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https://github.com/openstenoproject/qmk
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Turkish planck keymap (#1675)
* Adding keymap * Adding keymap * Compiles now, but doesn't flash * Fixes issues with compilation * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Fixed bbaserdem layout * Added keyboard layout image * Edited README.md * Changed layout and removed image from README.md * Changed tapping terms * Changed layout a bit
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23
keyboards/planck/keymaps/bbaserdem/Makefile
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23
keyboards/planck/keymaps/bbaserdem/Makefile
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# Build options
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# ENABLE
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TAP_DANCE_ENABLE = yes
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UNICODE_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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NKRO_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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AUDIO_ENABLE = yes
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# DISABLE
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BOOTMAGIC_ENABLE = no
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MIDI_ENABLE = no
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# Not for planck
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RGBLIGHT_ENABLE = no #Clashes with audio
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BLUETOOTH_ENABLE = no #No bluetooth
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SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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35
keyboards/planck/keymaps/bbaserdem/README.md
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35
keyboards/planck/keymaps/bbaserdem/README.md
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# Planck Layout
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Built this planck layout to use DVORAK with an unorthodox Turkish layout.
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If you used a previous layout with a persistent base layer change,
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change it to 0 before proceeding.
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The layout has the following functionality
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* **QWERTY** can be toggled on/off from **Function** layer.
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* **Mouse** layer allows manipulation of the mouse.
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* **Function** layer has F and special keys.
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* **Symbol** layer has numericals and symbols.
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* **Game** layout can be toggled on/off from **Function** layer.
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* **Music** layer allows playing sounds like a keyboard.
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Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
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Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
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and puts the board into *reset* mode from the **Mouse** layer.
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# Using Turkish letters
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Instead of a turkish F keyboard layout (very inconvenient to code in),
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I opted to modulate characters like an *AltGr* impleentation.
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Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
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to Turkish equivelants.
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Shifting these letters will work.
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The keycodes should transmit the correct unicode characters combined with shift.
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The turkish letters are sent via the unicode implementation.
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No software layout change is neccessary (hence making coding easier).
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By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
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can be done from the associated key in **Function** layer.
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**Symbol** layer also has the symbol for Turkish Lira.
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# To improve
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I want to write a couple pieces of my own music for layer switching.
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44
keyboards/planck/keymaps/bbaserdem/config.h
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44
keyboards/planck/keymaps/bbaserdem/config.h
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#ifdef AUDIO_ENABLE
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// Compose own song in future
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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// Enables tap magic
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#define TAPPING_TERM 300
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#define TAPPING_TOGGLE 1
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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#endif
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413
keyboards/planck/keymaps/bbaserdem/keymap.c
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413
keyboards/planck/keymaps/bbaserdem/keymap.c
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/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "planck.h"
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#define _______ KC_TRNS
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#define XXX KC_NO
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#define _DV 0
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#define _TD 1
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#define _GM 2
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#define _MO 3
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#define _SY 4
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#define _FN 5
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#define _MS 6
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#define PARAN TD(PAR)
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#define CURLY TD(CUR)
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#define SQUAR TD(SQU)
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#define ANGUL TD(ANG)
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#define UNDO LCTL(KC_Z)
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#define REDO LCTL(KC_Y)
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#define COPYCUT TD(CPC)
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#define PASTE LCTL(KC_V)
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#define MO_SC_U KC_MS_WH_UP
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#define MO_SC_D KC_MS_WH_DOWN
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#define MO_SC_L KC_MS_WH_LEFT
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#define MO_SC_R KC_MS_WH_RIGHT
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#define MO_U KC_MS_UP
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#define MO_D KC_MS_DOWN
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#define MO_L KC_MS_LEFT
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#define MO_R KC_MS_RIGHT
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#define MO_CL_L KC_MS_BTN1
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#define MO_CL_R KC_MS_BTN2
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#define MO_CL_M KC_MS_BTN3
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#define MO_CL_1 KC_MS_BTN4
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#define MO_CL_2 KC_MS_BTN5
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#define MO_AC_0 KC_MS_ACCEL0
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#define MO_AC_1 KC_MS_ACCEL1
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#define MO_AC_2 KC_MS_ACCEL2
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#define PHY_HB UC(0x0127)
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#define PHY_DE UC(0xc2b0)
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#define TUR_TL UC(0x20ba)
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#define EUR_ER UC(0x20ac)
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#define EUR_PN UC(0x00a3)
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enum custom_keycodes {
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TUR_A = SAFE_RANGE,
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TUR_C,
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TUR_G,
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TUR_I,
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TUR_O,
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TUR_S,
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TUR_U,
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UNI_LI,
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UNI_WN
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};
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// Tap dance
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enum {
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ATD = 0,
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CLS,
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SCL,
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QUO,
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PAR,
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CUR,
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SQU,
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ANG,
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CPC
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Dvorak
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* ,------------------------------------------------------------------------.
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* | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | Esc | A | O | E | U | I || D | H | T | N | S | Del |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE|
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt |
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* `------------------------------------------------------------------------'
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*/
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[_DV] = {
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{BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL },
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{TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)},
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{KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT}
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},
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[_TD] = {
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{_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______},
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{_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
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{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
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{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
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},
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/* Game layer
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* ,------------------------------------------------------------------------.
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* | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter|
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 |
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* `------------------------------------------------------------------------'
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*/
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[_GM] = {
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{TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC },
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{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
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{KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
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{KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 }
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},
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/* Mouse control layer
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* ,------------------------------------------------------------------------.
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* | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | | | | | | || | | | | | |
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* `------------------------------------------------------------------------'
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*/
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[_MO] = {
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{TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______},
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{_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______},
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{_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______},
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{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
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},
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/* Symbols layer
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* ,------------------------------------------------------------------------.
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* | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | | | | 0 | | || | |TLira| Euro|Pound| |
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* `------------------------------------------------------------------------'
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*/
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[_SY] = {
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{TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
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{KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______},
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{PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______},
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{_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
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},
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/* Function layer
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* ,------------------------------------------------------------------------.
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* | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power|
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
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* | | | | | |vol -||vol +| | home|pg dn|pg up| end |
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* `------------------------------------------------------------------------'
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*/
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[_FN] = {
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{TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
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{_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
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{_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
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},
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/* Music layer
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* ,-----------------------------------------------------------------------.
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* | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
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* `-----------------------------------------------------------------------'
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*/
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[_MS] = {
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{ MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
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{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
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{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
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{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }
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}
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};
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// Set unicode method to linux.
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void matrix_init_user(){
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set_unicode_input_mode(UC_LNX);
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}
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// User defined keys
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// This section is a bit tedious in VIM, so I shortened lines
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// Check for shift letter
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bool is_capital = ( keyboard_report->mods &
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(MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
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( keyboard_report->mods & MOD_BIT(KC_CAPS) );
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switch (keycode) {
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// Add music layer to music functionality
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case MU_ON:
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if (record->event.pressed) { layer_on(_MS); }
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return true; break;
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case MU_OFF:
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if (record->event.pressed) { layer_off(_MS); }
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return true; break;
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// Turkish letters keycodes
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case TUR_A:
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if (record->event.pressed) {
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if ( is_capital ) {
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unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
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} else {
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unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
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}
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}
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return false; break;
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case TUR_U:
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if (record->event.pressed) {
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if ( is_capital ) {
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unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
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} else {
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unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
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}
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}
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return false; break;
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case TUR_I:
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if (record->event.pressed) {
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if ( is_capital ) {
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unicode_input_start(); register_hex(0x0130); unicode_input_finish();
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} else {
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unicode_input_start(); register_hex(0x0131); unicode_input_finish();
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}
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}
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return false; break;
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case TUR_O:
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if (record->event.pressed) {
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if ( is_capital ) {
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unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
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} else {
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unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
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}
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}
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return false; break;
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case TUR_S:
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if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x015e); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x015f); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case TUR_G:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x011e); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x011f); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
case TUR_C:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false; break;
|
||||
// Keys to change unicode mode
|
||||
case UNI_LI:
|
||||
if( record->event.pressed ) {
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
return false; break;
|
||||
case UNI_WN:
|
||||
if( record->event.pressed ) {
|
||||
set_unicode_input_mode(UC_WIN);
|
||||
}
|
||||
return false; break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Tap dance feature for the altgr implementation
|
||||
void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code (KC_RALT);
|
||||
} else if (state->count == 2) {
|
||||
unregister_code (KC_RALT);
|
||||
layer_on(_TD);
|
||||
} else if (state->count == 3) {
|
||||
layer_off(_TD);
|
||||
}
|
||||
}
|
||||
void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code (KC_RALT);
|
||||
} else if (state->count == 2) {
|
||||
layer_off(_TD);
|
||||
}
|
||||
}
|
||||
|
||||
// Shift vs capslock function
|
||||
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code (KC_LSFT);
|
||||
} else if (state->count == 2) {
|
||||
unregister_code (KC_LSFT);
|
||||
register_code (KC_CAPS);
|
||||
}
|
||||
}
|
||||
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code (KC_LSFT);
|
||||
} else {
|
||||
unregister_code (KC_CAPS);
|
||||
}
|
||||
}
|
||||
|
||||
// Parantheses
|
||||
void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
|
||||
} else if (state->count == 2) {
|
||||
SEND_STRING("(");
|
||||
} else if (state->count == 3) {
|
||||
SEND_STRING(")");
|
||||
}
|
||||
}
|
||||
void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
|
||||
} else if (state->count == 2) {
|
||||
SEND_STRING("{");
|
||||
} else if (state->count == 3) {
|
||||
SEND_STRING("}");
|
||||
}
|
||||
}
|
||||
|
||||
void square_dance (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
|
||||
} else if (state->count == 2) {
|
||||
SEND_STRING("[");
|
||||
} else if (state->count == 3) {
|
||||
SEND_STRING("]");
|
||||
}
|
||||
}
|
||||
|
||||
void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
|
||||
} else if (state->count == 2) {
|
||||
SEND_STRING("<");
|
||||
} else if (state->count == 3) {
|
||||
SEND_STRING(">");
|
||||
}
|
||||
}
|
||||
|
||||
// Copy or cut feature
|
||||
void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code (KC_LCTL);
|
||||
register_code (KC_C);
|
||||
unregister_code (KC_C);
|
||||
unregister_code (KC_LCTL);
|
||||
} else if (state->count == 2) {
|
||||
register_code (KC_LCTL);
|
||||
register_code (KC_X);
|
||||
unregister_code (KC_X);
|
||||
unregister_code (KC_LCTL);
|
||||
}
|
||||
}
|
||||
|
||||
// Tap dance feature
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// Tap once for Left Ctrl, second one is momentory switch to layer TUR
|
||||
[ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
|
||||
// Advanced tap dance feature allows for immediate response to shift
|
||||
,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
|
||||
// Shifting for double quote and semicolon
|
||||
,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
|
||||
,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
|
||||
// Tap dances for paranthesis, which sends macros
|
||||
,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
|
||||
,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
|
||||
,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
|
||||
,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
|
||||
// Tap dance for copy/cutting
|
||||
,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
|
||||
};
|
Loading…
Reference in a new issue