[Keyboard] Kprepublic bm80v2 iso issue resolved (#17657)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Yizhen Liu 2022-07-13 02:04:42 -06:00 committed by GitHub
parent 2a3cd98fc6
commit acf114315e
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@ -35,12 +35,48 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5 #define DEBOUNCE 5
/* disable these deprecated features by default */
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_MATRIX_KEYPRESSES #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define RGB_MATRIX_KEYPRESSES
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DRIVER_ADDR_1 0b0110000 #define DRIVER_ADDR_1 0b0110000
#define DRIVER_ADDR_2 0b0110000 // this is here for compliancy reasons.
#define DRIVER_COUNT 1 #define DRIVER_COUNT 1
#define DRIVER_1_LED_TOTAL 88 #define DRIVER_1_LED_TOTAL 88
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL