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https://github.com/openstenoproject/qmk
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layout(preonic): update to dudeofawesome's layout (#2507)
* 🎉 duplicate default Preonic keymap * ✨ add Workman layout * 🚚 swap backspace and delete * ✨ enable hold enter for shift * 🚚 swap media play and next * 💄 use Planck startup sound * 💄 add Workman layer sound * ✨ add numpad layer * 💄 add new workman sound * 📝 add README * 🎨 fix layout formatting * 📝 add image of numpad layer * 📦 changing chibios submodule version to match upstream/master's version * ✨ add caps lock key on adjust layer * ✨ reworking numpad layer to match a real numpad * ✨ add double tap to activate numpad * 📝 fix layout comments * 📝 update numpad layer render * ✨ adding operator keys to left hand on numpad * 🎨 shorten numpad keycodes * 🎨 remove redundant breaks * 📝 update numpad layer render * 🎨 fix indentation * 🔧 add rules file * ✨🔊 play sound when switching to numpad layer * 🔨 use userspace sounds
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5 changed files with 93 additions and 75 deletions
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@ -1,27 +1,20 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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#include "../../config.h"
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#include "dudeofawesome.h"
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#define TAPPING_TOGGLE 2
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define WORKMAN_SOUND \
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E__NOTE(_GS7), \
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ED_NOTE(_E7), \
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S__NOTE(_REST), \
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E__NOTE(_A6), \
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S__NOTE(_REST), \
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ED_NOTE(_GS6),
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(WORKMAN_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(WORKMAN_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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@ -213,63 +213,77 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case WORKMAN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_WORKMAN);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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PORTE &= ~(1<<6);
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} else {
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unregister_code(KC_RSFT);
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PORTE |= (1<<6);
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}
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return false;
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break;
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return true;
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return false;
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case WORKMAN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_WORKMAN);
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}
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return false;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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PORTE &= ~(1<<6);
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} else {
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unregister_code(KC_RSFT);
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PORTE |= (1<<6);
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}
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return false;
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}
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return true;
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};
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bool numpadActive = false;
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float tone_numpad_on[][2] = SONG(NUMPAD_ON_SOUND);
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void matrix_scan_user (void) {
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uint8_t layer = biton32(layer_state);
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switch (layer) {
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case _NUMPAD:
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if (!numpadActive) {
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numpadActive = true;
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PLAY_SONG(tone_numpad_on);
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}
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break;
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default:
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if (numpadActive) {
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numpadActive = false;
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}
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}
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};
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@ -10,7 +10,7 @@
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- Dvorak
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- Colemak
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- Numpad layer
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![numpad layer](https://i.imgur.com/V5iGHZg.png)
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![numpad layer](https://i.imgur.com/IH8sWmQ.png)
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- Audio
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## Building and flashing
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@ -0,0 +1,5 @@
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = yes # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
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@ -14,6 +14,12 @@
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E__NOTE(_A6), \
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S__NOTE(_REST), \
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ED_NOTE(_GS6),
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#define NUMPAD_ON_SOUND \
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E__NOTE(_C6), \
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ED_NOTE(_BF5), \
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S__NOTE(_C6), \
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ED_NOTE(_BF5),
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#endif
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#endif
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