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https://github.com/openstenoproject/qmk
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Keymap: FollowingGhosts v60r layout (#3926)
* First version of FollowingGhosts' custom layout * Added copyright etc. * Fixed readme and added space cadet shift * Moved from RGB to HSV, updated readme and added media keys * Updated pragma * Added play/pause and updated config * Added pragma back
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18
keyboards/v60_type_r/keymaps/followingghosts/config.h
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keyboards/v60_type_r/keymaps/followingghosts/config.h
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/* Copyright 2018 Ben Lewis (FollowingGhosts)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define V60_POLESTAR
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#define RGBLIGHT_EFFECT_BREATHING
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109
keyboards/v60_type_r/keymaps/followingghosts/keymap.c
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keyboards/v60_type_r/keymaps/followingghosts/keymap.c
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/* Copyright 2018 Ben Lewis (FollowingGhosts)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* This is adapted from the official ANSI layout provided by the KBP V60 Type R
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* as depicted in their manual and on the stock keycaps.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Default Layer (Qwerty)
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* CAPS opens Layer 1 if held, acts normally if tapped
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* Tab is used for Mouse Layer (2)
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Bs |
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* |-----------------------------------------------------------|
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* |L2/Tab| Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |L1/Caps| A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |LShift( | Z| X| C| V| B| N| M| ,| .| /| RShift) |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Fn0 |Gui |App|Ctrl|
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* `-----------------------------------------------------------'
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*/
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[0] = LAYOUT_60_ansi(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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LT(2, KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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LT(1, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_RGUI, KC_APP, KC_RCTL),
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/*
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Keymap 1: FN Layer
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AGSW swaps Alt and OS keys for Windows/Mac
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RGB enabled
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Backlight keys are swapped as firmware is backwards?
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* ,-----------------------------------------------------------.
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* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| Del |
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* |-----------------------------------------------------------|
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* | | |Up |RGB|HUI|SAI|VAI| |Prt|Scl|Pau|Up| | Ins |
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* |-----------------------------------------------------------|
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* | |Lft|Dwn|Rig|HUD|SAD|VAD| |Hme|PgU|Lef|Rig| |
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* |-----------------------------------------------------------|
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* | |BLD|BLT|BLI| |VolD|VolU|Mut|End|PgD|Dwn| RESET |
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* |-----------------------------------------------------------|
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* | | | | | |AGSW| | |
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* `-----------------------------------------------------------'
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*/
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[1] = LAYOUT_60_ansi(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
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KC_TRNS, KC_TRNS, KC_UP, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_INS, \
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KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS, KC_HOME, KC_PGUP, KC_LEFT, KC_RIGHT, KC_TRNS, \
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KC_TRNS, BL_INC, BL_STEP, BL_DEC, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_END, KC_PGDN, KC_DOWN, RESET, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, AG_SWAP, KC_TRNS, KC_TRNS),
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/*
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Mouse Layer
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M1 = Mouse Button 1
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M2 = Mouse Button 2
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WASD are Up Left Right Down respectively
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* ,-----------------------------------------------------------.
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | M1|MUP|M2 | | | | | | | |MPLY| | |
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* |-----------------------------------------------------------|
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* | |ML |MDN|MR | | | | | | |MPRV|MNXT| |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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[2] = LAYOUT_60_ansi(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
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// output low
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DDRE |= (1<<PE6);
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PORTE &= ~(1<<PE6);
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}
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else {
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// Hi-Z
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DDRE &= ~(1<<PE6);
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PORTE &= ~(1<<PE6);
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}
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}
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keyboards/v60_type_r/keymaps/followingghosts/readme.md
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keyboards/v60_type_r/keymaps/followingghosts/readme.md
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KB Paradise V60 Type R Customised Layout by FollowingGhosts
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======================
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This is my custom keymap for the Polestar Type R
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## Keymap Notes
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Supports Underglow lighting with RGB modifier keys and normal backlight
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Selectable swap between Alt and OS keys which is stored in EEPROM
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CAPSLOCK acts as FN when held/equivalent to MO1
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TAB acts as FN2 when held to provide a mouse layer with WASD and Q and E as left and right click respectively
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LShift and RShift have Space Cadet Shift enabled
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RGB colour setting is set to HSV to bring it in line with (QMK docs)([https://beta.docs.qmk.fm/features/feature_rgblight])
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R+/R- are hue, G+/G- are saturation and B+/B- are value
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```
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Keymap 0: Default/Windows Layer (Qwerty)
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Bs |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |CAP/MO1| A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |LShift | Z| X| C| V| B| N| M| ,| .| /| RShift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space | MO1|Gui |App|Ctrl|
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* -----------------------------------------------------------'
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Keymap 1: FN Layer
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* -----------------------------------------------------------.
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* | | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| Del |
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* |-----------------------------------------------------------|
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* | | |Up |RGB|HUI|SAI|VAI| |Prt|Scl|Pau|Up| | Ins |
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* |-----------------------------------------------------------|
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* | |Lft|Dwn|Rig|HUD|SAD|VAD| |Hme|PgU|Lef|Rig| |
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* |-----------------------------------------------------------|
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* | |BLD|BLT|BLI| |VolD|VolU|Mut|End|PgD|Dwn| |
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* |-----------------------------------------------------------|
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* | | | | | |AGSW| | |
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* '-----------------------------------------------------------'
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Mouse Layer
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M1 = Mouse Button 1
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M2 = Mouse Button 2
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WASD are Up Left Right Down respectively
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* ,-----------------------------------------------------------.
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | M1|MUP|M2 | | | | | | | |MPLY| | |
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* |-----------------------------------------------------------|
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* | |ML |MDN|MR | | | | | | |MNXT|MPRV| |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* -----------------------------------------------------------'
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```
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### Build
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To build this keymap, simply run `make v60_type_r:followingghosts`.
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4
keyboards/v60_type_r/keymaps/followingghosts/rules.mk
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4
keyboards/v60_type_r/keymaps/followingghosts/rules.mk
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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CONSOLE_ENABLE = no
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