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https://github.com/openstenoproject/qmk
synced 2024-11-10 18:49:08 +00:00
Fixed how note arrays are used.
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parent
12a9b2b9ae
commit
45f10b4c4b
5 changed files with 39 additions and 47 deletions
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@ -75,8 +75,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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},
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};
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#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
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#define IS_LAYER_OFF(layer) (!IS_LAYER_ON(layer))
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#ifdef AUDIO_ENABLE
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@ -201,24 +199,14 @@ Q_NOTE(_B8 ) ,
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};
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float tone_rs[][2] = {
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Q_NOTE(_F8 ) ,
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Q_NOTE(_G8 ) ,
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Q_NOTE(_GS8 ) ,
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Q_NOTE(_A8 ) ,
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Q_NOTE(_A4 ) ,
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Q_NOTE(_A4 ) ,
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Q_NOTE(_A4 ) ,
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Q_NOTE(_A4 ) ,
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Q_NOTE(_AS8 ) ,
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Q_NOTE(_B8 ) ,
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};
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float tone_fn[][2] = {
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{440.0*pow(2.0,(59)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 16},
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{0, 4},
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{440.0*pow(2.0,(69)/12.0), 16},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 16}
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};
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#endif
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void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t layer4, bool order)
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@ -253,18 +241,18 @@ void update_quad_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3, uint8_t l
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const uint16_t PROGMEM fn_actions[] = {
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};
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#define ARRAY_SIZE(x) ((sizeof x) / (sizeof *x))
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//#define MUSIC_ARRAY_SIZE(x) (((int)(sizeof(x) / (sizeof(x[0][0])))) / 2)
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case M_LW:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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println("PlayNotes LW");
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print_val_hex32(ARRAY_SIZE(tone_lw));
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play_notes(&tone_lw, 96, false);
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PLAY_NOTE_ARRAY(tone_lw, false, STACCATO);
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#endif
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layer_on(_LW);
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update_tri_layer(_LW, _RS, _FN);
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@ -277,7 +265,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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println("PlayNotes RS");
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play_notes(&tone_rs, 6, false);
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PLAY_NOTE_ARRAY(tone_rs, false, LEGATO);
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#endif
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layer_on(_RS);
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update_tri_layer(_LW, _RS, _FN);
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@ -295,33 +283,19 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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float start_up[][2] = {
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Q_NOTE(_E4 ) ,
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{0,1} ,
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Q_NOTE(_E4 ) ,
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{0,1} ,
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Q_NOTE(_F4 ) ,
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{0,1} ,
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Q_NOTE(_G4 ) ,
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{0,1} ,
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Q_NOTE(_G4 ) ,
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{0,1} ,
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Q_NOTE(_F4 ) ,
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{0,1} ,
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Q_NOTE(_E4 ) ,
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{0,1} ,
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Q_NOTE(_D4 ) ,
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{0,1} ,
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Q_NOTE(_C4 ) ,
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{0,1} ,
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Q_NOTE(_C4 ) ,
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{0,1} ,
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Q_NOTE(_D4 ) ,
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{0,1} ,
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Q_NOTE(_E4 ) ,
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{0,1} ,
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H_NOTE(_E4 ) ,
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{0,1} ,
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Q_NOTE(_D4 ) ,
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{0,1} ,
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H_NOTE(_D4 ) ,
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};
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#endif
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@ -329,7 +303,7 @@ H_NOTE(_D4 ) ,
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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init_notes();
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play_notes(&start_up, 29, false);
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PLAY_NOTE_ARRAY(start_up, false, STACCATO);
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println("Matrix Init");
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#endif
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}
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@ -318,7 +318,7 @@ ISR(TIMER3_COMPA_vect) {
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return;
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}
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}
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if (!note_resting && ((int)notes_rest != 0)) {
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if (!note_resting && (notes_rest > 0)) {
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note_resting = true;
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note_frequency = 0;
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note_length = notes_rest;
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@ -4,6 +4,9 @@
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#include <util/delay.h>
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#include "musical_notes.h"
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#ifndef AUDIO_H
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#define AUDIO_H
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typedef union {
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uint8_t raw;
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struct {
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@ -19,6 +22,16 @@ void audio_off(void);
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void play_sample(uint8_t * s, uint16_t l, bool r);
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void play_note(double freq, int vol);
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void stop_note(double freq);
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void stop_all_notes();
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void init_notes();
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void stop_all_notes(void);
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void init_notes(void);
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void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest);
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// These macros are used to allow play_notes to play an array of indeterminate
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// length. This works around the limitation of C's sizeof operation on pointers.
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// The global float array for the song must be used here.
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#define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0]))))
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#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
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#endif
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@ -189,7 +189,7 @@ static action_t keycode_to_action(uint16_t keycode)
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case RESET: ; // RESET is 0x5000, which is why this is here
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clear_keyboard();
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#ifdef AUDIO_ENABLE
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play_notes(&goodbye, 3, false, 0);
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PLAY_NOTE_ARRAY(goodbye, false, 0);
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#endif
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_delay_ms(250);
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#ifdef ATREUS_ASTAR
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@ -9,7 +9,7 @@
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#define WHOLE_NOTE(note) {(NOTE##note), 64}
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#define HALF_NOTE(note) {(NOTE##note), 32}
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#define QUARTER_NOTE(note) {(NOTE##note), 16}
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#define EIGTH_NOTE(note) {(NOTE##note), 8}
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#define EIGHTH_NOTE(note) {(NOTE##note), 8}
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#define SIXTEENTH_NOTE(note) {(NOTE##note), 4}
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// Note Types Short
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@ -19,6 +19,11 @@
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#define E_NOTE(n) EIGTH_NOTE(n)
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#define S_NOTE(n) SIXTEENTH_NOTE(n)
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// Note Styles
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// Staccato makes sure there is a rest between each note. Think: TA TA TA
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// Legato makes notes flow together. Think: TAAA
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#define STACCATO 0.01
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#define LEGATO 0
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// Notes - # = Octave
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#define NOTE_REST 0.00
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