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* Rename layers_keymap to layer_names * Update Escape and Left Control keys - change KC_GESC to KC_ESC - change KC_LCTL to MT(MOD_LCTL, KC_GRV) * Disable features I don't use Makes the firmware lean. Why? Because I can. :D * Update the readme files * Add KC_F13 through KC_F24 emulation ... and update the readme files accordingly. * Update rules/config - Swap EXTRAFLAGS for LINK_TIME_OPTIMIZATION_ENABLE - remove NO_ACTION_MACRO and NO_ACTION_FUNCTION - Re-enable COMMAND * concatenate full-length and short layer names * enable dynamic macros * update readme files |
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.. | ||
config.h | ||
keymap.c | ||
readme.md | ||
readme_ch1.md | ||
readme_ch2.md | ||
readme_ch3.md | ||
readme_ch4.md | ||
readme_ch5.md | ||
readme_git.md | ||
rules.mk |
@noroadsleft's KC60 keymap
Last updated: November 5, 2019, 12:07 AM UTC-0800
I am a full-time Dvorak typist, and occasional semi-serious FPS gamer. The layers are oriented towards a mix of typing and gaming.
Preface
Images in this readme follow the following format:
Descriptions of the physical locations of keys will use the key's function in a US QWERTY layout, even if the layout itself is not QWERTY.
Outline
- Base Layers
- Layer 0: QWERTY
_QW
- Layer 1: Hardware Dvorak
_DV
- Layer 2: Hardware Colemak
_CM
- Layer 0: QWERTY
- OS Overlays
- Layer 3: MacOS Overlay
_MC
- Layer 3: MacOS Overlay
- Quake 2 Overlays
- Layers 4, 5 and 6: Quake 2
_Q2
, Quake 2 Dvorak_QD
, and Quake 2 Console_QC
- Layers 4, 5 and 6: Quake 2
- Function Layers
- Layer 7: Windows Fn layer
_FW
- Layer 8: MacOS-oriented Fn layer
_FM
- Layer 9: Quake 2 Fn layer
_FQ
- Layer 7: Windows Fn layer
- Other Layers
- Layer 10: Numpad layer
_NP
- Layer 11: Macro layer
_MA
- Layer 12: System layer
_SY
- Layer 10: Numpad layer