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https://github.com/openstenoproject/qmk
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[Keymap] Fix snowe keymap after updates to QMK (#16777)
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parent
e9ad400b83
commit
87777d1cdd
6 changed files with 38 additions and 14 deletions
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@ -52,4 +52,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define IGNORE_MOD_TAP_INTERRUPT
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//#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
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#define LAYER_STATE_8BIT
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#define LAYER_STATE_8BIT
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#define SPLIT_WPM_ENABLE
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@ -57,6 +57,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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)
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// clang-format on
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#define LAYOUT_crkbd_base_wrapper(...) LAYOUT_crkbd_base(__VA_ARGS__)
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// clang-format off
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#define LAYOUT_crkbd_no_hold_shortcuts( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
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) \
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LAYOUT_wrapper( \
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KC_TAB, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \
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GUI_ESC, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
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KC_LSFT, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, KC_BSLS, \
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KC_LCTL, LOWER, KC_BSPC, KC_ENTER, SP_RAIS, KC_LALT \
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)
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// clang-format on
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#define LAYOUT_crkbd_no_hold_shortcuts_wrapper(...) LAYOUT_crkbd_no_hold_shortcuts(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// clang-format off
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@ -77,6 +91,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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),
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[_GAMING] = LAYOUT_crkbd_no_hold_shortcuts_wrapper(
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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),
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/* Lower
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* ,-----------------------------------------------. .-----------------------------------------------.
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@ -22,7 +22,7 @@
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* Features:
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* You can turn on and off features in this section
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*/
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#define ENABLE_MOON // Uses 182 bytes
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//#define ENABLE_MOON // Uses 182 bytes
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#define ENABLE_WAVE // Uses 844 bytes
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#define ENABLE_SHOOTING_STARS // Uses 872 bytes
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#define ENABLE_ISLAND
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@ -25,15 +25,16 @@
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# include <stdio.h> // for keylog?
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!is_master) {
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if (!is_keyboard_master()) {
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return OLED_ROTATION_270; // flips the display 180 degrees if offhand
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}
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return OLED_ROTATION_270;
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}
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# define L_BASE 0
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# define L_LOWER 2
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# define L_RAISE 4
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# define L_GAME 2
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# define L_LOWER 4
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# define L_RAISE 6
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# define L_ADJUST 8
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void oled_render_layer_state(void) {
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@ -42,18 +43,21 @@ void oled_render_layer_state(void) {
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case L_BASE:
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oled_write_ln_P(PSTR("Main"), false);
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break;
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case L_GAME:
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oled_write_ln_P(PSTR("Game"), false);
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break;
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case L_LOWER:
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oled_write_ln_P(PSTR("Bot"), false);
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break;
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case L_RAISE:
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oled_write_ln_P(PSTR("Top"), false);
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break;
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case L_ADJUST:
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case L_ADJUST | L_LOWER:
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case L_ADJUST | L_RAISE:
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case L_ADJUST | L_LOWER | L_RAISE:
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oled_write_ln_P(PSTR("Comb"), false);
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break;
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// case L_ADJUST:
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// case L_ADJUST | L_LOWER:
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// case L_ADJUST | L_RAISE:
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// case L_ADJUST | L_LOWER | L_RAISE:
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// oled_write_ln_P(PSTR("Comb"), false);
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// break;
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}
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}
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@ -122,7 +126,7 @@ void render_bootmagic_status(void) {
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}
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bool oled_task_user(void) {
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if (is_master) {
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if (is_keyboard_master()) {
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oled_render_layer_state();
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oled_render_keylog();
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render_bootmagic_status();
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@ -40,4 +40,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endif
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enum layers { _MAIN, _LOWER, _UPPER, _ADJUST };
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enum layers { _MAIN, _GAMING, _LOWER, _UPPER, _ADJUST };
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@ -85,7 +85,7 @@ NOTE: These are all the same length. If you do a search/replace
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#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
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#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
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#define _________________ADJUST_L2_________________ MU_TOG , TG(_GAMING), AU_ON, AU_OFF, AG_NORM
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#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______
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#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______
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#define _________________ADJUST_R2_________________ RESET, CG_TOGG, _______, _______, _______
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