New DZ60 layout (#2744)

* initial commit

* - Move layout to readme
- Finish first (0) layer

* remove cruft

* fix ASCII keymap in readme

* fix ASCII keymap in readme #2

* fix ASCII keymap in readme

* rename layers

* use 2 shift layout

* rename layers, populate additional layers

* final layout (TM)

* fix RGB saturation increase position
This commit is contained in:
Oliver Ladner 2018-04-15 18:09:15 +02:00 committed by Drashna Jaelre
parent d55ee204db
commit 412af0f4e7
2 changed files with 100 additions and 0 deletions

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![DZ60 split spacebar layout image](https://i.imgur.com/EFF7pBN.png)
# weeheavy's DZ60 split spacebar layout
* 2u left shift
* arrow cluster
* split spacebar with a center key
## Layouts
The base layout is ANSI QWERTY.
Key sizes (ASCII keyboards below match this scale):
1u = 4 chars = | |
1.25u = 5 chars = | |
1.5u = 6 chars = | |
1.75u = 7 chars = | |
2u = 8 chars = | |
2.25u = 9 chars = | |
2.75u = 11 chars = | |
6.25u = 25 chars = | |
### Layer 0: Base layout
Specialities:
* Arrow cluster
* FN1: access to layer 1
* F2: access to layer 2
```
,----------------------------------------------------------.
|Es||1 ||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||0 ||- ||= || Bksp |
|----------------------------------------------------------+
|Tab ||Q ||W ||E ||R ||T ||Y ||U ||I ||O ||P ||[ ||] || \ |
|----------------------------------------------------------+
|Caps ||A ||S ||D ||F ||G ||H ||J ||K ||L ||; ||' || Enter |
|----------------------------------------------------------+
|Shift ||Z ||X ||C ||V ||B ||N ||M ||, ||. ||/ ||Sf||↑ ||Dl|
|----------------------------------------------------------+
|Ctl||Win||Alt|| Space ||FN1|| Space ||Al||F2||← ||↓ ||→ |
`----------------------------------------------------------'
```
### Layer 1: Utility
Specialities:
* F1-F12 keys when holding FN1
* Movement cluster on the right hand side
* Multimedia cluster on the bottom right
* RGB config on the left hand side
### Layer 2: Config and setup
Specialities:
* Reset key on ESC and backslash location
* Additional "B" key (a learning from my mistakes)

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#include "dz60.h"
// Make special keycodes more visible
#define ____ KC_TRNS
#define XXXX KC_NO
// Layer definition
#define L0 0
#define L1 1
#define L2 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Base layer - ANSI QWERTY
[L0] = LAYOUT_2_shifts(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXX, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, XXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(L1), KC_SPC, KC_RALT, MO(L2), KC_LEFT, KC_DOWN, KC_RIGHT),
// Utility layer - RGB and multimedia control
[L1] = LAYOUT_2_shifts(
____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ____, ____,
____, RGB_TOG, RGB_MOD, RGB_M_K, RGB_M_R, ____, ____, KC_PSCR, ____, KC_PAUS, ____, ____, ____, ____,
____, RGB_HUI, RGB_HUD, ____, ____, ____, ____, KC_INS, KC_HOME, KC_PGUP, ____, ____, ____,
____, ____, RGB_SAI, RGB_SAD, ____, ____, ____, ____, ____, KC_END, KC_PGDN, ____, KC_MPLY, KC_VOLU, KC_MUTE,
____, RGB_VAI, RGB_VAD, ____, ____, ____, ____, ____, KC_MPRV, KC_VOLD, KC_MNXT),
// Setup layer - Reset an additional "b" button
[L2] = LAYOUT_2_shifts(
RESET, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____,
KC_B, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, RESET,
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____,
____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____),
};