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https://github.com/openstenoproject/qmk
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[Keyboard] Added ymdk split64 based on walston's work (#9183)
* Added ymdk split64 based on walson's work * Commented out features on walston's keymap as it was too big to compile * Update keyboards/ymdk_sp64/config.h * Update keyboards/ymdk_sp64/keymaps/daed/keymap.c * Update keyboards/ymdk_sp64/matrix.c * Update keyboards/ymdk_sp64/matrix.c * Update keyboards/ymdk_sp64/matrix.c * keymap changes * Update keyboards/ymdk_sp64/matrix.c * Update keyboards/ymdk_sp64/matrix.c * Update keyboards/ymdk_sp64/rules.mk * Update keyboards/ymdk_sp64/config.h * Update keyboards/ymdk_sp64/config.h * Update keyboards/ymdk_sp64/readme.md * Update keyboards/ymdk_sp64/rules.mk * Update keyboards/ymdk_sp64/config.h * Update keyboards/ymdk_sp64/rules.mk * Update keyboards/ymdk_sp64/ymdk_sp64.c * Update keyboards/ymdk_sp64/keymaps/walston/rules.mk * Update keyboards/ymdk_sp64/readme.md * Made requested changes and moved keyboard under ymdk directory * Update keyboards/ymdk/ymdk_sp64/keymaps/walston/keymap.c * Update keyboards/ymdk/ymdk_sp64/config.h * Update keyboards/ymdk/ymdk_sp64/config.h * Update keyboards/ymdk/ymdk_sp64/keymaps/default/keymap.c * Update keyboards/ymdk/ymdk_sp64/keymaps/default/keymap.c * updated changes for pr 9183 * updated changes for pr 9183 * updated changes for pr 9183 * Removed redundant "QMK_KEYBOARD_H" include
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11 changed files with 828 additions and 0 deletions
45
keyboards/ymdk/sp64/config.h
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45
keyboards/ymdk/sp64/config.h
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/*
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Copyright 2019 Neil Kettle
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define VENDOR_ID 0x594D
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#define PRODUCT_ID 0x5364
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#define DEVICE_VER 0x0200
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#define MANUFACTURER YMDK
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#define PRODUCT SP64
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#define DESCRIPTION YMDK Split 64
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 15
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#define RIGHT_HALF
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* RGB underglow */
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 250 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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#define RGBLIGHT_ANIMATIONS
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79
keyboards/ymdk/sp64/info.json
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79
keyboards/ymdk/sp64/info.json
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{
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"keyboard_name": "YMDK_SP64",
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"url": "",
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"maintainer": "walston",
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"width": 16,
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"height": 5,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label":"~", "x":0, "y":0},
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{"label":"!", "x":1, "y":0},
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{"label":"@", "x":2, "y":0},
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{"label":"#", "x":3, "y":0},
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{"label":"$", "x":4, "y":0},
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{"label":"%", "x":5, "y":0},
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{"label":"^", "x":6, "y":0},
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{"label":"&", "x":8, "y":0},
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{"label":"*", "x":9, "y":0},
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{"label":"(", "x":10, "y":0},
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{"label":")", "x":11, "y":0},
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{"label":"_", "x":12, "y":0},
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{"label":"+", "x":13, "y":0},
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{"label":"Backspace", "x":14, "y":0, "w":2},
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{"label":"Tab", "x":0, "y":1, "w":1.5},
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{"label":"Q", "x":1.5, "y":1},
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{"label":"W", "x":2.5, "y":1},
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{"label":"E", "x":3.5, "y":1},
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{"label":"R", "x":4.5, "y":1},
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{"label":"T", "x":5.5, "y":1},
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{"label":"Y", "x":7.5, "y":1},
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{"label":"U", "x":8.5, "y":1},
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{"label":"I", "x":9.5, "y":1},
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{"label":"O", "x":10.5, "y":1},
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{"label":"P", "x":11.5, "y":1},
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{"label":"{ ", "x":12.5, "y":1},
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{"label":"}", "x":13.5, "y":1},
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{"label":"|", "x":14.5, "y":1, "w":1.5},
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{"label":"Caps Lock", "x":0, "y":2, "w":1.75},
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{"label":"A", "x":1.75, "y":2},
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{"label":"S", "x":2.75, "y":2},
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{"label":"D", "x":3.75, "y":2},
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{"label":"F", "x":4.75, "y":2},
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{"label":"G", "x":5.75, "y":2},
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{"label":"H", "x":7.75, "y":2},
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{"label":"J", "x":8.75, "y":2},
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{"label":"K", "x":9.75, "y":2},
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{"label":"L", "x":10.75, "y":2},
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{"label":":", "x":11.75, "y":2},
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{"label":"\"", "x":12.75, "y":2},
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{"label":"Enter", "x":13.75, "y":2, "w":2.25},
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{"label":"Shift", "x":0, "y":3, "w":2},
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{"label":"Z", "x":2, "y":3},
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{"label":"X", "x":3, "y":3},
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{"label":"C", "x":4, "y":3},
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{"label":"V", "x":5, "y":3},
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{"label":"B", "x":6, "y":3},
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{"label":"N", "x":8, "y":3},
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{"label":"M", "x":9, "y":3},
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{"label":"<", "x":10, "y":3},
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{"label":">", "x":11, "y":3},
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{"label":"?", "x":12, "y":3},
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{"label":"Shift", "x":13, "y":3},
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{"label":"Up", "x":14, "y":3},
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{"label":"F3", "x":15, "y":3},
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{"label":"Ctrl", "x":0, "y":4, "w":1.25},
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{"label":"Win", "x":1.25, "y":4},
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{"label":"Alt", "x":2.25, "y":4, "w":1.25},
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{"label":"Space", "x":3.5, "y":4, "w":2.25},
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{"label":"Fn", "x":5.75, "y":4},
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{"label":"Space", "x":7.75, "y":4, "w":2.75},
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{"label":"Alt", "x":10.5, "y":4, "w":1.25},
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{"label":"Win", "x":11.75, "y":4, "w":1.25},
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{"label":"Left", "x":13, "y":4},
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{"label":"Down", "x":14, "y":4},
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{"label":"Right", "x":15, "y":4}
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]
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}
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}
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}
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140
keyboards/ymdk/sp64/keymaps/daed/keymap.c
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140
keyboards/ymdk/sp64/keymaps/daed/keymap.c
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#include QMK_KEYBOARD_H
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enum layer_names {
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_BASE,
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_GAMER,
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_FN,
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_RAISE,
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_MODE,
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_GACROS,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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*
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* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
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* │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ = │ BkSp │
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* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
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* │ Tab │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
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* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
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* │ Ctrl │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ ' │ Enter │
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* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
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* │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > │ ? │ Sft │ Up │ _MO │
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* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
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* │ _FN │ Win │ Alt │ │ _RA │ │ │ Alt │ Win │ Lft │ Dwn │ Rgt │
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* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
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*/
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[_BASE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_MODE),
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MO(_FN), KC_LGUI, KC_LALT, KC_SPACE, MO(_RAISE), KC_SPACE, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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/* Keymap 1: Gamer layer
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*
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* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
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* │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ = │ BkSp │
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* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
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* │ Tab │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
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* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
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* │ Ctrl │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ ' │ Enter │
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* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
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* │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > │ ? │ Sft │ Up │ _MO │
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* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
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* │ _FN │ F13 │ Alt │ │ _GA │ │ │ Alt │ Win │ Lft │ Dwn │ Rgt │
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* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
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*/
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[_GAMER] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_MODE),
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MO(_FN), KC_F13, KC_LALT, KC_SPACE, MO(_GACROS), KC_SPACE, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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/* Keymap 2: Function
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*
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* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
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* │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
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* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
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* │ │ │ │ │ │ │ │Left │ Up │Down │Right│ │ │ │
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* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │
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* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
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*/
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[_FN] = LAYOUT(
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KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_CAPS, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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/* Keymap 3: Raise / Quality of life
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*
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* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
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* │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
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* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
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* │ │ │ │ │ │ │ │Left │ Up │Down │Right│ │ │ │
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* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
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* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │
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* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
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*/
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[_RAISE] = LAYOUT(
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KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_CAPS, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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/* Keymap 4: Mode switching
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*
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* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
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* │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
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* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
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* │ RGB 0/1│RGBM-│RGBB+│RGBM+│ │ │ │ │ │ │ │ │ │ │ Reset │
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* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
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* │ │RGBS-│RGBB-│RGBS+│ │ │ │Left │ Up │Down │Right│ │ │ │
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* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
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* │ │ │ │ │ │ │ │ │ │ │ GAME| BASE│ │ │ │
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* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
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* │ │ │ │ │ │ │ │ │ │ │ │ │
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* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
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*/
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[_MODE] = LAYOUT(
|
||||
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
|
||||
RGB_TOG, RGB_RMOD, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
|
||||
_______, RGB_SPD, RGB_VAD, RGB_SPI, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMER), TO(_BASE), _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
/* Keymap 5: Gaming macros
|
||||
*
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ │ │ PUSH│ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ │ │ FALL│ │ │ │ │Left │ Up │Down │Right│ │ │ │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ │ │ CAP │ │ │ │ │ │ │ │ GAME| BASE│ │ │ │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
[_GACROS] = LAYOUT(
|
||||
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMER), TO(_BASE), _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
74
keyboards/ymdk/sp64/keymaps/default/keymap.c
Normal file
74
keyboards/ymdk/sp64/keymaps/default/keymap.c
Normal file
|
@ -0,0 +1,74 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum layer_names {
|
||||
BASE, // default layer
|
||||
_FN, // function layer
|
||||
_FX // media keys
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap 0: Basic layer
|
||||
*
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ = │ BkSp │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ Tab │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ Caps │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ ' │ Enter │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > │ ? │ Sft │ Up │ Fn │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ Ctrl │ Win │ Alt │ │ Fn │ │ │ Alt │ Win │ Lft │ Dwn │ Rgt │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
[BASE] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F3,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, MO(_FN), KC_SPACE, KC_RALT, KC_RGUI, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
/* Function
|
||||
*
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
[_FN] = LAYOUT(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
/* Media
|
||||
*
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
[_FX] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
||||
|
94
keyboards/ymdk/sp64/keymaps/walston/keymap.c
Normal file
94
keyboards/ymdk/sp64/keymaps/walston/keymap.c
Normal file
|
@ -0,0 +1,94 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
enum layer_names {
|
||||
BASE, // default layer
|
||||
_FUN, // function layer
|
||||
_NUMPAD, // num-pad
|
||||
_MEDIA // media keys
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap 0: Basic layer
|
||||
*
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ = │ BkSp │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ Tab │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ Ctrl │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ ' │ Enter │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > │ ? │ Sft │ Up │_MED │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ _NUM │_MED │ Alt │ Cmd │ Spc │ │ Space │ Cmd │ Alt │ Lft │ Dwn │ Rgt │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
[BASE] = LAYOUT(
|
||||
MT(RESET, KC_GRAVE), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, OSL(_MEDIA),
|
||||
LT(_NUMPAD, KC_CAPS), TT(_MEDIA), KC_LALT, KC_LGUI, LT(_FUN, KC_SPACE), KC_SPACE, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
/* Keymap 1: Function Layer / Vim Arrows
|
||||
*
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ │ │ │ │ │ │ │ │Left │ Up │Down │Right│ │ │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
[_FUN] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
/* Keymap 2: NumPad
|
||||
*
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ │ │ │ │ │ │ │ │ 7 │ 8 │ 9 │ │ Vol-│ Vol+│ Mute │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ │ │ │ │ │ │ │ │ 4 │ 5 │ 6 │ │ |<< │ >>| │ >|| │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ │ │ │ │ │ │ │ │ 1 │ 2 │ 3 │ │ │ │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ │ │ │ │ │ │ │ │ 0 │ │ │ │ │ │ │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
[_NUMPAD] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, KC_VOLD, KC_VOLU, KC_MUTE,
|
||||
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, KC_MPRV, KC_MNXT, KC_MPLY,
|
||||
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, KC_P0, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
/* Keymap 3: Media
|
||||
*
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ │ │ │ Backlight │ │ │ │ │ │ │ │ │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
[_MEDIA] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
};
|
1
keyboards/ymdk/sp64/keymaps/walston/rules.mk
Normal file
1
keyboards/ymdk/sp64/keymaps/walston/rules.mk
Normal file
|
@ -0,0 +1 @@
|
|||
COMMAND_ENABLE = no
|
169
keyboards/ymdk/sp64/matrix.c
Normal file
169
keyboards/ymdk/sp64/matrix.c
Normal file
|
@ -0,0 +1,169 @@
|
|||
/*
|
||||
Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "matrix.h"
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <avr/io.h>
|
||||
#include "wait.h"
|
||||
#include "action_layer.h"
|
||||
#include "print.h"
|
||||
#include "debug.h"
|
||||
#include "util.h"
|
||||
#include "sp64.h"
|
||||
#include "debounce.h"
|
||||
|
||||
/* matrix state(1:on, 0:off) */
|
||||
static matrix_row_t matrix[MATRIX_ROWS];
|
||||
|
||||
// Debouncing: store for each key the number of scans until it's eligible to
|
||||
// change. When scanning the matrix, ignore any changes in keys that have
|
||||
// already changed in the last DEBOUNCE scans.
|
||||
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
|
||||
|
||||
static void matrix_select_row(uint8_t row);
|
||||
|
||||
#ifdef RIGHT_HALF
|
||||
static uint8_t mcp23018_reset_loop = 0;
|
||||
#endif
|
||||
|
||||
void matrix_init(void)
|
||||
{
|
||||
// all outputs for rows high
|
||||
DDRB = 0xFF;
|
||||
PORTB = 0xFF;
|
||||
// all inputs for columns
|
||||
DDRA = 0x00;
|
||||
DDRC &= ~(0x111111<<2);
|
||||
DDRD &= ~(1<<PIND7);
|
||||
// all columns are pulled-up
|
||||
PORTA = 0xFF;
|
||||
PORTC |= (0b111111<<2);
|
||||
PORTD |= (1<<PIND7);
|
||||
|
||||
#ifdef RIGHT_HALF
|
||||
// initialize row and col
|
||||
mcp23018_status = init_mcp23018();
|
||||
#endif
|
||||
|
||||
// initialize matrix state: all keys off
|
||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
|
||||
matrix[row] = 0;
|
||||
matrix_debouncing[row] = 0;
|
||||
}
|
||||
debounce_init(MATRIX_ROWS);
|
||||
matrix_init_quantum();
|
||||
}
|
||||
|
||||
uint8_t matrix_scan(void)
|
||||
{
|
||||
#ifdef RIGHT_HALF
|
||||
// Then the keyboard
|
||||
if (mcp23018_status != I2C_STATUS_SUCCESS) {
|
||||
if (++mcp23018_reset_loop == 0) {
|
||||
// if (++mcp23018_reset_loop >= 1300) {
|
||||
// since mcp23018_reset_loop is 8 bit - we'll try to reset once in 255 matrix scans
|
||||
// this will be approx bit more frequent than once per second
|
||||
print("trying to reset mcp23018\n");
|
||||
mcp23018_status = init_mcp23018();
|
||||
if (mcp23018_status) {
|
||||
print("left side not responding\n");
|
||||
} else {
|
||||
print("left side attached\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
bool changed = false;
|
||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++)
|
||||
{
|
||||
matrix_row_t cols;
|
||||
|
||||
matrix_select_row(row);
|
||||
#ifndef RIGHT_HALF
|
||||
_delay_us(5);
|
||||
#endif
|
||||
|
||||
cols = (
|
||||
// cols 0..7, PORTA 0 -> 7
|
||||
(~PINA) & 0xFF
|
||||
);
|
||||
|
||||
#ifdef RIGHT_HALF
|
||||
uint8_t data = 0x7F;
|
||||
// Receive the columns from right half
|
||||
i2c_receive(I2C_ADDR_WRITE, &data, 1, MCP23018_I2C_TIMEOUT);
|
||||
cols |= ((~(data) & 0x7F) << 7);
|
||||
#endif
|
||||
|
||||
if (matrix_debouncing[row] != cols) {
|
||||
matrix_debouncing[row] = cols;
|
||||
//debouncing = DEBOUNCE;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
debounce(matrix_debouncing, matrix, MATRIX_ROWS, changed);
|
||||
|
||||
matrix_scan_quantum();
|
||||
|
||||
#ifdef DEBUG_MATRIX
|
||||
for (uint8_t c = 0; c < MATRIX_COLS; c++)
|
||||
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
|
||||
if (matrix_is_on(r, c)) xprintf("r:%d c:%d \n", r, c);
|
||||
#endif
|
||||
|
||||
return (uint8_t)changed;
|
||||
}
|
||||
|
||||
inline
|
||||
matrix_row_t matrix_get_row(uint8_t row)
|
||||
{
|
||||
return matrix[row];
|
||||
}
|
||||
|
||||
void matrix_print(void)
|
||||
{
|
||||
print("\nr/c 0123456789ABCDEF\n");
|
||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
|
||||
phex(row); print(": ");
|
||||
pbin_reverse16(matrix_get_row(row));
|
||||
print("\n");
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t matrix_key_count(void)
|
||||
{
|
||||
uint8_t count = 0;
|
||||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||
count += bitpop16(matrix[i]);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
static void matrix_select_row(uint8_t row)
|
||||
{
|
||||
#ifdef RIGHT_HALF
|
||||
uint8_t txdata[3];
|
||||
|
||||
//Set the remote row on port A
|
||||
txdata[0] = GPIOA;
|
||||
txdata[1] = 0xFF & ~(1<<row);
|
||||
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)txdata, 2, MCP23018_I2C_TIMEOUT);
|
||||
#endif
|
||||
|
||||
// select other half
|
||||
DDRB = (1 << row);
|
||||
PORTB = ~(1 << row);
|
||||
}
|
17
keyboards/ymdk/sp64/readme.md
Normal file
17
keyboards/ymdk/sp64/readme.md
Normal file
|
@ -0,0 +1,17 @@
|
|||
# YMDK SP64
|
||||
|
||||
* Keyboard Maintainer: [Nathan Walston](https://github.com/walston)
|
||||
* Hardware Supported: YMDK SP64 with the ATmega32a chip.
|
||||
* Hardware Availability: [Aliexpress](https://www.aliexpress.com/item/4000074426801.html?spm=a2g0o.productlist.0.0.13a043a4NuWRUc&algo_pvid=d2e1c7f2-710a-47be-98be-c2ee4c35e205&algo_expid=d2e1c7f2-710a-47be-98be-c2ee4c35e205-1&btsid=7eeb6dd6-e91f-4ecc-b94c-0ce4b1d089e0&ws_ab_test=searchweb0_0,searchweb201602_9,searchweb201603_53)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make ymdk/sp64:default
|
||||
|
||||
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
|
||||
|
||||
make ymdk/sp64:default:flash
|
||||
|
||||
**Reset Key**: Hold down the key located at top left on the left hand board, commonly programmed as _ESC_ while plugging in the keyboard. (NOTE: If this doesn't work, try the lower left key on the lower left board, commonly programmed as _Control_. There might be a different version of the board that uses that key as the reset.)
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
32
keyboards/ymdk/sp64/rules.mk
Normal file
32
keyboards/ymdk/sp64/rules.mk
Normal file
|
@ -0,0 +1,32 @@
|
|||
# MCU name
|
||||
MCU = atmega32a
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = bootloadHID
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
# NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
#BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
AUDIO_ENABLE = no # There is no speaker on this PCB
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
CUSTOM_MATRIX = yes
|
||||
|
||||
# Needed for underglow
|
||||
WS2812_DRIVER = i2c
|
||||
|
||||
SRC += matrix.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
93
keyboards/ymdk/sp64/sp64.c
Normal file
93
keyboards/ymdk/sp64/sp64.c
Normal file
|
@ -0,0 +1,93 @@
|
|||
/* Copyright 2019 Neil Kettle
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "sp64.h"
|
||||
|
||||
#ifdef RIGHT_HALF
|
||||
bool i2c_initialized = 0;
|
||||
i2c_status_t mcp23018_status = I2C_STATUS_ERROR;
|
||||
|
||||
uint8_t init_mcp23018(void)
|
||||
{
|
||||
uint8_t data[3];
|
||||
mcp23018_status = I2C_STATUS_ERROR;
|
||||
|
||||
// I2C subsystem
|
||||
if (i2c_initialized == 0) {
|
||||
i2c_init(); // on pins D(1,0)
|
||||
i2c_initialized = true;
|
||||
_delay_ms(1000);
|
||||
}
|
||||
|
||||
// set pin direction
|
||||
// - unused : input : 1
|
||||
// - input : input : 1
|
||||
// - driving : output :
|
||||
data[0] = IODIRA;
|
||||
data[1] = 0b00000000;
|
||||
data[2] = 0b11111111;
|
||||
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
|
||||
if (mcp23018_status != I2C_STATUS_SUCCESS)
|
||||
goto out;
|
||||
|
||||
// set pull-up
|
||||
// - unused : on : 1
|
||||
// - input : on : 1
|
||||
// - driving : off : 0
|
||||
data[0] = GPPUA;
|
||||
data[1] = 0b00000000;
|
||||
data[2] = 0b11111111;
|
||||
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
|
||||
if (mcp23018_status != I2C_STATUS_SUCCESS)
|
||||
goto out;
|
||||
|
||||
// set logical value (doesn't matter on inputs)
|
||||
// - unused : hi-Z : 1
|
||||
// - input : hi-Z : 1
|
||||
// - driving : hi-Z : 1
|
||||
data[0] = OLATA;
|
||||
data[1] = 0b11111111;
|
||||
data[2] = 0b11111111;
|
||||
mcp23018_status = i2c_transmit(I2C_ADDR_WRITE, (uint8_t *)data, 3, MCP23018_I2C_TIMEOUT);
|
||||
|
||||
out:
|
||||
return (mcp23018_status);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Optional override functions below.
|
||||
// You can leave any or all of these undefined.
|
||||
// These are only required if you want to perform custom actions.
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_user(void) {}
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_user(void) {}
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
}
|
84
keyboards/ymdk/sp64/sp64.h
Normal file
84
keyboards/ymdk/sp64/sp64.h
Normal file
|
@ -0,0 +1,84 @@
|
|||
/* Copyright 2019 Neil Kettle
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#ifdef RIGHT_HALF
|
||||
# include <stdint.h>
|
||||
# include "i2c_master.h"
|
||||
|
||||
// I2C aliases and register addresses (see "mcp23018.md")
|
||||
# define I2C_ADDR 0b0100000
|
||||
# define I2C_ADDR_WRITE ( (I2C_ADDR<<1) | I2C_WRITE )
|
||||
# define I2C_ADDR_READ ( (I2C_ADDR<<1) | I2C_READ )
|
||||
# define IODIRA 0x00 // i/o direction register
|
||||
# define IODIRB 0x01
|
||||
# define GPPUA 0x0C // GPIO pull-up resistor register
|
||||
# define GPPUB 0x0D
|
||||
# define GPIOA 0x12 // general purpose i/o port register (write modifies OLAT)
|
||||
# define GPIOB 0x13
|
||||
# define OLATA 0x14 // output latch register
|
||||
# define OLATB 0x15
|
||||
|
||||
extern i2c_status_t mcp23018_status;
|
||||
# define MCP23018_I2C_TIMEOUT 100
|
||||
|
||||
uint8_t init_mcp23018(void);
|
||||
#endif
|
||||
|
||||
#define ___ KC_NO
|
||||
#define XXX KC_NO
|
||||
|
||||
/* This is a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*
|
||||
* LEFT HAND RIGHT HAND
|
||||
* ┌-----┬-----┬-----┬-----┬-----┬-----┬-----┐ ┌-----┬-----┬-----┬-----┬-----┬-----┬----------┐
|
||||
* │ L00 │ L01 │ L02 │ L03 │ L04 │ L05 │ L06 │ │ R07 │ R08 │ R09 │ R0A │ R0B │ R0C │ R0D │
|
||||
* ├-----┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┘ ┌--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬--┴--┬-------┤
|
||||
* │ L10 │ L11 │ L12 │ L13 │ L14 │ L15 │ │ R16 │ R17 │ R18 │ R19 │ R1A │ R1B │ R1C │ R1D │
|
||||
* ├--------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴-------┤
|
||||
* │ L20 │ L21 │ L22 │ L23 │ L24 │ L25 │ │ R26 │ R27 │ R28 │ R29 │ R2A │ R2B │ R2C │
|
||||
* ├---------┴┬----┴┬----┴┬----┴┬----┴┬----┴┐ └┬----┴┬----┴┬----┴┬----┴┬----┴┬----┴┬-----┬-----┤
|
||||
* │ L30 │ L31 │ L32 │ L33 │ L34 │ L35 │ │ R36 │ R37 │ R38 │ R39 │ R3A │ R3B │ R3C │ R3D │
|
||||
* ├------┬---┴-┬---┴--┬--┴-----┴----┬┴----┬┘ ┌┴-----┴-----┴--┬--┴----┬┴-----┼-----┼-----┼-----┤
|
||||
* │ L40 │ L41 │ L42 │ L43 │ L45 │ │ R46 │ R48 │ R4A │ R4B │ R4C │ R4D │
|
||||
* └------┴-----┴------┴-------------┴-----┘ └---------------┴-------┴------┴-----┴-----┴-----┘
|
||||
*/
|
||||
#define LAYOUT( \
|
||||
L00, L01, L02, L03, L04, L05, L06, R07, R08, R09, R0A, R0B, R0C, R0D, \
|
||||
L10, L11, L12, L13, L14, L15, R16, R17, R18, R19, R1A, R1B, R1C, R1D, \
|
||||
L20, L21, L22, L23, L24, L25, R26, R27, R28, R29, R2A, R2B, R2C, \
|
||||
L30, L31, L32, L33, L34, L35, R36, R37, R38, R39, R3A, R3B, R3C, R3D, \
|
||||
L40, L41, L42, L43, L45, R46, R48, R4A, R4B, R4C, R4D \
|
||||
) \
|
||||
/* matrix positions */ \
|
||||
{ \
|
||||
{ ___, ___, ___, ___, ___, ___, ___, R46, R48, R4A, R4B, R4C, R4D, R3D }, \
|
||||
{ L40, L41, L42, L43, L45, L06, ___, R36, R37, R38, R39, R3A, R3B, R3C }, \
|
||||
{ L30, L31, L32, L33, L34, L35, ___, R26, R27, R28, R29, R2A, R2B, R2C }, \
|
||||
{ L20, L21, L22, L23, L24, L25, ___, R17, R18, R19, R1A, R1B, R1C, R1D }, \
|
||||
{ L10, L11, L12, L13, L14, L15, ___, R07, R08, R09, R0A, R0B, R0C, R0D }, \
|
||||
{ L00, L01, L02, L03, L04, L05, ___, R16, ___, ___, ___, ___, ___, ___ } \
|
||||
}
|
||||
|
Loading…
Reference in a new issue