mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-11 11:09:10 +00:00
Extract Ergodox default visualizer into simple_visualizer
It's good enough if you only want to change the lcd text and color.
This commit is contained in:
parent
c5d2b7ff16
commit
65b7bf6878
2 changed files with 130 additions and 95 deletions
123
keyboards/ergodox/infinity/simple_visualizer.h
Normal file
123
keyboards/ergodox/infinity/simple_visualizer.h
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
/* Copyright 2017 Fred Sundvik
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
|
||||||
|
#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
|
||||||
|
|
||||||
|
// Currently we are assuming that both the backlight and LCD are enabled
|
||||||
|
// But it's entirely possible to write a custom visualizer that use only
|
||||||
|
// one of them
|
||||||
|
#ifndef LCD_BACKLIGHT_ENABLE
|
||||||
|
#error This visualizer needs that LCD backlight is enabled
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef LCD_ENABLE
|
||||||
|
#error This visualizer needs that LCD is enabled
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "visualizer.h"
|
||||||
|
#include "visualizer_keyframes.h"
|
||||||
|
#include "lcd_keyframes.h"
|
||||||
|
#include "lcd_backlight_keyframes.h"
|
||||||
|
#include "system/serial_link.h"
|
||||||
|
#include "led.h"
|
||||||
|
#include "animations.h"
|
||||||
|
|
||||||
|
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||||
|
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
|
||||||
|
|
||||||
|
static bool initial_update = true;
|
||||||
|
|
||||||
|
// Feel free to modify the animations below, or even add new ones if needed
|
||||||
|
|
||||||
|
static keyframe_animation_t lcd_layer_display = {
|
||||||
|
.num_frames = 1,
|
||||||
|
.loop = false,
|
||||||
|
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||||
|
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
|
||||||
|
};
|
||||||
|
|
||||||
|
// The color animation animates the LCD color when you change layers
|
||||||
|
static keyframe_animation_t color_animation = {
|
||||||
|
.num_frames = 2,
|
||||||
|
.loop = false,
|
||||||
|
// Note that there's a 200 ms no-operation frame,
|
||||||
|
// this prevents the color from changing when activating the layer
|
||||||
|
// momentarily
|
||||||
|
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
||||||
|
.frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
|
||||||
|
};
|
||||||
|
|
||||||
|
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||||
|
// The brightness will be dynamically adjustable in the future
|
||||||
|
// But for now, change it here.
|
||||||
|
lcd_backlight_brightness(130);
|
||||||
|
state->current_lcd_color = initial_color;
|
||||||
|
state->target_lcd_color = logo_background_color;
|
||||||
|
initial_update = true;
|
||||||
|
start_keyframe_animation(&default_startup_animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// This function should be implemented by the keymap visualizer
|
||||||
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||||
|
// that the simple_visualizer assumes that you are updating
|
||||||
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||||
|
// stopped. This can be done by either double buffering it or by using constant strings
|
||||||
|
static void get_visualizer_layer_and_color(visualizer_state_t* state);
|
||||||
|
|
||||||
|
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||||
|
// Add more tests, change the colors and layer texts here
|
||||||
|
// Usually you want to check the high bits (higher layers first)
|
||||||
|
// because that's the order layers are processed for keypresses
|
||||||
|
// You can for check for example:
|
||||||
|
// state->status.layer
|
||||||
|
// state->status.default_layer
|
||||||
|
// state->status.leds (see led.h for available statuses)
|
||||||
|
|
||||||
|
uint32_t prev_color = state->target_lcd_color;
|
||||||
|
const char* prev_layer_text = state->layer_text;
|
||||||
|
|
||||||
|
get_visualizer_layer_and_color(state);
|
||||||
|
|
||||||
|
if (initial_update || prev_color != state->target_lcd_color) {
|
||||||
|
start_keyframe_animation(&color_animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (initial_update || prev_layer_text != state->layer_text) {
|
||||||
|
start_keyframe_animation(&lcd_layer_display);
|
||||||
|
}
|
||||||
|
// You can also stop existing animations, and start your custom ones here
|
||||||
|
// remember that you should normally have only one animation for the LCD
|
||||||
|
// and one for the background. But you can also combine them if you want.
|
||||||
|
}
|
||||||
|
|
||||||
|
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||||
|
state->layer_text = "Suspending...";
|
||||||
|
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
||||||
|
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
||||||
|
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
||||||
|
start_keyframe_animation(&default_suspend_animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
void user_visualizer_resume(visualizer_state_t* state) {
|
||||||
|
state->current_lcd_color = initial_color;
|
||||||
|
state->target_lcd_color = logo_background_color;
|
||||||
|
initial_update = true;
|
||||||
|
start_keyframe_animation(&default_startup_animation);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
|
|
@ -15,75 +15,14 @@ You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Currently we are assuming that both the backlight and LCD are enabled
|
#include "simple_visualizer.h"
|
||||||
// But it's entirely possible to write a custom visualizer that use only
|
|
||||||
// one of them
|
|
||||||
#ifndef LCD_BACKLIGHT_ENABLE
|
|
||||||
#error This visualizer needs that LCD backlight is enabled
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef LCD_ENABLE
|
|
||||||
#error This visualizer needs that LCD is enabled
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "visualizer.h"
|
|
||||||
#include "visualizer_keyframes.h"
|
|
||||||
#include "lcd_keyframes.h"
|
|
||||||
#include "lcd_backlight_keyframes.h"
|
|
||||||
#include "system/serial_link.h"
|
|
||||||
#include "led.h"
|
|
||||||
#include "animations.h"
|
|
||||||
|
|
||||||
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
|
||||||
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
LCD_STATE_INITIAL,
|
|
||||||
LCD_STATE_LAYER_BITMAP,
|
|
||||||
LCD_STATE_BITMAP_AND_LEDS,
|
|
||||||
} lcd_state_t;
|
|
||||||
|
|
||||||
static lcd_state_t lcd_state = LCD_STATE_INITIAL;
|
|
||||||
|
|
||||||
// Feel free to modify the animations below, or even add new ones if needed
|
|
||||||
|
|
||||||
static keyframe_animation_t lcd_layer_display = {
|
|
||||||
.num_frames = 1,
|
|
||||||
.loop = false,
|
|
||||||
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
|
||||||
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
|
|
||||||
};
|
|
||||||
|
|
||||||
// The color animation animates the LCD color when you change layers
|
|
||||||
static keyframe_animation_t color_animation = {
|
|
||||||
.num_frames = 2,
|
|
||||||
.loop = false,
|
|
||||||
// Note that there's a 200 ms no-operation frame,
|
|
||||||
// this prevents the color from changing when activating the layer
|
|
||||||
// momentarily
|
|
||||||
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
|
||||||
.frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
|
|
||||||
};
|
|
||||||
|
|
||||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
|
||||||
// The brightness will be dynamically adjustable in the future
|
|
||||||
// But for now, change it here.
|
|
||||||
lcd_backlight_brightness(130);
|
|
||||||
state->current_lcd_color = initial_color;
|
|
||||||
state->target_lcd_color = logo_background_color;
|
|
||||||
lcd_state = LCD_STATE_INITIAL;
|
|
||||||
start_keyframe_animation(&default_startup_animation);
|
|
||||||
}
|
|
||||||
|
|
||||||
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
|
||||||
// Add more tests, change the colors and layer texts here
|
|
||||||
// Usually you want to check the high bits (higher layers first)
|
|
||||||
// because that's the order layers are processed for keypresses
|
|
||||||
// You can for check for example:
|
|
||||||
// state->status.layer
|
|
||||||
// state->status.default_layer
|
|
||||||
// state->status.leds (see led.h for available statuses)
|
|
||||||
|
|
||||||
|
// This function should be implemented by the keymap visualizer
|
||||||
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||||
|
// that the simple_visualizer assumes that you are updating
|
||||||
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||||
|
// stopped. This can be done by either double buffering it or by using constant strings
|
||||||
|
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||||
uint8_t saturation = 60;
|
uint8_t saturation = 60;
|
||||||
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||||
saturation = 255;
|
saturation = 255;
|
||||||
|
@ -100,31 +39,4 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
|
||||||
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||||
state->layer_text = "Default";
|
state->layer_text = "Default";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lcd_state == LCD_STATE_INITIAL ||
|
|
||||||
state->status.layer != prev_status->layer ||
|
|
||||||
state->status.default_layer != prev_status->default_layer ||
|
|
||||||
state->status.leds != prev_status->leds) {
|
|
||||||
start_keyframe_animation(&color_animation);
|
|
||||||
start_keyframe_animation(&lcd_layer_display);
|
|
||||||
}
|
|
||||||
|
|
||||||
// You can also stop existing animations, and start your custom ones here
|
|
||||||
// remember that you should normally have only one animation for the LCD
|
|
||||||
// and one for the background. But you can also combine them if you want.
|
|
||||||
}
|
|
||||||
|
|
||||||
void user_visualizer_suspend(visualizer_state_t* state) {
|
|
||||||
state->layer_text = "Suspending...";
|
|
||||||
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
|
||||||
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
|
||||||
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
|
||||||
start_keyframe_animation(&default_suspend_animation);
|
|
||||||
}
|
|
||||||
|
|
||||||
void user_visualizer_resume(visualizer_state_t* state) {
|
|
||||||
state->current_lcd_color = initial_color;
|
|
||||||
state->target_lcd_color = logo_background_color;
|
|
||||||
lcd_state = LCD_STATE_INITIAL;
|
|
||||||
start_keyframe_animation(&default_startup_animation);
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue