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https://github.com/openstenoproject/qmk
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Add keymap with audio disabled but RGB effects enabled
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21
keyboards/cluecard/keymaps/rgb_effects/Makefile
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keyboards/cluecard/keymaps/rgb_effects/Makefile
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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keyboards/cluecard/keymaps/rgb_effects/config.h
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keyboards/cluecard/keymaps/rgb_effects/config.h
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// place overrides here
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#define RGBLIGHT_TIMER
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#endif
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keyboards/cluecard/keymaps/rgb_effects/keymap.c
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keyboards/cluecard/keymaps/rgb_effects/keymap.c
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#include "cluecard.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP(
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RGB_TOG, RGB_SAI, RGB_VAI, \
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RGB_HUD, RGB_HUI, \
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RGB_MOD, RGB_SAD, RGB_VAD, \
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BL_STEP, \
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KC_NO, KC_NO, KC_NO \
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)
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void led_set_user(uint8_t usb_led) {
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}
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keyboards/cluecard/keymaps/rgb_effects/readme.md
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keyboards/cluecard/keymaps/rgb_effects/readme.md
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# RGB effect test keymap for cluecard
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This keymap has audio disabled, and the RGB mode button does not go through the different effects
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