mirror of
https://github.com/openstenoproject/qmk
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23222625c2
* Refactor to use led config * Refactor to use led config * Refactor to use led config
68 lines
1.9 KiB
C
Executable file
68 lines
1.9 KiB
C
Executable file
/* Copyright 2018 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xCA96
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#define DEVICE_VER 0x0001
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#define MANUFACTURER MECHKEYS
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#define PRODUCT Espectro
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#define DESCRIPTION 96% keyboard
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 13
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B7, B3, E6, F0, D5, D4, D6, C7 }
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#define MATRIX_COL_PINS { C6, F1, F4, F5, F6, F7, D7, B4, B5, D0, D1, D2, D3}
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define LED_NUM_LOCK_PIN B0
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#define LED_CAPS_LOCK_PIN B2
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#define LED_SCROLL_LOCK_PIN B1
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#define LED_PIN_ON_STATE 0
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/* number of backlight levels */
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#define BACKLIGHT_PIN B6
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#define BACKLIGHT_LEVELS 5
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define RGB_DI_PIN E2
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 18
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 10
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#define RGBLIGHT_VAL_STEP 10
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#define RGBLIGHT_ANIMATIONS
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#endif
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