opensteno_qmk/keyboards/wsk/kodachi50/config.h
worldspawn00 f44a89ca77
[Keyboard] adding keyboard: kodachi50 (#7976)
* kodachi50

* Amendeded with collaborator suggestions

* Add a missing key to layer 2 top row

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
2020-02-07 19:37:46 -08:00

48 lines
1.1 KiB
C

#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x72D4
#define DEVICE_VER 0x0001
#define MANUFACTURER Worldspawn00
#define PRODUCT Kodachi50
#define DESCRIPTION Mirror stagger 50% keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
/* key matrix pins */
#define MATRIX_ROW_PINS { D2, B5, B6, B2, B3, B1, F7, F6 }
#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 7
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 10
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif