mirror of
https://github.com/openstenoproject/qmk
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79 lines
4.6 KiB
C
79 lines
4.6 KiB
C
/*
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Copyright 2020 Constantine Chen @csc027
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "csc027.h"
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#define LAYOUT_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT_wrapper(
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_____________________QWERTY_L1_____________________, _____________________QWERTY_R1_____________________,
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_____________________QWERTY_L2_____________________, _____________________QWERTY_R2_____________________,
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_____________________QWERTY_L3_____________________, _____________________QWERTY_R3_____________________,
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_____________________QWERTY_L4_____________________, _____________________QWERTY_R4_____________________
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),
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[_RS] = LAYOUT_wrapper(
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______________________RAISE_L1_____________________, ______________________RAISE_R1_____________________,
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______________________RAISE_L2_____________________, ______________________RAISE_R2_____________________,
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______________________RAISE_L3_____________________, ______________________RAISE_R3_____________________,
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______________________RAISE_L4_____________________, ______________________RAISE_R4_____________________
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),
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[_LW] = LAYOUT_wrapper(
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______________________LOWER_L1_____________________, ______________________LOWER_R1_____________________,
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______________________LOWER_L2_____________________, ______________________LOWER_R2_____________________,
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______________________LOWER_L3_____________________, ______________________LOWER_R3_____________________,
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______________________LOWER_L4_____________________, ______________________LOWER_R4_____________________
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),
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[_MS] = LAYOUT_wrapper(
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______________________MOUSE_L1_____________________, ______________________MOUSE_R1_____________________,
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______________________MOUSE_L2_____________________, ______________________MOUSE_R2_____________________,
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______________________MOUSE_L3_____________________, ______________________MOUSE_R3_____________________,
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______________________MOUSE_L4_____________________, ______________________MOUSE_R4_____________________
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),
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[_WT] = LAYOUT_wrapper(
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________________WINDOWS_TERMINAL_L1________________, ________________WINDOWS_TERMINAL_R1________________,
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________________WINDOWS_TERMINAL_L2________________, ________________WINDOWS_TERMINAL_R2________________,
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________________WINDOWS_TERMINAL_L3________________, ________________WINDOWS_TERMINAL_R3________________,
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________________WINDOWS_TERMINAL_L4________________, ________________WINDOWS_TERMINAL_R4________________
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),
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[_CN] = LAYOUT_wrapper(
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___________________CONVENIENCE_L1__________________, ___________________CONVENIENCE_R1__________________,
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___________________CONVENIENCE_L2__________________, ___________________CONVENIENCE_R2__________________,
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___________________CONVENIENCE_L3__________________, ___________________CONVENIENCE_R3__________________,
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___________________CONVENIENCE_L4__________________, ___________________CONVENIENCE_R4__________________
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),
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[_GG] = LAYOUT_wrapper(
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________________General_Game_4x12_L1_______________, ________________General_Game_4x12_R1_______________,
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________________General_Game_4x12_L2_______________, ________________General_Game_4x12_R2_______________,
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________________General_Game_4x12_L3_______________, ________________General_Game_4x12_R3_______________,
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________________General_Game_4x12_L4_______________, ________________General_Game_4x12_R4_______________
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),
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[_CS] = LAYOUT_wrapper(
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___________________CSGO_4x12_L1____________________, ___________________CSGO_4x12_R1____________________,
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___________________CSGO_4x12_L2____________________, ___________________CSGO_4x12_R2____________________,
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___________________CSGO_4x12_L3____________________, ___________________CSGO_4x12_R3____________________,
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___________________CSGO_4x12_L4____________________, ___________________CSGO_4x12_R4____________________
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)
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};
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