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* [Keyboard] Add keyboard Nafuda Add Nafuda keyboard. A 7 keys keyboard. Salicylic-acid3 * Update keyboards/nafuda/info.json * Update keyboards/nafuda/readme.md * Update keyboards/nafuda/readme.md * Update keyboards/nafuda/nafuda.h * Update keyboards/nafuda/readme.md * Update keyboards/nafuda/rules.mk * Update keyboards/nafuda/rules.mk * Update keyboards/nafuda/rules.mk * Update keyboards/nafuda/rules.mk * info.json Update * Update keyboards/nafuda/rules.mk
61 lines
2 KiB
C
61 lines
2 KiB
C
#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_BASE,
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_MOUSE,
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_BROWSER,
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_ADJUST,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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//|-------------------------------------------|
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TG(_MOUSE),
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//|---------------+---------------+-----------|
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LT(_ADJUST, KC_BSPC), KC_UP,TG(_BROWSER),
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//|---------------+---------------+-----------|
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KC_LEFT, KC_DOWN, KC_RIGHT
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//|-------------------------------------------|
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),
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[_MOUSE] = LAYOUT(
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//|-------------------------------------------|
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TG(_MOUSE),
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//|---------------+---------------+-----------|
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KC_BTN1, KC_MS_U, KC_BTN2,
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//|---------------+---------------+-----------|
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KC_MS_L, KC_MS_D, KC_MS_R
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//|-------------------------------------------|
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),
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[_BROWSER] = LAYOUT(
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//|-------------------------------------------|
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LCTL(KC_W),
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//|---------------+---------------+-----------|
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LCTL(LSFT(KC_T)), KC_WH_U,TG(_BROWSER),
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//|---------------+---------------+-----------|
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LCTL(LSFT(KC_TAB)), KC_WH_D,LCTL(KC_TAB)
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//|-------------------------------------------|
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),
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[_ADJUST] = LAYOUT( /* Base */
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//|-------------------------------------------|
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RGB_VAD,
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//|---------------+---------------+-----------|
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MO(_ADJUST), RGB_SAD, RGB_VAI,
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//|---------------+---------------+-----------|
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RGB_MOD, RGB_TOG, RGB_SAI
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//|-------------------------------------------|
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)
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};
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