opensteno_qmk/keyboards/clueboard_66/rev3/config.h
Jack Humbert 800ec55dfc Make arguments redo, subproject elimination (#1784)
* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* start to update readmes and keyboards

* look in keyboard directories for board.mk

* update visualizer rules

* fix up some other keyboards/keymaps

* fix arm board ld includes

* fix board rules

* fix up remaining keyboards

* reset layout variable

* reset keyboard_layouts

* fix remainging keymaps/boards

* update readmes, docs

* add note to makefile error

* update readmes

* remove planck keymap warnings

* update references and docs

* test out tarvis build stages

* don't use stages for now

* don't use stages for now
2017-10-14 11:32:19 -10:00

46 lines
1.2 KiB
C

#ifndef REV3_CONFIG_H
#define REV3_CONFIG_H
#include "config_common.h"
#define PRODUCT_ID 0x2370
#define DEVICE_VER 0x0001
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
// ROWS: Top to bottom, COLS: Left to right
/* Row pin configuration
* row: 0 1 2 3 4 5 6 7 8 9
* pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
*/
#define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7
* pin: F0 F1 F4 F5 F6 F7 E6 B1
*/
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
#define UNUSED_PINS
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 1
/* Underlight configuration
*/
#define RGB_DI_PIN D7
#define RGBLED_NUM 18 // Number of LEDs
#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
#endif