mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-08 17:29:09 +00:00
Remove unused fn_actions[] and action_function() in default keymaps (#4829)
This commit is contained in:
parent
5d1ea88bf7
commit
b5feae07c2
18 changed files with 18 additions and 153 deletions
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@ -1,5 +1,4 @@
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#include QMK_KEYBOARD_H
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#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define _BL 0
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#define _FN1 1
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@ -108,37 +107,3 @@ void led_set_user(uint8_t usb_led) {
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}
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}
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enum function_id {
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SHIFT_ESC,
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(SHIFT_ESC),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t shift_esc_shift_mask;
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switch (id) {
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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if (record->event.pressed) {
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if (shift_esc_shift_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (shift_esc_shift_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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}
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@ -4,9 +4,6 @@
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#include "rgblight.h"
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#endif
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// Used for SHIFT_ESC
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#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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@ -66,37 +63,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_P0, LT(_FL,KC_PDOT), KC_PENT \
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),
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};
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enum function_id {
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SHIFT_ESC,
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(SHIFT_ESC),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t shift_esc_shift_mask;
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switch (id) {
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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if (record->event.pressed) {
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if (shift_esc_shift_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (shift_esc_shift_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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}
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@ -41,7 +41,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS
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), // */
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1),
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};
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@ -63,11 +63,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_P0, RESET, KC_PENT),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = MO(_FL),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case BL_TOGG:
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@ -61,12 +61,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers
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ACTION_FUNCTION(LFK_ESC_TILDE), // FN1 - esc+shift = ~, else escape
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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@ -60,12 +60,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers
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ACTION_FUNCTION(LFK_ESC_TILDE), // FN1 - esc+shift = ~, else escape
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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@ -28,10 +28,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(1)
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};
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// leaving this in place for compatibilty with old keymaps cloned and re-compiled.
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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@ -157,11 +157,8 @@ Right hand nav keys work pretty well chorded with the Right hand Hi Key
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const uint16_t PROGMEM fn_actions[] = {
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[_QW] = ACTION_LAYER_ON(_QW,ON_RELEASE), // return to QWERTY layer
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[_LW] = ACTION_LAYER_TAP_TOGGLE(_LW), // Turn on LW when holding, or tap 3 times to switch
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[_HI] = ACTION_LAYER_TAP_TOGGLE(_HI), // Turn on LW when holding, or tap 3 times to switch
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[_NAV] = ACTION_LAYER_TOGGLE(_NAV),
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[_FKEYS] = ACTION_LAYER_TOGGLE(_FKEYS),
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[_LWOUT] = ACTION_LAYER_OFF(_LW,ON_RELEASE),
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[_HIOUT] = ACTION_LAYER_OFF(_HI,ON_RELEASE),
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// Functions
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[RGBLED_TOGGLE] = ACTION_FUNCTION(RGBLED_TOGGLE),
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@ -67,12 +67,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(CURS, KC_BSPC),
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[1] = ACTION_LAYER_TAP_KEY(SYMB, KC_SPACE),
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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@ -67,12 +67,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(CURS, KC_BSPC),
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[1] = ACTION_LAYER_TAP_KEY(SYMB, KC_SPACE),
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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@ -89,7 +89,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_FN0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_FN0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_INC, BL_TOGG, RGB_TOG, RGB_VAI, XXXXXXX, \
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MU_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_FN2, RGB_MOD, RGB_VAD, XXXXXXX, \
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AU_TOG, KC_F1, KC_FN3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, \
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AU_TOG, KC_FN1, KC_FN3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, \
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KC_FN5, KC_FN2, KC_FN4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MU_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI, \
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XXXXXXX, XXXXXXX, XXXXXXX, KC_FN12, XXXXXXX, XXXXXXX, XXXXXXX, _______, RGB_SAD, RGB_HUD, RGB_SAI \
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),
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@ -96,16 +96,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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const uint16_t PROGMEM fn_actions[] = {
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ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers
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ACTION_FUNCTION(LFK_ESC_TILDE), // FN1 - esc+shift = ~, else escape
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ACTION_FUNCTION(LFK_LED_TEST), // FN2 - cycle through LEDs for testing
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ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN3 - Increase Freq of audio click
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ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN4 - Decrease Freq of audio click
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ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN5 - Increase length of audio click
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ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN6 - Decrease length of audio click
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ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN7 - Toggle audio click
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ACTION_FUNCTION(LFK_LED_TEST), // FN8 - cycle through LEDs for testing
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ACTION_FUNCTION(LFK_DEBUG_SETTINGS), // FN9 - prints LED and click settings to HID
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[0] = ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers
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[3] = ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN3 - Increase Freq of audio click
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[4] = ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN4 - Decrease Freq of audio click
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[5] = ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN5 - Increase length of audio click
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[6] = ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN6 - Decrease length of audio click
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[7] = ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN7 - Toggle audio click
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};
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@ -85,7 +85,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[SETTINGS] = LAYOUT(
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KC_FN0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_INC, BL_TOGG, RGB_TOG, RGB_VAI, XXXXXXX, XXXXXXX, \
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MU_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_FN2, RGB_MOD, RGB_VAD, XXXXXXX, XXXXXXX, \
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AU_TOG, KC_F1, KC_FN3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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AU_TOG, KC_FN1, KC_FN3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_FN5, KC_FN2, KC_FN4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MU_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, KC_FN12, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SAD, RGB_HUD, RGB_SAI, XXXXXXX, XXXXXXX \
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),
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@ -56,15 +56,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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const uint16_t PROGMEM fn_actions[] = {
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ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers
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ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN1 - Increase Freq of audio click
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ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN2 - Decrease Freq of audio click
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ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN3 - Increase length of audio click
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ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN4 - Decrease length of audio click
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ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN5 - Toggle audio click
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[1] = ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN1 - Increase Freq of audio click
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[2] = ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN2 - Decrease Freq of audio click
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[3] = ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN3 - Increase length of audio click
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[4] = ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN4 - Decrease length of audio click
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[5] = ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN5 - Toggle audio click
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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@ -56,12 +56,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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const uint16_t PROGMEM fn_actions[] = {
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ACTION_FUNCTION(LFK_CLEAR), // FN0 - reset layers
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ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN1 - Increase Freq of audio click
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ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN2 - Decrease Freq of audio click
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ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN3 - Increase length of audio click
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ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN4 - Decrease length of audio click
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ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN5 - Toggle audio click
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[1] = ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER), // FN1 - Increase Freq of audio click
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[2] = ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER), // FN2 - Decrease Freq of audio click
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[3] = ACTION_FUNCTION(LFK_CLICK_TIME_LONGER), // FN3 - Increase length of audio click
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[4] = ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER), // FN4 - Decrease length of audio click
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[5] = ACTION_FUNCTION(LFK_CLICK_TOGGLE), // FN5 - Toggle audio click
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};
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@ -142,12 +142,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMB), // FN1 - Momentary Layer 1 (Symbols)
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[2] = ACTION_MACRO_TAP(0), // Eric Tang's Famous Macro!
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[3] = ACTION_MACRO_TAP(1) // Eric Tang's Famous Macro!
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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return MACRO_NONE;
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@ -60,10 +60,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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)
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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@ -43,12 +43,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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)
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(1)
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {
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