This commit is contained in:
Jack Humbert 2015-05-02 23:00:47 -04:00
parent 03963bad85
commit 1e0ae2936b
29 changed files with 2482 additions and 0 deletions

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keyboard/quark/Makefile Normal file
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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = quark_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# # project specific files
ifdef COMMON
SRC = keymap_common.c \
matrix_handwire.c \
led.c \
backlight.c
ifdef KEYMAP
SRC := common_keymaps/keymap_$(KEYMAP).c $(SRC)
else
SRC := common_keymaps/keymap_jack.c $(SRC)
endif
else
SRC = extended_keymap_common.c \
matrix_handwire.c \
led.c \
backlight.c
ifdef KEYMAP
SRC := extended_keymaps/extended_keymap_$(KEYMAP).c $(SRC)
else
SRC := extended_keymaps/extended_keymap_jack.c $(SRC)
endif
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = gh60_pjrc
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_jack.c $(SRC)
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u4
#MCU = at90usb1286
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all
poker: OPT_DEFS += -DKEYMAP_POKER
poker: all
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
poker_set: all
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
poker_bit: all

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Quark keyboard firmware
======================
DIY/Assembled compact 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).
## Extended Keymap
If you include extended_keymap_common.h instead of keymap_common.h at the top of your file, you'll have access to a bunch of goodies:
- Use `LSFT()`, `LCTL()`, et. al. (listed in extended_keymap_common.h) as modifiers for keys (daisy-chain-able)
- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit
- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards)
- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too)
### Some notes on usage:
- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix
- Keep an eye on the Makefile - this needs to include the correct files to work
- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent
## Build
Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/quark#environment-setup)
Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/quark folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
Depending on which keymap you would like to use, you will have to compile slightly differently.
####Default
To build with the default keymap, simply move to the tmk\_keyboard/keyboard/quark/ and run `make` as follows:
```
$ make
```
## Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
####**Extended Keymaps**
To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[common|jack|<name>]
```
_The only applicable keymaps will work with this option._ Extended keymaps follow the format **__extended\_keymap\_\<name\>.c__**
####**Common Keymaps**
Building with a common keymap is as simple as adding the COMMON option. Note that only
```
$ make KEYMAP=[common|jack|<name>] COMMON=true
```
_The only applicable keymaps will work with this option._ Common keymaps follow the format **__keymap\_\<name\>.c__**
## Notable TMK forks (which some of the keymap files are from)
- (add yours)

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#include <avr/io.h>
#include "backlight.h"
void backlight_init_ports()
{
// Setup PB7 as output and output low.
DDRB |= (1<<7);
PORTB &= ~(1<<7);
// Use full 16-bit resolution.
ICR1 = 0xFFFF;
// I could write a wall of text here to explain... but TL;DW
// Go read the ATmega32u4 datasheet.
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
// Pin PB7 = OCR1C (Timer 1, Channel C)
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
// (i.e. start high, go low when counter matches.)
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
// Default to zero duty cycle.
OCR1C = 0x0000;
}
void backlight_set(uint8_t level)
{
if ( level == 0 )
{
// Turn off PWM control on PB7, revert to output low.
TCCR1A &= ~(_BV(COM1C1));
}
else
{
// Turn on PWM control of PB7
TCCR1A |= _BV(COM1C1);
OCR1C = level << 12 | 0x0FFF;
}
}

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void backlight_init_ports(void);

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
TAB, LGUI, RSFT, LALT, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
TRNS, F1, F2, F3, F4, F5, F6, 4, 5, 6, QUOT, TRNS,
TRNS, F7, F8, F9, F10, F11, F12, 1, 2, 3, TRNS, PGUP,
MPRV, MNXT, TRNS, MUTE, TRNS, TRNS, FN1, 0, 0, TRNS, PGDN),
[2] = KEYMAP( /* LOWER */
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS,
TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, TRNS, LBRC, RBRC, BSLS, EQL,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
MPLY, MSTP, VOLU, VOLD, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
FN1, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, LBRC,
LCTL, BSLS, QUOT, LALT, FN22, SPC, LEFT, UP, DOWN, RGHT, RBRC),
[1] = KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, TRNS, TRNS, TRNS,
TRNS, FN18, FN19, FN22, EQL, MINS, FN20, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, VOLD, VOLU, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */
TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
RSFT, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Jack colemak */
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, BSPC,
ESC, A, R, S, T, D, H, N, E, I, O, QUOT,
LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, ENT,
FN3, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* Jack RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP( /* Jack LOWER */
FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Joe colemak */
ESC, Q, W, F, P, G, J, L, U, Y, SCLN, MINS,
BSPC, A, R, S, T, D, H, N, E, I, O, ENT,
TAB, Z, X, C, V, B, K, M, COMM, DOT, SLSH, QUOT,
LCTL, LGUI, LALT, LSFT, FN1, SPC, FN0, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Joe qwerty */
ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,
BSPC, A, S, D, F, G, H, J, K, L, SCLN, ENT,
TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, QUOT,
LCTL, LGUI, LALT, LSFT, FN1, SPC, FN0, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* Joe RAISE */
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
DEL, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS,
BSLS, FN5, FN6, TRNS, TRNS, MENU, CAPS, INS, PSCR, LBRC, RBRC, FN21,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, FN0, FN26, FN27, FN28, FN29),
[3] = KEYMAP( /* Joe LOWER */
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN7, FN8, FN9, FN30, FN31,
DEL, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS,
FN25, FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN23, FN24, EQL,
TRNS, TRNS, TRNS, TRNS, FN1, TRNS, FN2, HOME, PGDN, PGUP, END),
[4] = KEYMAP( /* Joe LOWER + RAISE */
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
};
enum macro_id {
M_Q0,
M_Q1,
M_Q2,
M_Q3,
M_Q4
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[1] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(4), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[5] = ACTION_MODS_KEY(MOD_LCTL, KC_PGDN),
[6] = ACTION_MODS_KEY(MOD_LCTL, KC_PGUP),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[7] = ACTION_MACRO(M_Q0),
[8] = ACTION_MACRO(M_Q1),
[9] = ACTION_MACRO(M_Q2),
[30] = ACTION_MACRO(M_Q3),
[31] = ACTION_MACRO(M_Q4),
[26] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_LEFT),
[27] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_DOWN),
[28] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_UP),
[29] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_RGHT),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
keyevent_t event = record->event;
switch (id) {
case M_Q0:
return event.pressed ?
MACRO( D(LSFT), T(SCLN), U(LSFT), T(SLSH), END ) :
MACRO_NONE;
case M_Q1:
return event.pressed ?
MACRO( D(LSFT), T(SCLN), T(9), U(LSFT), END ) :
MACRO_NONE;
case M_Q2:
return event.pressed ?
MACRO( D(LSFT), T(0), T(SCLN), U(LSFT), END ) :
MACRO_NONE;
case M_Q3:
return event.pressed ?
MACRO( D(LSFT), T(9), T(SCLN), U(LSFT), END ) :
MACRO_NONE;
case M_Q4:
return event.pressed ?
MACRO( D(LSFT), T(SCLN), T(0), U(LSFT), END ) :
MACRO_NONE;
}
return MACRO_NONE;
}

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// by Matthew Pepers - https://github.com/pepers
/* grid planck layout - modified programmer dvorak
,-----------------------------------------------------------------------------------------------.
| pause | @ | | | ^ | | | | | * | # | $ | del |
| esc | ; : | , < | . > | P | Y | F | G | G | C | R | bkspc |
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| & | / | { | ( | [ | = | ! | ] | ) | } | \ | + |
| ` ~ | A | O | E | U | I | D | H | T | N | S | - _ |
| % | 7 | 5 | 3 | 1 | 9 | 0 | 2 | 4 | 6 | 8 | ? |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| | | | | | | | | | | | prtsc |
| tab | ' " | Q | J | K | X | B | M | W | V | Z | retrn |
| | | | | | | | | | | | insrt |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| | | | | | | | | | | | |
| lctrl | lgui | lalt | ralt | lower | shift | space | raise | left | down | up | right |
| | | | | | | | | home | pgdn | pgup | end |
`-----------------------------------------------------------------------------------------------'
*/
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: dvorak */
[0] = KEYMAP_GRID( ESC, SCLN, COMM, DOT, P, Y, F, G, C, R, L, BSPC, \
GRV, A, O, E, U, I, D, H, T, N, S, MINS, \
TAB, QUOT, Q, J, K, X, B, M, W, V, Z, ENT, \
LCTL, LGUI, LALT, RALT, FN1, LSFT, SPC, FN2, LEFT, DOWN, UP, RGHT),
/* 1: lower (FN1) */
[1] = KEYMAP_GRID( F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, \
FN17, 7, 5, 3, 1, 9, 0, 2, 4, 6, 8, FN18, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, INS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END),
/* 2: raise (FN2) */
[2] = KEYMAP_GRID(PAUS, FN19, FN20, FN21, TRNS, TRNS, TRNS, TRNS, FN22, FN23, FN24, DEL, \
FN10, SLSH, FN11, FN12, LBRC, EQL, FN13, RBRC, FN14, FN15, BSLS, FN16, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // lower Fn layer
[2] = ACTION_LAYER_MOMENTARY(2), // raise Fn layer
// lower row1
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_SLASH), // ?
// raise row0
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLASH), // |
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
// raise row1
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRACKET), // {
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRACKET), // }
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_EQUAL), // +
};

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// Author: Nathan Ross Powell <nathanrospowell@gmail.com>
// https://github.com/nathanrosspowell/tmk_keyboard/blob/planck-jack/keyboard/planck/keymap_nathan.c
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: main layer
* ,-----------------------------------------------------------------------.
* |Tab | q | w | e | r | t | y | u | i | o | p | BS |
* |-----------------------------------------------------------------------|
* |Ctrl | a | s | d | f | g | h | j | k | l | ; | Ret |
* |-----------------------------------------------------------------------|
* |Shift| z | x | c | v | b | n | m | [ | ( | { | < |
* |-----------------------------------------------------------------------|
* |Meta | \ | / | Alt |Lower|Space|Space|Upper|Left |Down | Up |Right|
* `-----------------------------------------------------------------------'
*/
[0] = KEYMAP_GRID(
TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, ENT,
RSFT, Z, X, C, V, B, N, M, LBRC, FN10, FN11, FN12,
LGUI, BSLS, SLSH, LALT, FN0, SPC, SPC, FN1, LEFT, DOWN, UP, RGHT),
/* 1: fn left/lower layer
* The top row are Visual Studio combos:
* 'Run', 'Breakpoint', 'Step over', 'Step into', 'Set cursor to line'
* 2nd row are key combos:
* 'ctrl-alt-delete', 'ctrl-shift-escape'
* 3rd row are macros keys:
* 'P0' - 'P5' execute a script on Windows machines
* ,-----------------------------------------------------------------------.
* | ESC | F5 | F9 | F10 | F11 |S+F11|CSF10|NLock|Num7 |Num8 |Num9 | Del |
* |-----------------------------------------------------------------------|
* | |C/A/D|C/S/E| Ins |Print|Pause|SLock|Num0 |Num4 |Num5 |Num6 |Num= |
* |-----------------------------------------------------------------------|
* | | P0 | P1 | P2 | P3 | P4 | P5 |Num. |Num1 |Num2 |Num3 |Num/ |
* |-----------------------------------------------------------------------|
* | |User | | | | | | |Home |PgDn |PgUp | End |
* `-----------------------------------------------------------------------'
*/
[1] = KEYMAP_GRID(
ESC, F5, F9, F10, F11, FN30, FN31, NLCK, P7, P8, P9, DEL,
TRNS, FN16, FN17, INS, PSCR, PAUS, SLCK, P0, P4, P5, P6, PEQL,
TRNS, FN2, FN3, FN4, FN5, FN6, FN7, PDOT, P1, P2, P3, PSLS,
TRNS, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END ),
/* 2: fn right/raise layer
* ,-----------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 |F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |-----------------------------------------------------------------------|
* | | ! | @ | # | $ | % | ^ | & | * | - | + | = |
* |-----------------------------------------------------------------------|
* | | _ | ' | " | ` | ~ | , | . | ] | ) | } | > |
* |-----------------------------------------------------------------------|
* | |NextT|PrevT| | | | Esc | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
[2] = KEYMAP_GRID(
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
TRNS, FN18, FN19, FN20, FN21, FN22, FN23, FN24, FN25, MINS, FN26, PAST,
TRNS, FN27, QUOT, FN28, GRV, FN29, COMM, DOT, RBRC, FN13, FN14, FN15,
TRNS, MNXT, MPRV, TRNS, TRNS, TRNS, ESC, TRNS, MUTE, VOLD, VOLU, MPLY ),
};
enum macro_id {
M_P0,
M_P1,
M_P2,
M_P3,
M_P4,
M_P5,
M_USERNAME
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // left/lower layer
[1] = ACTION_LAYER_MOMENTARY(2), // right/raise layer
// Program macros
[2] = ACTION_MACRO(M_P0),
[3] = ACTION_MACRO(M_P1),
[4] = ACTION_MACRO(M_P2),
[5] = ACTION_MACRO(M_P3),
[6] = ACTION_MACRO(M_P4),
[7] = ACTION_MACRO(M_P5),
[8] = ACTION_MACRO(M_USERNAME),
// Braces
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_COMMA), // <
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // >
// Combo
[16] = ACTION_MODS_KEY(MOD_LALT | MOD_LCTL, KC_DEL), // Ctrl+Alt+Delete
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_ESC), // Ctrl+Shft+Escape
// Symbols
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[26] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
[27] = ACTION_MODS_KEY(MOD_LSFT, KC_MINUS), // _
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOTE), // "
[29] = ACTION_MODS_KEY(MOD_LSFT, KC_GRAVE), // ~
// Debugging
[30] = ACTION_MODS_KEY(MOD_LSFT, KC_F11), // Step into
[31] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F10), // Set cursor to line
};
// Run a script and pass a key number to it. This is Windows specific and the script needs to be on your path.
// *open run dialog* keypress.py [PRG_NUM]
#define ADD_PYTHON_PROGRAM_ON_WIN( PRG_NUM ) MACRO( D(LGUI), T(R), U(LGUI), W(100), T(K), T(E), T(Y), T(P), T(R), T(E), T(S), T(S), T(DOT), T(P), T(Y), T(SPC), T(PRG_NUM), END )
// *return*
#define RUN_PYTHON_PROGRAM_ON_WIN MACRO( T(ENT), END )
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
switch (id) {
case M_P0:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 0 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P1:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 1 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P2:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 2 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P3:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 3 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P4:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 4 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P5:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 5 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_USERNAME:
return event.pressed ?
MACRO( T(N), T(A), T(T), T(H), T(A), T(N), T(R), T(O), T(S), T(S), T(P), T(O), T(W), T(E), T(L), T(L), END ) :
MACRO_NONE;
}
return MACRO_NONE;
}

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Native */
ESC, Q, W, E, R, T, Y, U, I, O, P, FN2,
BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* QWERTY->PHOTOSHOP */
DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1,
O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9,
TAB, FN4, FN5, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9,
COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14),
[2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO,
NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21,
C, NO, FN22, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO,
FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
[3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
[14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer
[15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer
[16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
[18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
};

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#include "keymap_common.h"
/*
* BUILD:
* Simply run the command below in the keyboard/planck directory
* to build against this keymap
*
* make KEYMAP=reed COMMON_KEYMAP=true
*
*
* DETAILS:
*
* This layout works off of Jack's layout, making some changes that I
* feel significantly improve the function of the keyboard. Major changes
* include adding a "gaming mode" that will allow users to still access
* the number keys 1 through 4 easily for games that require it. Also
* included is the ability to use the tap/hold function for easy use of
* right shift and thumb shift with their tapped companions.
*
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_GRID( /* Reed */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP_GRID( /* Reed RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP_GRID( /* Reed LOWER */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
TRNS, TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, TRNS, DEL, END, PGDN, F11, F12, F13, TRNS, VOLD, VOLU, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay - LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
// Actions for the tap/hold modifiers listed above
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Matrix Dvorak */
QUOT, COMM, DOT, P, Y, SLSH, EQL, F, G, C, R, L,
A, O, E, U, I, ESC, BSPC, D, H, T, N, S,
SCLN, Q, J, K, X, TAB, ENT, B, M, W, V, Z,
LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Matrix Qwerty */
Q, W, E, R, T, QUOT, EQL, Y, U, I, O, P,
A, S, D, F, G, ESC, BSPC, H, J, K, L, SCLN,
Z, X, C, V, B, TAB, ENT, N, M, COMM, DOT, SLSH,
LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* fn1 lower */
F1, F2, F3, F4, F5, TRNS, TRNS, F6, F7, F8, F9, F10,
1, 2, 3, 4, 5, F18, DEL, 6, 7, 8, 9, 0,
FN3, FN4, TRNS, GRV, MINS, TRNS, TRNS, BSLS, LBRC, RBRC, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN5, HOME, PGDN, PGUP, END),
[3] = KEYMAP( /* fn2 raise */
F1, F2, F3, F4, F5, TRNS, TRNS, F6, F7, F8, F9, F10,
F11, F12, F13, F14, F15, F18, DEL, F16, F17, F18, F19, F20,
FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT, PWR, LSFT,PAUSE, RSFT,
LEFT, DOWN, UP, RGHT, FN5, TRNS, TRNS, MNXT, VOLD, VOLU, MUTE),
[4] = KEYMAP( /* lower + raise */
LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, UP, RGHT,
HOME, PGDN, PGUP, END, TRNS, F18, DEL, TRNS, HOME, PGDN, PGUP, END,
FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT, PWR, MPLY, RSFT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MUTE),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay LOWER
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay RAISE
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[5] = ACTION_LAYER_MOMENTARY(4), // to Fn overlay LOWER + RAISE
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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// https://github.com/shanecelis/tmk_keyboard/blob/master/keyboard/planck/keymap_shane.c
#include "keymap_common.h"
#include "action_layer.h"
#include "action.h"
#include "action_util.h"
/*
Shane's Planck Layout
http://www.keyboard-layout-editor.com/#/layouts/015d9011102619d7695c86ffe57cf441
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_AND_SWAP( /* Base */
TAB, Q, W, E, R, T, Y, U, I, O, P, MINS,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, BSPC,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
/*ALPHA*/FN3, /*HYPER*/ /*SUPER*/LGUI, /*META*/LALT, LCTL, FN2, FN6, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP_AND_SWAP( /* More modifiers */
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, RCTL, RALT, RGUI, TRNS),
[4] = KEYMAP_AND_SWAP( /* WASD */
TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, LEFT, DOWN, RIGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
[6] = KEYMAP_AND_SWAP( /* Raise/FN1 */
FN23, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, EQL,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, ENT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, BSLS, TRNS,
PAUS, TRNS, TRNS, TRNS, TRNS, BSPC, TRNS, MUTE, PGUP, PGDN, MNXT),
[8] = KEYMAP_AND_SWAP( /* Lower/FN2 */
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN19, FN20, TRNS,
TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN24, FN25, LBRC, RBRC, TRNS, TRNS,
FN4, TRNS, TRNS, TRNS, TRNS, ENT, TRNS, MPLY, VOLD, VOLU, MPRV),
};
enum function_id {
SPACE_FN,
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch (id) {
case SPACE_FN:
if (record->event.pressed) {
// Change the keyboard maps.
// Whatever even layer's are on, turn on the odd one's too.
for (uint8_t i = 0; i < 9; i += 2) {
if (layer_state & (1UL << i))
layer_on(i + 1);
}
layer_on(1);
} else {
// turn off all the even layers.
for (uint8_t i = 0; i < 9; i += 2)
layer_off(i + 1);
if (record->tap.count != 0) {
// Space was tapped rather than used like a modifier.
// So send a space up and down event.
add_key(KC_SPC);
send_keyboard_report();
del_key(KC_SPC);
send_keyboard_report();
}
}
break;
}
}
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(6), // to fist Fn overlay
[2] = ACTION_LAYER_MOMENTARY(8), // to second Fn overlay
[3] = ACTION_LAYER_TOGGLE(2), // toggle more modifiers
[4] = ACTION_LAYER_TOGGLE(4), // toggle wasd
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[6] = ACTION_FUNCTION_TAP(SPACE_FN),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[26] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, DOT, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SCLN, DEL,
LCTL, ENT, LALT, CAPS, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Jack RAISE */
TRNS, F1, F2, F3, F4, NO, FN11, FN9, FN12, NO, FN14, TRNS,
TRNS, F5, F6, F7, F8, FN16, SLSH, MINS, EQL, LBRC, FN8, TRNS,
TRNS, F9, F10, F11, F12, F15, F16, FN22, SCLN, MINS, QUOT, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
[2] = KEYMAP( /* Jack LOWER */
FN22, 1, 2, 3, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
TRNS, 4, 5, 6, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, 7, 8, 9, 0, FN28, FN15, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[8] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
[9] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
LCTL, LALT, DEL, LGUI, FN2, SPC, FN1, F2, F5, F9, F12),
[2] = KEYMAP( /* RAISE */
TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
[3] = KEYMAP( /* LOWER */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Wilba */
FN27, FN28, FN29, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Wilba Alternate */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* Wilba LOWER */
TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS,
TRNS, F11, F12, LBRC, RBRC, FN20, EQL, FN23, FN24, MINS, FN21, TRNS,
TRNS, BSLS, GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP( /* Wilba RAISE */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, FN25, FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // LOWER
[2] = ACTION_LAYER_MOMENTARY(3), // RAISE
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
[26] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
[27] = ACTION_BACKLIGHT_TOGGLE(),
[28] = ACTION_BACKLIGHT_INCREASE(),
[29] = ACTION_BACKLIGHT_DECREASE()
};

74
keyboard/quark/config.h Normal file
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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER jackhumbert
#define PRODUCT Quark
#define DESCRIPTION t.m.k. keyboard firmware for the Quark
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* NOTE: this is the max value of 0..BACKLIGHT_LEVELS so really 16 levels. */
#define BACKLIGHT_LEVELS 15
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "extended_keymap_common.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
#include "action.h"
#include "action_macro.h"
#include "debug.h"
static action_t keycode_to_action(uint16_t keycode);
/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key)
{
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
if (keycode >= 0x0100 && keycode < 0x2000) {
// Has a modifier
action_t action;
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF);
return action;
} else if (keycode >= 0x2000 && keycode < 0x3000) {
// Is a shortcut for function layer, pull last 12bits
return keymap_func_to_action(keycode & 0xFFF);
} else if (keycode >= 0x3000 && keycode < 0x4000) {
action_t action;
action.code = ACTION_MACRO(keycode & 0xFF);
return action;
}
switch (keycode) {
case KC_FN0 ... KC_FN31:
return keymap_fn_to_action(keycode);
#ifdef BOOTMAGIC_ENABLE
case KC_CAPSLOCK:
case KC_LOCKING_CAPS:
if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
return keycode_to_action(KC_LCTL);
}
return keycode_to_action(keycode);
case KC_LCTL:
if (keymap_config.swap_control_capslock) {
return keycode_to_action(KC_CAPSLOCK);
}
return keycode_to_action(KC_LCTL);
case KC_LALT:
if (keymap_config.swap_lalt_lgui) {
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_LGUI);
}
return keycode_to_action(KC_LALT);
case KC_LGUI:
if (keymap_config.swap_lalt_lgui) {
return keycode_to_action(KC_LALT);
}
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_LGUI);
case KC_RALT:
if (keymap_config.swap_ralt_rgui) {
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_RGUI);
}
return keycode_to_action(KC_RALT);
case KC_RGUI:
if (keymap_config.swap_ralt_rgui) {
return keycode_to_action(KC_RALT);
}
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_RGUI);
case KC_GRAVE:
if (keymap_config.swap_grave_esc) {
return keycode_to_action(KC_ESC);
}
return keycode_to_action(KC_GRAVE);
case KC_ESC:
if (keymap_config.swap_grave_esc) {
return keycode_to_action(KC_GRAVE);
}
return keycode_to_action(KC_ESC);
case KC_BSLASH:
if (keymap_config.swap_backslash_backspace) {
return keycode_to_action(KC_BSPACE);
}
return keycode_to_action(KC_BSLASH);
case KC_BSPACE:
if (keymap_config.swap_backslash_backspace) {
return keycode_to_action(KC_BSLASH);
}
return keycode_to_action(KC_BSPACE);
#endif
default:
return keycode_to_action(keycode);
}
}
/* Macro */
__attribute__ ((weak))
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
}
/* Function */
__attribute__ ((weak))
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
}
/* translates keycode to action */
static action_t keycode_to_action(uint16_t keycode)
{
action_t action;
switch (keycode) {
case KC_A ... KC_EXSEL:
case KC_LCTRL ... KC_RGUI:
action.code = ACTION_KEY(keycode);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(keycode);
break;
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
default:
action.code = ACTION_NO;
break;
}
return action;
}
/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
// Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}
action_t keymap_func_to_action(uint16_t keycode)
{
// For FUNC without 8bit limit
return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
}

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_H
#define KEYMAP_H
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
#include <avr/pgmspace.h>
#include "keycode.h"
#include "keymap.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#ifdef BOOTMAGIC_ENABLE
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
uint16_t raw;
struct {
bool swap_control_capslock:1;
bool capslock_to_control:1;
bool swap_lalt_lgui:1;
bool swap_ralt_rgui:1;
bool no_gui:1;
bool swap_grave_esc:1;
bool swap_backslash_backspace:1;
bool nkro:1;
};
} keymap_config_t;
keymap_config_t keymap_config;
#endif
/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode);
/* translates Fn keycode to action */
action_t keymap_func_to_action(uint16_t keycode);
extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
// Ability to use mods in layouts
#define LCTL(kc) kc | 0x0100
#define LSFT(kc) kc | 0x0200
#define LALT(kc) kc | 0x0400
#define LGUI(kc) kc | 0x0800
#define RCTL(kc) kc | 0x1100
#define RSFT(kc) kc | 0x1200
#define RALT(kc) kc | 0x1400
#define RGUI(kc) kc | 0x1800
// Alias for function layers than expand past FN31
#define FUNC(kc) kc | 0x2000
// Aliases
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)
// For software implementation of colemak
#define CM_Q KC_Q
#define CM_W KC_W
#define CM_F KC_E
#define CM_P KC_R
#define CM_G KC_T
#define CM_J KC_Y
#define CM_L KC_U
#define CM_U KC_I
#define CM_Y KC_O
#define CM_SCLN KC_P
#define CM_A KC_A
#define CM_R KC_S
#define CM_S KC_D
#define CM_T KC_F
#define CM_D KC_G
#define CM_H KC_H
#define CM_N KC_J
#define CM_E KC_K
#define CM_I KC_L
#define CM_O KC_SCLN
#define CM_Z KC_Z
#define CM_X KC_X
#define CM_C KC_C
#define CM_V KC_V
#define CM_B KC_B
#define CM_K KC_N
#define CM_M KC_M
#define CM_COMM KC_COMM
#define CM_DOT KC_DOT
#define CM_SLSH KC_SLSH
// Make it easy to support these in macros
#define KC_CM_Q CM_Q
#define KC_CM_W CM_W
#define KC_CM_F CM_F
#define KC_CM_P CM_P
#define KC_CM_G CM_G
#define KC_CM_J CM_J
#define KC_CM_L CM_L
#define KC_CM_U CM_U
#define KC_CM_Y CM_Y
#define KC_CM_SCLN CM_SCLN
#define KC_CM_A CM_A
#define KC_CM_R CM_R
#define KC_CM_S CM_S
#define KC_CM_T CM_T
#define KC_CM_D CM_D
#define KC_CM_H CM_H
#define KC_CM_N CM_N
#define KC_CM_E CM_E
#define KC_CM_I CM_I
#define KC_CM_O CM_O
#define KC_CM_Z CM_Z
#define KC_CM_X CM_X
#define KC_CM_C CM_C
#define KC_CM_V CM_V
#define KC_CM_B CM_B
#define KC_CM_K CM_K
#define KC_CM_M CM_M
#define KC_CM_COMM CM_COMM
#define KC_CM_DOT CM_DOT
#define KC_CM_SLSH CM_SLSH
#define M(kc) kc | 0x3000
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
#endif

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#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Jack soft-coded colemak */
{KC_TAB, CM_Q, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, CM_SCLN, KC_BSPC},
{KC_ESC, CM_A, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_O, KC_QUOT},
{KC_LSFT, CM_Z, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, CM_COMM, CM_DOT, CM_SLSH, KC_ENT},
{M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_NO, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[1] = { /* Jack hard-coded colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_NO, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* Jack RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* Jack LOWER */
{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_NO, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
// MIT Layout
/*
* ,-----------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K37, K38, K39, K3A, K3B \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_NO, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B } \
}
// Grid Layout
/*
* ,-----------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
#define KEYMAP_GRID( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B } \
}
#endif

38
keyboard/quark/led.c Normal file
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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
// Using PE6 Caps Lock LED
if (usb_led & (1<<USB_LED_CAPS_LOCK))
{
// Output high.
DDRE |= (1<<6);
PORTE |= (1<<6);
}
else
{
// Output low.
DDRE &= ~(1<<6);
PORTE &= ~(1<<6);
}
}

219
keyboard/quark/matrix.c Normal file
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/*
Copyright 2012 Jun Wako
Generated by planckkeyboard.com (2014 Jack Humbert)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "backlight.h" // TODO fix this dependency
#ifndef DEBOUNCE
# define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// To use PORTF disable JTAG with writing JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
// TODO fix this dependency
backlight_init_ports();
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
//
// Planck PCB Rev 1 Pin Assignments
//
// Column: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
// Pin: F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7
//
static void init_cols(void)
{
DDRB &= ~(1<<4 | 1<<0);
PORTB |= (1<<4 | 1<<0);
DDRC &= ~(1<<7);
PORTC |= (1<<7);
DDRD &= ~(1<<7 | 1<<6 | 1<<4);
PORTD |= (1<<7 | 1<<6 | 1<<4);
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
}
static matrix_row_t read_cols(void)
{
return (PINF&(1<<1) ? 0 : (1<<0)) |
(PINF&(1<<0) ? 0 : (1<<1)) |
(PINB&(1<<0) ? 0 : (1<<2)) |
(PINC&(1<<7) ? 0 : (1<<3)) |
(PINF&(1<<4) ? 0 : (1<<4)) |
(PINF&(1<<5) ? 0 : (1<<5)) |
(PINF&(1<<6) ? 0 : (1<<6)) |
(PINF&(1<<7) ? 0 : (1<<7)) |
(PIND&(1<<4) ? 0 : (1<<8)) |
(PIND&(1<<6) ? 0 : (1<<9)) |
(PINB&(1<<4) ? 0 : (1<<10)) |
(PIND&(1<<7) ? 0 : (1<<11));
}
static void unselect_rows(void)
{
DDRB &= ~(1<<5 | 1<<6);
PORTB |= (1<<5 | 1<<6);
DDRD &= ~(1<<0 | 1<<5);
PORTD |= (1<<0 | 1<<5);
}
//
// Planck PCB Rev 1 Pin Assignments
//
// Row: 0, 1, 2, 3
// Pin: D0, D5, B5, B6
//
static void select_row(uint8_t row)
{
switch (row) {
case 0:
DDRD |= (1<<0);
PORTD &= ~(1<<0);
break;
case 1:
DDRD |= (1<<5);
PORTD &= ~(1<<5);
break;
case 2:
DDRB |= (1<<5);
PORTB &= ~(1<<5);
break;
case 3:
DDRB |= (1<<6);
PORTB &= ~(1<<6);
break;
}
}

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7 8 9 10 11
* pin: F0 F1 F4 F5 F6 F7 B6 B5 B4 D7 D5 D4
*/
static void init_cols(void)
{
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
DDRD &= ~(1<<0);
PORTD |= (1<<0);
DDRB &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
PORTB |= (1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
}
static matrix_row_t read_cols(void)
{
return (PINB&(1<<0) ? 0 : (1<< 0)) |
(PINB&(1<<1) ? 0 : (1<< 1)) |
(PINB&(1<<2) ? 0 : (1<< 2)) |
(PINB&(1<<3) ? 0 : (1<< 3)) |
(PINB&(1<<7) ? 0 : (1<< 4)) |
(PIND&(1<<0) ? 0 : (1<< 5)) |
(PINF&(1<<7) ? 0 : (1<< 6)) |
(PINF&(1<<6) ? 0 : (1<< 7)) |
(PINF&(1<<5) ? 0 : (1<< 8)) |
(PINF&(1<<4) ? 0 : (1<< 9)) |
(PINF&(1<<1) ? 0 : (1<<10)) |
(PINF&(1<<0) ? 0 : (1<<11));
}
/* Row pin configuration
* row: 0 1 2 3
* pin: B0 B1 B2 B3
*/
static void unselect_rows(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRB &= ~0b01110000;
PORTB &= ~0b01110000;
DDRD &= ~0b10000000;
PORTD &= ~0b10000000;
}
static void select_row(uint8_t row)
{
switch (row) {
case 0:
DDRB |= (1<<6);
PORTB &= ~(1<<6);
break;
case 1:
DDRB |= (1<<5);
PORTB &= ~(1<<5);
break;
case 2:
DDRB |= (1<<4);
PORTB &= ~(1<<4);
break;
case 3:
DDRD |= (1<<7);
PORTD &= ~(1<<7);
break;
}
}

View file

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/*
Copyright 2012 Jun Wako
Generated by planckkeyboard.com (2014 Jack Humbert)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static void init_cols(void)
{
DDRB &= ~(1<<6 | 1<<5 | 1<<4);
PORTB |= (1<<6 | 1<<5 | 1<<4);
DDRD &= ~(1<<7 | 1<<6 | 1<<4);
PORTD |= (1<<7 | 1<<6 | 1<<4);
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
}
static matrix_row_t read_cols(void)
{
return (PIND&(1<<4) ? 0 : (1<<0)) |
(PIND&(1<<6) ? 0 : (1<<1)) |
(PIND&(1<<7) ? 0 : (1<<2)) |
(PINB&(1<<4) ? 0 : (1<<3)) |
(PINB&(1<<5) ? 0 : (1<<4)) |
(PINB&(1<<6) ? 0 : (1<<5)) |
(PINF&(1<<7) ? 0 : (1<<6)) |
(PINF&(1<<6) ? 0 : (1<<7)) |
(PINF&(1<<5) ? 0 : (1<<8)) |
(PINF&(1<<4) ? 0 : (1<<9)) |
(PINF&(1<<1) ? 0 : (1<<10)) |
(PINF&(1<<0) ? 0 : (1<<11));
}
static void unselect_rows(void)
{
DDRB &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3);
PORTB |= (1<<0 | 1<<1 | 1<<2 | 1<<3);
}
static void select_row(uint8_t row)
{
switch (row) {
case 0:
DDRB |= (1<<0);
PORTB &= ~(1<<0);
break;
case 1:
DDRB |= (1<<1);
PORTB &= ~(1<<1);
break;
case 2:
DDRB |= (1<<2);
PORTB &= ~(1<<2);
break;
case 3:
DDRB |= (1<<3);
PORTB &= ~(1<<3);
break;
}
}

1
teensy-sdk Submodule

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Subproject commit 19892c196894e6676fa69c732e05a03a68d5cb07