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Catch 'LAYOUTS = all' in lint (#12848)
Co-authored-by: Zach White <skullydazed@drpepper.org>
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1 changed files with 13 additions and 0 deletions
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@ -19,6 +19,12 @@ true_values = ['1', 'on', 'yes']
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false_values = ['0', 'off', 'no']
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def _valid_community_layout(layout):
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"""Validate that a declared community list exists
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"""
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return (Path('layouts/default') / layout).exists()
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def info_json(keyboard):
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"""Generate the info.json data for a specific keyboard.
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"""
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@ -71,6 +77,13 @@ def info_json(keyboard):
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if not info_data.get('layouts'):
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_log_error(info_data, 'No LAYOUTs defined! Need at least one layout defined in the keyboard.h or info.json.')
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# Filter out any non-existing community layouts
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for layout in info_data.get('community_layouts', []):
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if not _valid_community_layout(layout):
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# Ignore layout from future checks
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info_data['community_layouts'].remove(layout)
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_log_error(info_data, 'Claims to support a community layout that does not exist: %s' % (layout))
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# Make sure we supply layout macros for the community layouts we claim to support
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for layout in info_data.get('community_layouts', []):
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layout_name = 'LAYOUT_' + layout
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