mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-10 18:49:08 +00:00
[Keymap] Add keymap csprt (#5918)
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Add center sprit keymap for nomu30
This commit is contained in:
parent
6b8be98555
commit
b479eff940
4 changed files with 319 additions and 0 deletions
66
keyboards/nomu30/keymaps/center_sprit/config.h
Normal file
66
keyboards/nomu30/keymaps/center_sprit/config.h
Normal file
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
This is the c configuration file for the keymap
|
||||
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
||||
#define TAPPING_TERM 200
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
|
||||
#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
|
||||
#define TAPPING_TERM_PER_KEY
|
||||
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#undef MOUSEKEY_INTERVAL
|
||||
#define MOUSEKEY_INTERVAL 1
|
||||
|
||||
#undef MOUSEKEY_TIME_TO_MAX
|
||||
#define MOUSEKEY_TIME_TO_MAX 150
|
||||
|
||||
#undef MOUSEKEY_MAX_SPEED
|
||||
#define MOUSEKEY_MAX_SPEED 3
|
||||
|
||||
#undef MOUSEKEY_MOVE_DELTA
|
||||
#define MOUSEKEY_MOVE_DELTA 4
|
||||
|
||||
#undef MOUSEKEY_DELAY
|
||||
#define MOUSEKEY_DELAY 0
|
||||
#endif
|
||||
|
||||
// Selection of RGBLIGHT MODE to use.
|
||||
#if defined(LED_ANIMATIONS)
|
||||
//#define RGBLIGHT_EFFECT_BREATHING
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
//#define RGBLIGHT_EFFECT_SNAKE
|
||||
#define RGBLIGHT_EFFECT_KNIGHT
|
||||
//#define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
//#define RGBLIGHT_EFFECT_RGB_TEST
|
||||
//#define RGBLIGHT_EFFECT_ALTERNATING
|
||||
#endif
|
||||
|
||||
// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN B5
|
||||
#define RGBLIGHT_TIMER
|
||||
|
||||
#define RGBLED_NUM 6
|
||||
#endif
|
159
keyboards/nomu30/keymaps/center_sprit/keymap.c
Normal file
159
keyboards/nomu30/keymaps/center_sprit/keymap.c
Normal file
|
@ -0,0 +1,159 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
extern rgblight_config_t rgblight_config;
|
||||
#endif
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
enum layer_number {
|
||||
_BASE = 0,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST,
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
RGBRST = SAFE_RANGE,
|
||||
LOWER,
|
||||
RAISE,
|
||||
KANJI,
|
||||
};
|
||||
|
||||
enum tapdances{
|
||||
TD_CODO = 0,
|
||||
};
|
||||
|
||||
// Layer Mode aliases
|
||||
#define KC_MLAD MO(_ADJUST)
|
||||
|
||||
// Base layer mod tap
|
||||
#define KC_SLSF LSFT_T(KC_SLSH)
|
||||
#define KC_Z_CT LCTL_T(KC_Z)
|
||||
#define KC_X_AL LALT_T(KC_X)
|
||||
#define KC_C_GU LGUI_T(KC_C)
|
||||
#define KC_ENSF LSFT_T(KC_ENT)
|
||||
#define KC_M_CT LCTL_T(KC_M)
|
||||
|
||||
// Lower layer mod tap
|
||||
#define KC_F6SF LSFT_T(KC_F6)
|
||||
#define KC_BSSF LSFT_T(KC_BSLS)
|
||||
#define KC_11CT LCTL_T(KC_F11)
|
||||
#define KC_12AL LALT_T(KC_F12)
|
||||
|
||||
// Layer tap
|
||||
#define KC_BSLO LT(_LOWER, KC_BSPC)
|
||||
#define KC_SPRA LT(_RAISE, KC_SPC)
|
||||
|
||||
// Tap dance
|
||||
#define KC_CODO TD(TD_CODO)
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT(
|
||||
//,-------------------------------------------------------------------------------------------------------------.
|
||||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO
|
||||
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
|
||||
),
|
||||
|
||||
[_LOWER] = LAYOUT(
|
||||
//,-------------------------------------------------------------------------------------------------------------.
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT
|
||||
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
|
||||
),
|
||||
|
||||
[_RAISE] = LAYOUT(
|
||||
//,-------------------------------------------------------------------------------------------------------------.
|
||||
KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, KC_RO
|
||||
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
|
||||
),
|
||||
|
||||
[_ADJUST] = LAYOUT(
|
||||
//,-------------------------------------------------------------------------------------------------------------.
|
||||
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX
|
||||
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
|
||||
)
|
||||
};
|
||||
|
||||
uint16_t get_tapping_term(uint16_t keycode) {
|
||||
switch (keycode) {
|
||||
case KC_BSLO:
|
||||
return TAPPING_LAYER_TERM;
|
||||
case KC_SPRA:
|
||||
return TAPPING_LAYER_TERM;
|
||||
default:
|
||||
return TAPPING_TERM;
|
||||
}
|
||||
}
|
||||
|
||||
int RGB_current_mode;
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
bool result = false;
|
||||
switch (keycode) {
|
||||
case KANJI:
|
||||
if (record->event.pressed) {
|
||||
if (keymap_config.swap_lalt_lgui == false) {
|
||||
register_code(KC_LANG2);
|
||||
} else {
|
||||
SEND_STRING(SS_LALT("`"));
|
||||
}
|
||||
} else {
|
||||
unregister_code(KC_LANG2);
|
||||
}
|
||||
break;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||||
case RGB_MOD:
|
||||
if (record->event.pressed) {
|
||||
rgblight_mode(RGB_current_mode);
|
||||
rgblight_step();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
break;
|
||||
case RGBRST:
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
#endif
|
||||
}
|
68
keyboards/nomu30/keymaps/center_sprit/readme.md
Normal file
68
keyboards/nomu30/keymaps/center_sprit/readme.md
Normal file
|
@ -0,0 +1,68 @@
|
|||
# The center sprit (as known as treadstone/stonehenge style staggered like keymap)
|
||||
|
||||
See [stonehenge30](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/stonehenge30)
|
||||
|
||||
A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.
|
||||
|
||||
## Keymap Description
|
||||
|
||||
- KC_SLSF ...... / key is one tap, Shift key is long push.
|
||||
- KC_Z_CT ...... Z key is one tap, Ctrl key is long tap.
|
||||
- KC_X_AL ...... X key is one tap, Alt key is long tap.
|
||||
- KC_C_GU ...... C key is one tap, GUI key is long tap.
|
||||
- KC_M_CT ...... M key is one tap, Ctrl key is long tap.
|
||||
- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
|
||||
- KC_CODO ...... , key is one tap, . key is double tap.
|
||||
- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
|
||||
- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
|
||||
- AG_NORM ...... If you use Mac set to mode.
|
||||
- AG_SWAP ...... If you use Win set to mode.
|
||||
- KANJI ...... Japanese IME toggle key.
|
||||
|
||||
## How to move to Ajdust Layer
|
||||
|
||||
At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
|
||||
|
||||
```c
|
||||
|
||||
[_BASE] = LAYOUT(
|
||||
//,-------------------------------------------------------------------------------------------------------------.
|
||||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO
|
||||
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
|
||||
),
|
||||
|
||||
[_LOWER] = LAYOUT(
|
||||
//,-------------------------------------------------------------------------------------------------------------.
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT
|
||||
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
|
||||
),
|
||||
|
||||
[_RAISE] = LAYOUT(
|
||||
//,-------------------------------------------------------------------------------------------------------------.
|
||||
KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, KC_RO
|
||||
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
|
||||
),
|
||||
|
||||
[_ADJUST] = LAYOUT(
|
||||
//,-------------------------------------------------------------------------------------------------------------.
|
||||
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
|
||||
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
|
||||
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX
|
||||
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
|
||||
)
|
||||
|
||||
```
|
26
keyboards/nomu30/keymaps/center_sprit/rules.mk
Normal file
26
keyboards/nomu30/keymaps/center_sprit/rules.mk
Normal file
|
@ -0,0 +1,26 @@
|
|||
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
TAP_DANCE_ENABLE = yes
|
||||
|
||||
# If your custom treadstone32 pcb, you can rewrite to yes.
|
||||
RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
|
||||
LED_ANIMATIONS = yes # LED animations
|
||||
|
||||
# Other selectable option
|
||||
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
|
||||
|
||||
ifeq ($(strip $(LED_ANIMATIONS)), yes)
|
||||
# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
|
||||
OPT_DEFS += -DLED_ANIMATIONS
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
|
||||
OPT_DEFS += -DIOS_DEVICE_ENABLE
|
||||
endif
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
Loading…
Reference in a new issue