mirror of
https://github.com/openstenoproject/qmk
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78 lines
3.2 KiB
C
78 lines
3.2 KiB
C
#pragma once
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#include "config_common.h"
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x1224
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#define DEVICE_VER 0x0001
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#define MANUFACTURER X-BOWS
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#define PRODUCT WOO-DY
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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#define MATRIX_ROW_PINS {B3, B2, B1, B0, B5 }
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#define MATRIX_COL_PINS {B6, C6, C7, F4, F5, F6, F7, B7, D2, D3, D5, D4, D6, D7, B4 }
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#define DIODE_DIRECTION COL2ROW
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_PROCESS_LIMIT 4
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#define RGB_MATRIX_LED_FLUSH_LIMIT 26
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#define DEBOUNCE 3
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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// # define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// # define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define DRIVER_ADDR_1 0b1110100
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# define DRIVER_ADDR_2 0b1110110
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# define DRIVER_COUNT 2
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# define DRIVER_1_LED_TOTAL 35
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# define DRIVER_2_LED_TOTAL 32
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# define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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#endif
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