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update audio/music documentation
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@ -12,6 +12,10 @@ AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
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AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
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MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
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MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
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CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
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GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
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VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
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MAJOR_SONG // plays when the major music mode is selected (process_music.c)
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```
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You can override the default songs by doing something like this in your `config.h`:
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@ -55,6 +59,11 @@ Keycodes available:
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* `MU_ON` - Turn music mode on
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* `MU_OFF` - Turn music mode off
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* `MU_TOG` - Toggle music mode
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* `MU_MOD` - Cycle through the music modes:
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* `CHROMATIC_MODE` - Chromatic scale, row changes the octave
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* `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
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* `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
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* `MAJOR_MODE` - Major scale
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In music mode, the following keycodes work differently, and don't pass through:
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@ -64,6 +73,12 @@ In music mode, the following keycodes work differently, and don't pass through:
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* `KC_UP` - speed-up playback
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* `KC_DOWN` - slow-down playback
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By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
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#define MUSIC_MASK keycode != KC_NO
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Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
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## MIDI functionalty
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This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
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