From 7597582a85ee8cd802ebe4b6809949918c4bdaf3 Mon Sep 17 00:00:00 2001 From: tmk Date: Sun, 27 May 2012 14:13:02 +0900 Subject: [PATCH] Update M0110 keymap and add a Make target 'hasu'. - change keymap for M0110 - add a Make target 'hasu' to build with hasu keymap. --- m0110_usb/Makefile | 3 +++ m0110_usb/README.md | 14 +++++------ m0110_usb/keymap.c | 61 ++++++++++++++++++++++++++++----------------- 3 files changed, 47 insertions(+), 31 deletions(-) diff --git a/m0110_usb/Makefile b/m0110_usb/Makefile index 819d7fff3e..fccfaa521b 100644 --- a/m0110_usb/Makefile +++ b/m0110_usb/Makefile @@ -50,3 +50,6 @@ PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex include $(COMMON_DIR)/pjrc.mk include $(COMMON_DIR)/common.mk + +hasu: EXTRAFLAGS += -DHASU +hasu: all diff --git a/m0110_usb/README.md b/m0110_usb/README.md index 92b58f684a..0ad3631f7c 100644 --- a/m0110_usb/README.md +++ b/m0110_usb/README.md @@ -50,7 +50,7 @@ Building Frimware To compile firmware you need AVR GCC. You can use [WinAVR](http://winavr.sourceforge.net/) on Windows. You can edit *Makefile* and *config.h* to change compile options and pin configuration. - $ git clone ... (or download source) + $ git clone git://github.com/tmk/tmk_keyboard.git (or download source) $ cd m0110_usb $ make @@ -75,13 +75,11 @@ You can change keymaps by editing *keymap.c*. `---------------------------------------------------------' |Ctr|Alt | Space |Gui |Ctr| `-----------------------------------------------' - You can register Esc by hitting(press&release) Fn0 quickly. - -#### *HHKB/WASD cursor Layer(Fn0)* +#### *HHKB/WASD Layer* ,---------------------------------------------------------. |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |---------------------------------------------------------| - |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| \| + |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | |Ins| |---------------------------------------------------------| |Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| |---------------------------------------------------------| @@ -103,17 +101,17 @@ You can change keymaps by editing *keymap.c*. |---------------------------------------------------------| |-----------|Ent| |Ctrl |Alt | Space | \|Lft|Rgt|Dn | | 0| .| | `---------------------------------------------------------' `---------------' -#### *HHKB/WASD cursor Layer(Fn0)* +#### *HHKB/WASD/mousekey Layer* ,---------------------------------------------------------. ,---------------. |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk|Mb1|Mb3|Mb2| |---------------------------------------------------------| |---------------| - |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | |MwD|McU|MwU|MwU| + |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | | | |MwD|McU|MwU|MwU| |-----------------------------------------------------' | |---------------| |Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| |McL|McD|McR|MwD| |---------------------------------------------------------| |---------------| |Shift |End| |PgD| |VoD|VoU|Mut|End|PgD|Dow|Shif|Up | |MwL|McD|MwR| | |---------------------------------------------------------| |-----------|Mb2| - |Ctrl |Alt | Space |Gui | \|Lft|Rgt|Dn | | Mb1|Mb3| | + |Ctrl |Alt | Space |Ins|Lft|Rgt|Dn | | Mb1|Mb3| | `---------------------------------------------------------' `---------------' diff --git a/m0110_usb/keymap.c b/m0110_usb/keymap.c index 939010c6d0..b5cdd300bf 100644 --- a/m0110_usb/keymap.c +++ b/m0110_usb/keymap.c @@ -55,34 +55,49 @@ along with this program. If not, see . // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. static const uint8_t PROGMEM fn_layer[] = { +#ifndef HASU 1, // Fn0 - 2, // Fn1 - 3, // Fn2 - 1, // Fn3 + 0, // Fn1 + 0, // Fn2 + 0, // Fn3 0, // Fn4 0, // Fn5 0, // Fn6 0 // Fn7 +#else + 1, // Fn0 + 2, // Fn1 + 3, // Fn2 + 1, // Fn3 + 2, // Fn4 + 0, // Fn5 + 0, // Fn6 + 0 // Fn7 +#endif }; // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. // See layer.c for details. static const uint8_t PROGMEM fn_keycode[] = { #ifndef HASU - KB_ESC, // Fn0 + KB_NO, // Fn0 KB_NO, // Fn1 KB_NO, // Fn2 KB_NO, // Fn3 -#else - KB_NO, // Fn0 - KB_SCOLON, // Fn1 - KB_SLASH, // Fn2 - KB_UP, // Fn3 -#endif KB_NO, // Fn4 KB_NO, // Fn5 KB_NO, // Fn6 KB_NO // Fn7 +#else + KB_ENTER, // Fn0 + KB_SCOLON, // Fn1 + KB_SLASH, // Fn2 + KB_UP, // Fn3 + KB_NO, // Fn4 + KB_NO, // Fn5 + KB_NO, // Fn6 + KB_NO // Fn7 +#endif }; static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { @@ -124,7 +139,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `---------------------------------------------------------' `---------------' * Mb: Mouse Button / Mc: Mouse Cursor / Mw: Mouse Wheel * - * NOTE: You can register Esc by hitting(press&release) Fn0 quickly. + * NOTE: M0110 has no arrow and keypad keys. + * NOTE: \ is located next to ] on M0110. * NOTE: Gui between Space and \ is Enter on M0110 not exists on M0110A. * NOTE: LShift and RShift are logically same key. (M0110, M0110A) * NOTE: LOption and ROption are logically same key. (M0110) @@ -140,28 +156,27 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // HHKB & WASD KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,BTN1,BTN3,BTN2, - CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, WH_D,MS_U,WH_U,WH_U, + CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, WH_D,MS_U,WH_U,WH_U, FN0, LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, MS_L,MS_D,MS_R,WH_D, LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, WH_L,MS_D,WH_R,BTN2, - LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, BTN1, BTN3 + LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, BTN1, BTN3 ), #else - // hasu's keymap - // To enable use this 'make' option: make EXTRAFLAGS=-DHASU + // hasu's keymap(To enable this use 'make hasu' to add option flag: EXTRAFLAGS=-DHASU) KEYMAP( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,EQL, PSLS,PAST, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS, - LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, ENT, P4, P5, P6, PPLS, + LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, FN0, P4, P5, P6, PPLS, LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN3, P1, P2, P3, PENT, - LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, LGUI, PDOT + FN4, LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, LGUI, PDOT ), // HHKB & WASD KEYMAP( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST, - CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, INS, P7, P8, P9, PMNS, - LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS, + CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, P7, P8, P9, PMNS, + LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN0, P4, P5, P6, PPLS, LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, FN3, P1, P2, P3, PENT, - LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT + LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT ), // vi mousekeys KEYMAP( @@ -169,15 +184,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, P7, P8, P9, PMNS, NO, VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, P4, P5, P6, PPLS, LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, UP, P1, P2, P3, PENT, - LCTL,LALT, BTN1, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT + FN4, LALT, BTN1, LGUI,NO, LEFT,RGHT,DOWN, P0, PDOT ), // vi cusorkeys KEYMAP( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST, - CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, P7, P8, P9, PMNS, + CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, PSCR,SLCK,PAUS, P7, P8, P9, PMNS, NO, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS, LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, UP, P1, P2, P3, PENT, - LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT + LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT ), #endif };