mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-10 18:49:08 +00:00
Merge branch 'layer_switch'
This commit is contained in:
commit
998dc6c17e
17 changed files with 467 additions and 373 deletions
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@ -3,7 +3,7 @@ SRC += $(COMMON_DIR)/host.c \
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$(COMMON_DIR)/keyboard.c \
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$(COMMON_DIR)/action.c \
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$(COMMON_DIR)/action_macro.c \
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$(COMMON_DIR)/layer_stack.c \
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$(COMMON_DIR)/layer_switch.c \
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$(COMMON_DIR)/keymap.c \
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$(COMMON_DIR)/command.c \
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$(COMMON_DIR)/timer.c \
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135
common/action.c
135
common/action.c
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@ -24,13 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "util.h"
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#include "debug.h"
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#include "action.h"
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#include "layer_stack.h"
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/* default layer indicates base layer */
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uint8_t default_layer = 0;
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/* current layer indicates active layer at this time */
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uint8_t current_layer = 0;
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#include "layer_switch.h"
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static void process_action(keyrecord_t *record);
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@ -213,23 +207,14 @@ static action_t get_action(key_t key)
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action_t action;
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action.code = ACTION_NO;
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/* layer stack */
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action = layer_stack_get_action(key);
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/* layer_switch */
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action = layer_switch_get_action(key);
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if (action.code != ACTION_TRANSPARENT) {
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return action;
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}
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/* current layer: 0 means default layer */
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if (current_layer) {
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action = action_for_key(current_layer, key);
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if (action.code != ACTION_TRANSPARENT) {
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debug("current layer: used. "); debug_dec(current_layer); debug("\n");
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return action;
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}
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}
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/* default layer */
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debug("default layer: used. \n");
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//debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
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action = action_for_key(default_layer, key);
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return action;
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}
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@ -242,7 +227,8 @@ static void process_action(keyrecord_t *record)
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if (IS_NOEVENT(event)) { return; }
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action_t action = get_action(event.key);
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debug("ACTION: "); debug_action(action); debug("\n");
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debug("ACTION: "); debug_action(action); debug(" ");
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layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n");
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switch (action.kind.id) {
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/* Key and Mods */
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@ -383,57 +369,57 @@ static void process_action(keyrecord_t *record)
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break;
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/* Layer key */
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case ACT_LAYER:
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case ACT_LAYER_SET:
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_switch(action.layer.val);
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layer_switch_move(action.layer.val);
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}
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else {
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// NOTE: This is needed by legacy keymap support
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layer_switch(0);
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layer_switch_move(0);
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}
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break;
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case LAYER_ON_PRESS:
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if (event.pressed) {
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layer_switch(action.layer.val);
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layer_switch_move(action.layer.val);
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}
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break;
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case LAYER_ON_RELEASE:
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if (!event.pressed) {
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layer_switch(action.layer.val);
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layer_switch_move(action.layer.val);
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}
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break;
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case LAYER_ON_BOTH:
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layer_switch(action.layer.val);
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layer_switch_move(action.layer.val);
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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layer_switch(action.layer.val);
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layer_switch_move(action.layer.val);
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}
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} else {
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if (tap_count >= TAPPING_TOGGLE) {
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debug("LAYER_PRESSED: tap toggle.\n");
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layer_switch(action.layer.val);
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layer_switch_move(action.layer.val);
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}
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}
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break;
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case LAYER_SET_DEFAULT_ON_PRESS:
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if (event.pressed) {
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default_layer = action.layer.val;
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layer_switch(0);
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layer_switch_move(0);
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}
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break;
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case LAYER_SET_DEFAULT_ON_RELEASE:
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if (!event.pressed) {
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default_layer = action.layer.val;
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layer_switch(0);
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layer_switch_move(0);
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}
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break;
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case LAYER_SET_DEFAULT_ON_BOTH:
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default_layer = action.layer.val;
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layer_switch(0);
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layer_switch_move(0);
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break;
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default:
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/* tap key */
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@ -443,7 +429,7 @@ static void process_action(keyrecord_t *record)
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register_code(action.layer.code);
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} else {
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debug("LAYER_SET: No tap: layer_set(on press)\n");
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layer_switch(action.layer.val);
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layer_switch_move(action.layer.val);
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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@ -452,7 +438,7 @@ static void process_action(keyrecord_t *record)
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} else {
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// NOTE: This is needed by legacy keymap support
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debug("LAYER_SET: No tap: return to default layer(on release)\n");
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layer_switch(0);
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layer_switch_move(0);
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}
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}
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break;
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@ -462,52 +448,52 @@ static void process_action(keyrecord_t *record)
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_switch(current_layer | action.layer.val);
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layer_switch_move(layer_switch_get_layer() | action.layer.val);
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} else {
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layer_switch(current_layer & ~action.layer.val);
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layer_switch_move(layer_switch_get_layer() & ~action.layer.val);
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}
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break;
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case LAYER_ON_PRESS:
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if (event.pressed) {
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layer_switch(current_layer ^ action.layer.val);
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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}
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break;
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case LAYER_ON_RELEASE:
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if (!event.pressed) {
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layer_switch(current_layer ^ action.layer.val);
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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}
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break;
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case LAYER_ON_BOTH:
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layer_switch(current_layer ^ action.layer.val);
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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debug("LAYER_BIT: tap toggle(press).\n");
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layer_switch(current_layer ^ action.layer.val);
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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}
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} else {
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if (tap_count <= TAPPING_TOGGLE) {
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debug("LAYER_BIT: tap toggle(release).\n");
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layer_switch(current_layer ^ action.layer.val);
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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}
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}
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break;
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case LAYER_SET_DEFAULT_ON_PRESS:
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if (event.pressed) {
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default_layer = default_layer ^ action.layer.val;
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layer_switch(0);
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layer_switch_move(default_layer);
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}
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break;
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case LAYER_SET_DEFAULT_ON_RELEASE:
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if (!event.pressed) {
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default_layer = default_layer ^ action.layer.val;
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layer_switch(0);
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layer_switch_move(default_layer);
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}
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break;
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case LAYER_SET_DEFAULT_ON_BOTH:
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default_layer = default_layer ^ action.layer.val;
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layer_switch(0);
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layer_switch_move(default_layer);
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break;
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default:
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// tap key
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@ -517,7 +503,7 @@ static void process_action(keyrecord_t *record)
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register_code(action.layer.code);
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} else {
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debug("LAYER_BIT: No tap: layer_bit(on press)\n");
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layer_switch(current_layer ^ action.layer.val);
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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@ -525,51 +511,44 @@ static void process_action(keyrecord_t *record)
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_BIT: No tap: layer_bit(on release)\n");
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layer_switch(current_layer ^ action.layer.val);
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layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
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}
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}
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break;
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}
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break;
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case ACT_LAYER_STACK:
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case ACT_LAYER_SWITCH:
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_stack_remove_then_push(action.layer.val);
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layer_stack_debug();
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layer_switch_on(action.layer.val);
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} else {
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layer_stack_remove(action.layer.val);
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layer_stack_debug();
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layer_switch_off(action.layer.val);
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}
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break;
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case LAYER_ON_PRESS:
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if (event.pressed) {
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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layer_switch_invert(action.layer.val);
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}
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break;
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case LAYER_ON_RELEASE:
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if (!event.pressed) {
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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layer_switch_invert(action.layer.val);
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}
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break;
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case LAYER_ON_BOTH:
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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layer_switch_invert(action.layer.val);
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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debug("LAYER_STACK: tap toggle(press).\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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debug("LAYER_SWITCH: tap toggle(press).\n");
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layer_switch_invert(action.layer.val);
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}
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} else {
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if (tap_count <= TAPPING_TOGGLE) {
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debug("LAYER_STACK: tap toggle(release).\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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debug("LAYER_SWITCH: tap toggle(release).\n");
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layer_switch_invert(action.layer.val);
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}
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}
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break;
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@ -577,21 +556,19 @@ static void process_action(keyrecord_t *record)
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// tap key
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_STACK: Tap: register_code\n");
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debug("LAYER_SWITCH: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_STACK: No tap: layer_stack(on press)\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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debug("LAYER_SWITCH: No tap: layer_switch on press\n");
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layer_switch_invert(action.layer.val);
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_STACK: Tap: unregister_code\n");
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debug("LAYER_SWITCH: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_STACK: No tap: layer_stack(on release)\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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debug("LAYER_SWITCH: No tap: layer_switch on release\n");
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layer_switch_invert(action.layer.val);
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}
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}
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break;
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@ -898,18 +875,6 @@ bool sending_anykey(void)
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host_last_sysytem_report() || host_last_consumer_report());
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}
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void layer_switch(uint8_t new_layer)
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{
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if (current_layer != new_layer) {
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debug("Layer Switch: "); debug_hex(current_layer);
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debug(" -> "); debug_hex(new_layer); debug("\n");
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current_layer = new_layer;
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clear_keyboard_but_mods(); // To avoid stuck keys
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// NOTE: update mods with full scan of matrix? if modifier changes between layers
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}
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}
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bool is_tap_key(key_t key)
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{
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action_t action = get_action(key);
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@ -918,7 +883,7 @@ bool is_tap_key(key_t key)
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case ACT_LMODS_TAP:
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case ACT_RMODS_TAP:
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return true;
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case ACT_LAYER:
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case ACT_LAYER_SET:
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case ACT_LAYER_BIT:
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switch (action.layer.code) {
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case LAYER_MOMENTARY:
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|
@ -964,9 +929,9 @@ static void debug_action(action_t action)
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case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
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case ACT_USAGE: debug("ACT_USAGE"); break;
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case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
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case ACT_LAYER: debug("ACT_LAYER"); break;
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case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break;
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case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
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case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
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case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
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case ACT_MACRO: debug("ACT_MACRO"); break;
|
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case ACT_COMMAND: debug("ACT_COMMAND"); break;
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case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
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|
|
|
@ -76,11 +76,6 @@ typedef union {
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|||
|
||||
|
||||
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||||
/* layer used currently */
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extern uint8_t current_layer;
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/* layer to return or start with */
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extern uint8_t default_layer;
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|
||||
/* Execute action per keyevent */
|
||||
void action_exec(keyevent_t event);
|
||||
|
||||
|
@ -155,17 +150,14 @@ bool waiting_buffer_has_anykey_pressed(void);
|
|||
*
|
||||
* Mouse Keys
|
||||
* ----------
|
||||
* TODO: can be combined with 'Other HID Usage'? to save action kind id.
|
||||
* NOTE: can be combined with 'Other HID Usage'? to save action kind id.
|
||||
* ACT_MOUSEKEY(0110):
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||||
* 0101|XXXX| keycode Mouse key
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||||
*
|
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*
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* Layer Actions
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||||
* -------------
|
||||
* ACT_LAYER(1000): Set layer
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||||
* ACT_LAYER_BIT(1001): Bit-op layer
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||||
* ACT_LAYER_STACK: Layer stack
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||||
*
|
||||
* ACT_LAYER_SET(1000): Set layer
|
||||
* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
|
||||
* 1000|LLLL|0000 0001 set current layer on press
|
||||
* 1000|LLLL|0000 0010 set current layer on release
|
||||
|
@ -175,6 +167,7 @@ bool waiting_buffer_has_anykey_pressed(void);
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|||
* 1000|DDDD|1111 1111 set default layer on press
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||||
* L: 0 means default layer
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||||
*
|
||||
* ACT_LAYER_BIT(1001): Bit-op layer
|
||||
* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
|
||||
* 1001|BBBB|0000 0001 bit-xor current layer on press
|
||||
* 1001|BBBB|0000 0010 bit-xor current layer on release
|
||||
|
@ -183,12 +176,13 @@ bool waiting_buffer_has_anykey_pressed(void);
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|||
* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
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||||
* 1001|BBBB|1111 1111 bit-xor default layer on both
|
||||
*
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||||
* 1011|LLLL|0000 0000 push on press and remove on release(momentary)
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||||
* 1011|LLLL|0000 0001 push or remove on press
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||||
* 1011|LLLL|0000 0010 push or remove on release
|
||||
* 1011|LLLL|0000 0011 push or remove on both
|
||||
* 1011|LLLL| keycode push or remove on hold and send key on tap
|
||||
* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps
|
||||
* ACT_LAYER_SWITCH: Switch
|
||||
* 1011|LLLL|0000 0000 On on press and Off on release(momentary)
|
||||
* 1011|LLLL|0000 0001 Invert on press
|
||||
* 1011|LLLL|0000 0010 Invert on release
|
||||
* 1011|LLLL|0000 0011 Invert on both
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||||
* 1011|LLLL| keycode Invert on hold and send key on tap
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||||
* 1011|LLLL|1111 0000 Invert on hold and toggle on several taps
|
||||
* 1011|LLLL|1111 1111 (not used)
|
||||
*
|
||||
*
|
||||
|
@ -217,9 +211,9 @@ enum action_kind_id {
|
|||
ACT_USAGE = 0b0100,
|
||||
ACT_MOUSEKEY = 0b0101,
|
||||
|
||||
ACT_LAYER = 0b1000,
|
||||
ACT_LAYER_SET = 0b1000,
|
||||
ACT_LAYER_BIT = 0b1001,
|
||||
ACT_LAYER_STACK = 0b1011,
|
||||
ACT_LAYER_SWITCH = 0b1011,
|
||||
|
||||
ACT_MACRO = 0b1100,
|
||||
ACT_COMMAND = 0b1110,
|
||||
|
@ -233,7 +227,7 @@ enum action_kind_id {
|
|||
#define ACTION(kind, param) ((kind)<<12 | (param))
|
||||
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
|
||||
|
||||
/*
|
||||
/*
|
||||
* Key
|
||||
*/
|
||||
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
|
||||
|
@ -278,14 +272,14 @@ enum layer_codes {
|
|||
*/
|
||||
/* set default layer */
|
||||
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
|
||||
#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
|
||||
#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
|
||||
#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
|
||||
#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
|
||||
#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
|
||||
#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
|
||||
/* bit-xor default layer */
|
||||
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
|
||||
/*
|
||||
* Current layer: Return to default layer
|
||||
*/
|
||||
|
@ -297,13 +291,13 @@ enum layer_codes {
|
|||
* Current layer: Set
|
||||
*/
|
||||
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
|
||||
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
|
||||
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY)
|
||||
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
|
||||
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
|
||||
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
|
||||
#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
|
||||
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
|
||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
|
||||
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS)
|
||||
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE)
|
||||
#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH)
|
||||
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE)
|
||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_SET, (layer)<<8 | (key))
|
||||
/*
|
||||
* Current layer: Bit-op
|
||||
*/
|
||||
|
@ -316,17 +310,17 @@ enum layer_codes {
|
|||
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
|
||||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
|
||||
/*
|
||||
* Layer Stack
|
||||
* Layer SWITCH
|
||||
*/
|
||||
/* momentary */
|
||||
#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer)
|
||||
#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
|
||||
#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer)
|
||||
#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
|
||||
#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
|
||||
#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
|
||||
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
|
||||
#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
|
||||
#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer)
|
||||
#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
|
||||
#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer)
|
||||
#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
|
||||
#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
|
||||
#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
|
||||
#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
|
||||
#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -26,8 +26,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "timer.h"
|
||||
#include "keyboard.h"
|
||||
#include "bootloader.h"
|
||||
#include "layer_switch.h"
|
||||
#include "command.h"
|
||||
#include "layer_stack.h"
|
||||
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#include "mousekey.h"
|
||||
|
@ -543,12 +543,9 @@ static uint8_t numkey2num(uint8_t code)
|
|||
|
||||
static void switch_default_layer(uint8_t layer)
|
||||
{
|
||||
print_val_hex8(current_layer);
|
||||
print_val_hex8(default_layer);
|
||||
print("switch to "); print_val_hex8(layer);
|
||||
|
||||
// TODO check existence of layer or whether it can be used as default layer
|
||||
print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer);
|
||||
default_layer = layer;
|
||||
current_layer = 0; /* 0 means default_layer */
|
||||
layer_stack_clear();
|
||||
layer_switch_clear();
|
||||
clear_keyboard();
|
||||
}
|
||||
|
|
|
@ -1,108 +0,0 @@
|
|||
#include <stdint.h>
|
||||
#include "keyboard.h"
|
||||
#include "layer_stack.h"
|
||||
#include "debug.h"
|
||||
|
||||
|
||||
static uint8_t top_layer = 0;
|
||||
|
||||
/* [0] always works as sentinel and not used for store.*/
|
||||
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
|
||||
|
||||
|
||||
void layer_stack_clear(void)
|
||||
{
|
||||
for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
|
||||
layer_stack[i] = (layer_item_t){ .layer = 0,
|
||||
.next = 0,
|
||||
.used = false };
|
||||
}
|
||||
}
|
||||
|
||||
bool layer_stack_push(uint8_t layer)
|
||||
{
|
||||
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
|
||||
if (!layer_stack[i].used) {
|
||||
layer_stack[i] = (layer_item_t){ .layer = layer,
|
||||
.next = top_layer,
|
||||
.used = true };
|
||||
top_layer = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool layer_stack_pop(void)
|
||||
{
|
||||
if (layer_stack[top_layer].used) {
|
||||
uint8_t popped = top_layer;
|
||||
top_layer = layer_stack[popped].next;
|
||||
layer_stack[popped] = (layer_item_t){};
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool layer_stack_remove(uint8_t layer)
|
||||
{
|
||||
if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
|
||||
layer_stack_pop();
|
||||
debug("layer_stack_remove: top_layer\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
|
||||
debug("layer_stack_remove: ["); debug_dec(i); debug("]");
|
||||
debug_dec(layer_stack[i].layer); debug("\n");
|
||||
uint8_t removed = layer_stack[i].next;
|
||||
if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
|
||||
layer_stack[i].next = layer_stack[removed].next;
|
||||
layer_stack[removed] = (layer_item_t){};
|
||||
debug("layer_stack_remove: removed.\n");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool layer_stack_remove_then_push(uint8_t layer)
|
||||
{
|
||||
layer_stack_remove(layer);
|
||||
return layer_stack_push(layer);
|
||||
}
|
||||
|
||||
bool layer_stack_remove_or_push(uint8_t layer)
|
||||
{
|
||||
return (layer_stack_remove(layer)) || layer_stack_push(layer);
|
||||
}
|
||||
|
||||
void layer_stack_debug(void)
|
||||
{
|
||||
debug("layer_stack: ");
|
||||
layer_item_t item = layer_stack[top_layer];
|
||||
while (item.used) {
|
||||
debug_dec(item.layer);
|
||||
debug("["); debug_dec(item.next); debug("] ");
|
||||
item = layer_stack[item.next];
|
||||
}
|
||||
debug("\n");
|
||||
}
|
||||
|
||||
action_t layer_stack_get_action(key_t key)
|
||||
{
|
||||
action_t action;
|
||||
action.code = ACTION_TRANSPARENT;
|
||||
|
||||
/* layer stack */
|
||||
for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
|
||||
action = action_for_key(i.layer, key);
|
||||
if (action.code != ACTION_TRANSPARENT) {
|
||||
layer_stack_debug();
|
||||
debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
|
||||
return action;
|
||||
}
|
||||
debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
|
||||
}
|
||||
return action;
|
||||
}
|
|
@ -1,45 +0,0 @@
|
|||
/*
|
||||
Copyright 2013 Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef LAYER_STACK_H
|
||||
#define LAYER_STACK_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include "action.h"
|
||||
|
||||
|
||||
/*
|
||||
* Layer stack
|
||||
*/
|
||||
#define LAYER_STACK_SIZE 8
|
||||
typedef struct {
|
||||
uint8_t layer:4;
|
||||
uint8_t next:3;
|
||||
bool used;
|
||||
} layer_item_t;
|
||||
|
||||
|
||||
void layer_stack_clear(void);
|
||||
bool layer_stack_push(uint8_t layer);
|
||||
bool layer_stack_pop(void);
|
||||
bool layer_stack_remove(uint8_t layer);
|
||||
bool layer_stack_remove_then_push(uint8_t layer);
|
||||
bool layer_stack_remove_or_push(uint8_t layer);
|
||||
void layer_stack_debug(void);
|
||||
action_t layer_stack_get_action(key_t key);
|
||||
|
||||
#endif
|
||||
|
104
common/layer_switch.c
Normal file
104
common/layer_switch.c
Normal file
|
@ -0,0 +1,104 @@
|
|||
#include <stdint.h>
|
||||
#include "keyboard.h"
|
||||
#include "action.h"
|
||||
#include "debug.h"
|
||||
#include "util.h"
|
||||
#include "layer_switch.h"
|
||||
|
||||
|
||||
uint8_t default_layer = 0;
|
||||
|
||||
uint16_t layer_switch_stat = 0;
|
||||
|
||||
|
||||
uint16_t layer_switch_get_stat(void)
|
||||
{
|
||||
return layer_switch_stat;
|
||||
}
|
||||
|
||||
/* return highest layer whose state is on */
|
||||
uint8_t layer_switch_get_layer(void)
|
||||
{
|
||||
return biton16(layer_switch_stat);
|
||||
}
|
||||
|
||||
static inline void stat_set(uint16_t stat)
|
||||
{
|
||||
debug("layer_switch: ");
|
||||
layer_switch_debug(); debug(" to ");
|
||||
|
||||
layer_switch_stat = stat;
|
||||
|
||||
layer_switch_debug(); debug("\n");
|
||||
|
||||
clear_keyboard_but_mods(); // To avoid stuck keys
|
||||
}
|
||||
|
||||
void layer_switch_clear(void)
|
||||
{
|
||||
stat_set(0);
|
||||
}
|
||||
|
||||
|
||||
void layer_switch_set(uint16_t stat)
|
||||
{
|
||||
stat_set(stat);
|
||||
}
|
||||
|
||||
void layer_switch_move(uint8_t layer)
|
||||
{
|
||||
if (layer)
|
||||
stat_set(1<<layer);
|
||||
else
|
||||
stat_set(0); // fall back to default layer
|
||||
}
|
||||
|
||||
void layer_switch_on(uint8_t layer)
|
||||
{
|
||||
stat_set(layer_switch_stat | (1<<layer));
|
||||
}
|
||||
|
||||
void layer_switch_off(uint8_t layer)
|
||||
{
|
||||
stat_set(layer_switch_stat & ~(1<<layer));
|
||||
}
|
||||
|
||||
void layer_switch_invert(uint8_t layer)
|
||||
{
|
||||
stat_set(layer_switch_stat ^ (1<<layer));
|
||||
}
|
||||
|
||||
void layer_switch_or(uint16_t stat)
|
||||
{
|
||||
stat_set(layer_switch_stat | stat);
|
||||
}
|
||||
void layer_switch_and(uint16_t stat)
|
||||
{
|
||||
stat_set(layer_switch_stat & stat);
|
||||
}
|
||||
void layer_switch_xor(uint16_t stat)
|
||||
{
|
||||
stat_set(layer_switch_stat ^ stat);
|
||||
}
|
||||
|
||||
void layer_switch_debug(void)
|
||||
{
|
||||
debug_hex16(layer_switch_stat); debug("("); debug_dec(layer_switch_get_layer()); debug(")");
|
||||
}
|
||||
|
||||
action_t layer_switch_get_action(key_t key)
|
||||
{
|
||||
action_t action;
|
||||
action.code = ACTION_TRANSPARENT;
|
||||
|
||||
/* higher layer first */
|
||||
for (int8_t i = 15; i >= 0; i--) {
|
||||
if (layer_switch_stat & (1<<i)) {
|
||||
action = action_for_key(i, key);
|
||||
if (action.code != ACTION_TRANSPARENT) {
|
||||
return action;
|
||||
}
|
||||
}
|
||||
}
|
||||
return action;
|
||||
}
|
59
common/layer_switch.h
Normal file
59
common/layer_switch.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
Copyright 2013 Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef LAYER_SWITCH_H
|
||||
#define LAYER_SWITCH_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include "keyboard.h"
|
||||
#include "action.h"
|
||||
|
||||
|
||||
/* base layer to fall back */
|
||||
extern uint8_t default_layer;
|
||||
|
||||
/* layer status */
|
||||
extern uint16_t layer_switch_stat;
|
||||
|
||||
/* return layer status */
|
||||
uint16_t layer_switch_get_stat(void);
|
||||
/* return current active layer */
|
||||
uint8_t layer_switch_get_layer(void);
|
||||
|
||||
/* switch off all layers */
|
||||
void layer_switch_clear(void);
|
||||
/* set layer status */
|
||||
void layer_switch_set(uint16_t stat);
|
||||
/* move to layer */
|
||||
void layer_switch_move(uint8_t layer);
|
||||
/* switch on layer */
|
||||
void layer_switch_on(uint8_t layer);
|
||||
/* switch off layer */
|
||||
void layer_switch_off(uint8_t layer);
|
||||
/* switch state of layer */
|
||||
void layer_switch_invert(uint8_t layer);
|
||||
|
||||
/* bitwise operation against layer status */
|
||||
void layer_switch_or(uint16_t stat);
|
||||
void layer_switch_and(uint16_t stat);
|
||||
void layer_switch_xor(uint16_t stat);
|
||||
|
||||
void layer_switch_debug(void);
|
||||
|
||||
/* return action depending on current layer status */
|
||||
action_t layer_switch_get_action(key_t key);
|
||||
|
||||
#endif
|
|
@ -39,6 +39,7 @@ uint8_t bitpop16(uint16_t bits)
|
|||
}
|
||||
|
||||
// most significant on-bit - return highest location of on-bit
|
||||
// NOTE: return 0 when bit0 is on or all bits are off
|
||||
uint8_t biton(uint8_t bits)
|
||||
{
|
||||
uint8_t n = 0;
|
||||
|
@ -47,3 +48,13 @@ uint8_t biton(uint8_t bits)
|
|||
if (bits >> 1) { bits >>= 1; n += 1;}
|
||||
return n;
|
||||
}
|
||||
|
||||
uint8_t biton16(uint16_t bits)
|
||||
{
|
||||
uint8_t n = 0;
|
||||
if (bits >> 8) { bits >>= 8; n += 8;}
|
||||
if (bits >> 4) { bits >>= 4; n += 4;}
|
||||
if (bits >> 2) { bits >>= 2; n += 2;}
|
||||
if (bits >> 1) { bits >>= 1; n += 1;}
|
||||
return n;
|
||||
}
|
||||
|
|
|
@ -31,5 +31,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
uint8_t bitpop(uint8_t bits);
|
||||
uint8_t bitpop16(uint16_t bits);
|
||||
uint8_t biton(uint8_t bits);
|
||||
uint8_t biton16(uint16_t bits);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -125,5 +125,8 @@ plain: all
|
|||
poker: OPT_DEFS += -DKEYMAP_POKER
|
||||
poker: all
|
||||
|
||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
|
||||
poker_stack: all
|
||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
|
||||
poker_bit: all
|
||||
|
||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
|
||||
poker_bit: all
|
||||
|
|
|
@ -95,5 +95,8 @@ plain: all
|
|||
poker: OPT_DEFS += -DKEYMAP_POKER
|
||||
poker: all
|
||||
|
||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
|
||||
poker_stack: all
|
||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
|
||||
poker_bit: all
|
||||
|
||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
|
||||
poker_bit: all
|
||||
|
|
|
@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail.
|
|||
`-----------------------------------------------------------'
|
||||
|
||||
### 2 Poker keymap
|
||||
Poker layer emulation without Esc/grave bug :)
|
||||
Poker layer emulation
|
||||
|
||||
See [keymap_poker.h](keymap_poker.h) for detail.
|
||||
|
||||
|
|
|
@ -64,8 +64,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "keymap_plain.h"
|
||||
#elif defined(KEYMAP_POKER)
|
||||
#include "keymap_poker.h"
|
||||
#elif defined(KEYMAP_POKER_STACK)
|
||||
#include "keymap_poker_stack.h"
|
||||
#elif defined(KEYMAP_POKER_SET)
|
||||
#include "keymap_poker_set.h"
|
||||
#elif defined(KEYMAP_POKER_BIT)
|
||||
#include "keymap_poker_bit.h"
|
||||
#else
|
||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* Poker Layer
|
||||
*/
|
||||
/* Layer x000: Poker Default Layer
|
||||
/* Poker Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|
||||
* |-----------------------------------------------------------|
|
||||
|
@ -15,85 +12,55 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
/* Layer 0: qwerty */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* Layer x001: Poker with Arrow */
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 1: colemak */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/* Layer x010: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x011: Poker with Arrow and Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/*
|
||||
* Poker Momentary Fn Layer
|
||||
*/
|
||||
/* Layer x100: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x101: Poker with Arrow + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* Layer x110: Poker with Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* colemak */
|
||||
[8] = KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* dvorak */
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 2: dvorak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* workman */
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer3: workman */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 4: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT),
|
||||
/* Layer 5: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS),
|
||||
/* Layer 6: Poker Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS),
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -101,9 +68,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
|
||||
[0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn
|
||||
[1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow
|
||||
[2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
};
|
||||
|
||||
|
|
|
@ -21,29 +21,60 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* Layer 1: Poker with Arrow */
|
||||
/* Layer x001: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
|
||||
/* Layer 2: Poker with Esc */
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/* Layer x010: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
|
||||
/* Layer 3: Poker Fn'd */
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x011: Poker with Arrow and Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
|
||||
/*
|
||||
* Poker Momentary Fn Layer
|
||||
*/
|
||||
/* Layer x100: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS),
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x101: Poker with Arrow + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* Layer x110: Poker with Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* colemak */
|
||||
[4] = KEYMAP_ANSI(
|
||||
[8] = KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
|
@ -53,7 +84,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* workman */
|
||||
|
@ -70,8 +101,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn
|
||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
};
|
||||
|
110
keyboard/gh60/keymap_poker_set.h
Normal file
110
keyboard/gh60/keymap_poker_set.h
Normal file
|
@ -0,0 +1,110 @@
|
|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Poker Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
/* Layer 0: qwerty */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 1: colemak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 2: dvorak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer3: workman */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
|
||||
/* Layer 4: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
|
||||
/* Layer 5: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer 6: Poker with Arrow and Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
|
||||
/* Layer 7: Poker Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
|
||||
/* Layer 8: Poker Fn'd arrow */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
|
||||
/* Layer 9: Poker Fn'd Esc */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
|
||||
/* Layer 10: Poker Fn'd Arrow + Esc */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END),
|
||||
};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press
|
||||
[1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press
|
||||
[2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press
|
||||
[3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press
|
||||
|
||||
[4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release
|
||||
[5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release
|
||||
[6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release
|
||||
[7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release
|
||||
|
||||
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
|
||||
};
|
Loading…
Reference in a new issue