opensteno_qmk/keyboards/handwired/consolekeyboard/20key/config.h
gazeddy cd12fe86d3
New Variants of Console Keyboard (#11973)
* initial push of console keyboard variants

* update readme

* fixed compilation issue

* update Readme

* added 18 and 27 key variants

* missed commas

* update info.json

* added readme

* correct info.json

* correct info.json

* info.json again

* fixed keymap.c
2021-02-28 17:09:41 +11:00

67 lines
2.3 KiB
C

/* Copyright 2021 Gareth Edwards
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6761
#define PRODUCT_ID 0x3432
#define DEVICE_VER 0x0001
#define MANUFACTURER Stream Cheap
#define PRODUCT Console Keyboard 20
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 12
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D1, D0 }
#define MATRIX_COL_PINS { D4, C6, D7, C4, B1, B3, B2, B6, C5, E6, B4, B5 }
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN F4
#ifdef RGB_DI_PIN
#define RGBLED_NUM 6
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
#define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif