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https://github.com/openstenoproject/qmk
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[keymap] adding a new keymap to planck and crkbd (#9374)
Co-authored-by: Ryan <fauxpark@gmail.com>
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4 changed files with 230 additions and 0 deletions
17
keyboards/planck/keymaps/copface/config.h
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17
keyboards/planck/keymaps/copface/config.h
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#pragma once
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define MIDI_BASIC
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#define ENCODER_RESOLUTION 4
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#define LEADER_TIMEOUT 300
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#define TAPPING_TERM 180
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191
keyboards/planck/keymaps/copface/keymap.c
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191
keyboards/planck/keymaps/copface/keymap.c
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#include QMK_KEYBOARD_H
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#include "muse.h"
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// Custom Keycode Definitions
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define META MO(_META)
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#define KC_PRS LGUI(LALT(LCTL(KC_4)))
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#define KC_EUR LALT(KC_4)
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#define KC_MGRV LALT(KC_GRV)
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#define KC_FORMAT LGUI(LALT(KC_L))
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#define KC_FBSP LALT(KC_BSPC)
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#define KC_FDEL LALT(KC_DEL)
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#define KC_PS3 LSFT(LCTL(LGUI(KC_3)))
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#define KC_PS4 LSFT(LCTL(LGUI(KC_4)))
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#define HK_TM LALT(KC_2)
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#define HK_AF9 LALT(KC_F9)
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#define KC_SRC LGUI(KC_F12)
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#define KC_RNME LSFT(KC_F6)
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#define M_LGSPC LGUI_T(KC_SPC)
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#define M_LCENT LCTL_T(KC_ENT)
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#define M_LGENT LGUI_T(KC_ENT)
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enum planck_layers {
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_DEFAULT = 0,
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_LOWER,
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_RAISE,
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_META,
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_ADJUST
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};
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enum planck_keycodes {
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KC_ARR = SAFE_RANGE, // ->
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KC_FARR, // =>
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HK_CLOS, // />
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XD1, // :D
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XD3, // :DDD
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XD5, // :DDDDD
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XD15, // :DDDDDDDDDDDDDDD
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};
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enum tapdancers {
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T_BR = 0, // [, ]
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T_PA, // (, )
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T_CU, // {, }
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T_DL, // $, €
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T_SL, // slash, backslash
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};
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[T_BR] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
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[T_PA] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_RPRN),
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[T_CU] = ACTION_TAP_DANCE_DOUBLE(KC_LCBR, KC_RCBR),
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[T_DL] = ACTION_TAP_DANCE_DOUBLE(KC_DLR, KC_EUR),
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[T_SL] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_BSLS),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT] = LAYOUT_planck_grid(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, XXXXXXX, KC_LEAD,
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KC_LGUI, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, META, RAISE, KC_RALT, KC_MPRV, KC_MPLY, KC_MNXT
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),
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[_LOWER] = LAYOUT_planck_grid(
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KC_F1, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX,
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_______, HK_TM, XD1, XD3, XD5, XD15, XXXXXXX, XXXXXXX, KC_ARR, KC_FARR, HK_CLOS, XXXXXXX,
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_______, _______, _______, _______, _______, KC_DEL, KC_FBSP, RAISE, KC_RALT, KC_VOLD, KC_MUTE, KC_VOLU
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),
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[_RAISE] = LAYOUT_planck_grid(
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KC_MGRV, KC_MINUS, KC_EQL, KC_EXLM, KC_QUES, KC_PLUS, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_FBSP,
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KC_TILD, TD(T_BR), TD(T_CU), TD(T_PA), TD(T_DL), KC_SLSH, KC_RNME, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, KC_FORMAT,
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_______, KC_UNDS, KC_DQUO, KC_QUOT, KC_PIPE, KC_BSLS, XXXXXXX, KC_SCLN, KC_COLN, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, _______, _______, _______, _______, KC_DEL, KC_FDEL, _______, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU
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),
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[_META] = LAYOUT_planck_grid(
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XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SRC, XXXXXXX,
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XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_F10, KC_F11, KC_F12, HK_AF9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_ADJUST] = LAYOUT_planck_grid(
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XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, CG_TOGG, XXXXXXX,
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XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET
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)
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_ARR:
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if (record->event.pressed) {
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SEND_STRING("->");
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}
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return false;
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case KC_FARR:
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if (record->event.pressed) {
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SEND_STRING("=>");
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}
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return false;
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case XD1:
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if (record->event.pressed) {
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SEND_STRING(":D");
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}
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return false;
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case XD3:
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if (record->event.pressed) {
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SEND_STRING(":DDD");
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}
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return false;
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case XD5:
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if (record->event.pressed) {
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SEND_STRING(":DDDDD");
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}
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return false;
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case XD15:
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if (record->event.pressed) {
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SEND_STRING(":DDDDDDDDDDDDDDD");
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}
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return false;
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case HK_CLOS:
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if (record->event.pressed) {
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SEND_STRING("/>");
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}
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return false;
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}
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return true;
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}
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LEADER_EXTERNS();
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void matrix_scan_user(void) {
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LEADER_DICTIONARY() {
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leading = false;
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leader_end();
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// Screenshot
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SEQ_ONE_KEY(KC_S) {
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tap_code16(G(C(S(KC_4))));
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}
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// 1Pass browser
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SEQ_ONE_KEY(KC_A) {
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tap_code16(G(A(KC_BSLS)));
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}
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// 1Pass mini
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SEQ_TWO_KEYS(KC_A, KC_A) {
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tap_code16(G(KC_BSLS));
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}
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// Comment out
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SEQ_ONE_KEY(KC_F) {
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tap_code16(G(KC_SLSH));
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}
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// Spotlight
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SEQ_ONE_KEY(KC_SPC) {
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tap_code16(G(KC_SPC));
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}
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// Auto format
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SEQ_ONE_KEY(KC_ENT) {
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tap_code16(S(G(A(KC_F))));
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}
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}
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}
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11
keyboards/planck/keymaps/copface/readme.md
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keyboards/planck/keymaps/copface/readme.md
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# Copface's planck keyboard layout
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This layout utilizes tapdancing and leader keys as well as 3 extra layers for maximizing the efficiancy when programming.
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Please see the keymap.c for how the keymap looks and works.
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The home row is filled with everything one could need when working on web development,
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It's all a layer away.
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To build and flash this keymap, use this command:
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qmk compile -kb planck/rev6 -km copface
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11
keyboards/planck/keymaps/copface/rules.mk
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keyboards/planck/keymaps/copface/rules.mk
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SRC += muse.c
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BOOTMAGIC_ENABLE = no
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MOUSEKEY_ENABLE = no
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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MIDI_ENABLE = no
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AUDIO_ENABLE = yes
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RGBLIGHT_ENABLE = no
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TAP_DANCE_ENABLE = yes
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LEADER_ENABLE = yes
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