mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-14 12:34:39 +00:00
6f6d28fa8d
* 4x4 - pro micro version * pro-micro setup on 4x4 * tap dance LCTL/RESET key * remove test file * more research * revert a couple un-intended edits * opt_defs version of adding custom rules.mk variables * cleanup * cleanup * cleanup * cleanup * layout edits * layout edits * keymap edit * numpad layout change * got tap dance layer-switch working * keymap changes * temporary revert * restore previous settings * misc fixes * layer order change * fix layout matrix * Update tapdances.c * playing around with triple tap dance * sync with upstream * quick edit * tapdance cleanup * mod tap interrupt * tapping term edit * tapping term adjust * 5x5 board edits * set gherkin tapping term * big switch tap dance edit * tapping term refinements * 5x10 layout setup * add audio for bigswitch * keymap change * keymap change & created testing board * sound setup for big_switch * more big switch size testing * bigswitch testing finished * final touch-ups
264 lines
8.3 KiB
C
264 lines
8.3 KiB
C
//Tap Dance Settings
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#include "wanleg.h"
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//audio settings for one of the tap dances below
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#ifdef AUDIO_ENABLE
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float lyrup_song[][2] = SONG(MUSIC_ON_SOUND);
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float lyrdown_song[][2] = SONG(MUSIC_OFF_SOUND);
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#endif
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
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///// (no need to edit this section) /////
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//Enums used to clearly convey the state of the tap dance
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5, //send SINGLE_TAP twice - NOT DOUBLE_TAP
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TRIPLE_TAP = 6,
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TRIPLE_HOLD = 7,
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TRIPLE_SINGLE_TAP = 8
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// Add more enums here if you want for triple, quadruple, etc.
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};
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typedef struct {
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bool is_press_action;
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int state;
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} tap;
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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if (state->interrupted || !state->pressed) return SINGLE_TAP;
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if (state->interrupted) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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//If count = 3, and it has been interrupted - assume that user is trying to type the letter associated
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//with double tap.
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else if (state->count == 3) {
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if (state->interrupted) return TRIPLE_SINGLE_TAP;
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else if (state->pressed) return TRIPLE_HOLD;
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else return TRIPLE_TAP;
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}
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else return 9; //magic number. At some point this method will expand to work for more presses
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}
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
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//instantiate 'tap' for the 'CAD' tap dance.
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static tap CADtap_state = {
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.is_press_action = true,
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.state = 0
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};
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void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
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CADtap_state.state = cur_dance(state);
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switch (CADtap_state.state) {
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case SINGLE_TAP:
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//register_code(KC_SPC);
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SEND_STRING(SS_LGUI("l"));
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#ifdef BACKLIGHT_ENABLE
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backlight_level(3);
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#endif
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break;
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case SINGLE_HOLD:
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//register_code(KC_NO);
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//take a screenshot of a single window, open Paint and paste
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SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
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_delay_ms(500);
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SEND_STRING("mspaint" SS_TAP(X_ENTER));
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_delay_ms(700);
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SEND_STRING(SS_LCTRL("v"));
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break; //register this keycode when button is held
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case DOUBLE_TAP:
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//register_code(KC_ENT);
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SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
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#ifdef BACKLIGHT_ENABLE
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backlight_level(0);
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#endif
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break;
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//case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
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case DOUBLE_HOLD:
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reset_keyboard();
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break; //register this keycode when button is tapped and then held
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case TRIPLE_TAP:
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SEND_STRING("wanleg@github.com");
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break;
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case TRIPLE_HOLD:
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set_single_persistent_default_layer(1);
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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PLAY_SONG(lyrup_song);
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#endif
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break;
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}
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}
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void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (CADtap_state.state) {
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//nothing to do
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}
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CADtap_state.state = 0;
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}
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//instantiate 'tap' for the 'RST' tap dance.
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static tap RSTtap_state = {
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.is_press_action = true,
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.state = 0
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};
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void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
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RSTtap_state.state = cur_dance(state);
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switch (RSTtap_state.state) {
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case SINGLE_TAP: register_code(KC_LCTL); break;
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case SINGLE_HOLD: register_code(KC_LCTL); break;
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case DOUBLE_TAP: reset_keyboard(); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break;
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}
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}
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void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (RSTtap_state.state) {
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case SINGLE_TAP: unregister_code(KC_LCTL); break;
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case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break;
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}
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RSTtap_state.state = 0;
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}
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//instantiate 'tap' for the 'LYR' tap dance.
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static tap LYRtap_state = {
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.is_press_action = true,
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.state = 0
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};
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void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
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LYRtap_state.state = cur_dance(state);
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switch (LYRtap_state.state) {
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case SINGLE_TAP: register_code(KC_PSLS); break;
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case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
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}
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}
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void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (LYRtap_state.state) {
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case SINGLE_TAP: unregister_code(KC_PSLS); break;
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case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
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case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
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}
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LYRtap_state.state = 0;
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}
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//instantiate 'tap' for the 'LYR75' tap dance.
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static tap LYR75tap_state = {
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.is_press_action = true,
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.state = 0
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};
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void LYR75_finished (qk_tap_dance_state_t *state, void *user_data) {
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LYR75tap_state.state = cur_dance(state);
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switch (LYR75tap_state.state) {
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case SINGLE_TAP: register_code(KC_PSLS); break;
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case DOUBLE_TAP: set_single_persistent_default_layer(GK75); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
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}
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}
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void LYR75_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (LYR75tap_state.state) {
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case SINGLE_TAP: unregister_code(KC_PSLS); break;
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case DOUBLE_TAP: set_single_persistent_default_layer(GK75); break;
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case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
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}
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LYR75tap_state.state = 0;
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}
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//instantiate 'tap' for the 'LYR50' tap dance.
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static tap LYR50tap_state = {
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.is_press_action = true,
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.state = 0
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};
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void LYR50_finished (qk_tap_dance_state_t *state, void *user_data) {
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LYR50tap_state.state = cur_dance(state);
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switch (LYR75tap_state.state) {
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case SINGLE_TAP: register_code(KC_PSLS); break;
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case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
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case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
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}
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}
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void LYR50_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (LYR50tap_state.state) {
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case SINGLE_TAP: unregister_code(KC_PSLS); break;
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case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
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case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
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}
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LYR50tap_state.state = 0;
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}
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//instantiate 'tap' for the 'BSW' tap dance.
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static tap BSWtap_state = {
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.is_press_action = true,
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.state = 0
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};
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void BSW_finished (qk_tap_dance_state_t *state, void *user_data) {
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BSWtap_state.state = cur_dance(state);
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switch (BSWtap_state.state) {
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case SINGLE_TAP: register_code(KC_ENTER); break;
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case SINGLE_HOLD:
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set_single_persistent_default_layer(0);
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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PLAY_SONG(lyrdown_song);
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#endif
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break;
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case DOUBLE_TAP:
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register_code(KC_LCTRL);
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register_code(KC_C);
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break;
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case DOUBLE_HOLD:
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reset_keyboard();
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break; //register this keycode when button is tapped and then held
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}
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}
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void BSW_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (BSWtap_state.state) {
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case SINGLE_TAP: unregister_code(KC_ENTER); break;
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case DOUBLE_TAP:
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unregister_code(KC_LCTRL);
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unregister_code(KC_C);
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break;
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}
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BSWtap_state.state = 0;
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}
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
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//Tap Dance Definitions
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//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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// Other declarations would go here, separated by commas, if you have them
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,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
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,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
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,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
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,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
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,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset)
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,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset)
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,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset)
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};
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//In Layer declaration, add tap dance item in place of a key code
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//TD(TD_SFT_CAPS)
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