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# include "viterbi.h"
# include "action_layer.h"
# include "eeconfig.h"
extern keymap_config_t keymap_config ;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
# define _NUMNAV 0
# define _DIABLO 1
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# define _GAMEPAD 2
# define _MACROS 3
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# define _MEDIA 4
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# define _COVECUBE 5
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enum custom_keycodes {
KC_DIABLO_CLEAR = SAFE_RANGE ,
KC_P00 ,
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KC_MAKE ,
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KC_OVERWATCH ,
KC_SALT ,
KC_MORESALT ,
KC_SALTHARD ,
KC_GOODGAME ,
KC_SYMM ,
KC_DOOMFIST ,
KC_JUSTGAME ,
KC_GLHF ,
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KC_TORB ,
KC_AIM
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} ;
// Fillers to make layering more clear
# define _______ KC_TRNS
# define XXXXXXX KC_NO
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# define MACROS TG(_MACROS)
# define DIABLO TG(_DIABLO)
# define GAMEPAD TG(_GAMEPAD)
# define MEDIA TG(_MEDIA)
# define COVECUBE TG(_COVECUBE)
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bool is_overwatch = false ;
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# ifdef RGBLIGHT_ENABLE
# define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
# define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
# define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
# define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
# define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
# define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
# define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
# define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
# endif
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# ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer [ 4 ] ;
static uint8_t diablo_times [ ] = { 0 , 1 , 3 , 5 , 10 , 30 } ;
static uint8_t diablo_key_time [ 4 ] ;
bool check_dtimer ( uint8_t dtimer ) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return ( timer_elapsed ( diablo_timer [ dtimer ] ) < ( diablo_key_time [ dtimer ] * 1000 ) ) ? false : true ;
} ;
enum {
TD_DIABLO_1 = 0 ,
TD_DIABLO_2 ,
TD_DIABLO_3 ,
TD_DIABLO_4
} ;
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master ( qk_tap_dance_state_t * state , void * user_data , uint8_t diablo_key ) {
if ( state - > count > = 7 ) {
diablo_key_time [ diablo_key ] = diablo_times [ 0 ] ;
reset_tap_dance ( state ) ;
}
else {
diablo_key_time [ diablo_key ] = diablo_times [ state - > count - 1 ] ;
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 0 ) ;
}
void diablo_tapdance2 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 1 ) ;
}
void diablo_tapdance3 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 2 ) ;
}
void diablo_tapdance4 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 3 ) ;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions [ ] = {
// tap once to disable, and more to enable timed micros
[ TD_DIABLO_1 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance1 ) ,
[ TD_DIABLO_2 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance2 ) ,
[ TD_DIABLO_3 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance3 ) ,
[ TD_DIABLO_4 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance4 ) ,
} ;
# endif
const uint16_t PROGMEM keymaps [ ] [ MATRIX_ROWS ] [ MATRIX_COLS ] = {
[ _NUMNAV ] = KEYMAP (
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MACROS , DIABLO , GAMEPAD , KC_NLCK , KC_SLCK , KC_COLN , KC_PSLS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
MEDIA , KC_CALC , COVECUBE , KC_P7 , KC_P8 , KC_P9 , KC_PAST , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
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KC_HOME , KC_DEL , KC_PGUP , KC_P4 , KC_P5 , KC_P6 , KC_PMNS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_END , KC_UP , KC_PGDN , KC_P1 , KC_P2 , KC_P3 , KC_PPLS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_LEFT , KC_DOWN , KC_RGHT , KC_P0 , KC_P00 , KC_PDOT , KC_PENT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX \
) ,
[ _DIABLO ] = KEYMAP (
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KC_ESC , DIABLO , KC_V , KC_D , XXXXXXX , XXXXXXX , KC_L , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_TAB , KC_S , KC_F , KC_I , KC_M , KC_T , KC_J , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_Q , KC_1 , KC_2 , KC_3 , KC_4 , KC_G , KC_F , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_LCTL , ( TD_DIABLO_1 ) , TD ( TD_DIABLO_2 ) , TD ( TD_DIABLO_3 ) , TD ( TD_DIABLO_4 ) , KC_Z , KC_DIABLO_CLEAR , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_LALT , KC_F4 , KC_F5 , KC_F8 , KC_F9 , KC_F10 , SFT_T ( KC_SPACE ) , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX \
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) ,
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[ _GAMEPAD ] = KEYMAP ( // Game pad layout designed primarily for Overwatch
MACROS , KC_ESC , GAMEPAD , KC_1 , KC_2 , KC_3 , KC_4 , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
MEDIA , KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_Z , KC_LCTL , KC_A , KC_S , KC_D , KC_F , KC_G , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_Y , KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_F1 , KC_U , KC_I , KC_Y , KC_V , KC_SPC , KC_V , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX \
) ,
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[ _MACROS ] = KEYMAP (
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MACROS , XXXXXXX , GAMEPAD , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_SYMM , KC_TORB , KC_DOOMFIST , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_GLHF , KC_GOODGAME , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_SALT , KC_MORESALT , KC_SALTHARD , KC_JUSTGAME , KC_AIM , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX \
) ,
[ _COVECUBE ] = KEYMAP (
COVECUBE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX \
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) ,
[ _MEDIA ] = KEYMAP (
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RESET , KC_MAKE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
MEDIA , XXXXXXX , RGB_SAI , RGB_VAI , RGB_M_P , RGB_M_B , RGB_M_R , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
RGB_TOG , RGB_MOD , RGB_SAD , RGB_VAD , RGB_M_SW , RGB_M_SN , RGB_M_K , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_MPLY , KC_MSTP , KC_MPRV , KC_MNXT , RGB_M_K , RGB_M_X , RGB_M_G , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
KC_MUTE , KC_VOLD , KC_VOLU , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX \
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)
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} ;
bool process_record_user ( uint16_t keycode , keyrecord_t * record ) {
uint16_t kc ;
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if ( is_overwatch ) {
kc = KC_BSPC ;
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}
else {
kc = KC_ENTER ;
}
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// Once a delay command is added to "SEND_STRING",
// replace these with X_BSPC and X_ENTER instead.
// and add "SS_TAP(kc) SS_DELAY(50)" to all of the
// SEND_STRING commands, to compress things.
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switch ( keycode ) {
# ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR : // reset all Diable timers, disabling them
if ( record - > event . pressed ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
diablo_key_time [ dtime ] = diablo_times [ 0 ] ;
}
}
return false ;
break ;
# endif
case KC_P00 :
if ( ! record - > event . pressed ) {
register_code ( KC_P0 ) ;
unregister_code ( KC_P0 ) ;
register_code ( KC_P0 ) ;
unregister_code ( KC_P0 ) ;
}
return false ;
break ;
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case KC_MAKE :
if ( ! record - > event . pressed ) {
SEND_STRING ( " make " QMK_KEYBOARD " : " QMK_KEYMAP SS_TAP ( X_ENTER ) ) ;
}
return false ;
break ;
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case KC_OVERWATCH : // reset all Diable timers, disabling them
if ( record - > event . pressed ) {
is_overwatch = ! is_overwatch ;
}
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# ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
# endif
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return false ;
break ;
case KC_SALT :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " Salt, salt, salt... " SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
case KC_MORESALT :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " Please sir, can I have some more salt?! " SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
case KC_SALTHARD :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " Your salt only makes my penis that much harder, and even more aggressive! " SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
case KC_GOODGAME :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " Good game, everyone! " SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
case KC_GLHF :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " Good luck, have fun!!! " SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
case KC_SYMM :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " Left click to win! " SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
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case KC_JUSTGAME :
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if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \" get good \" have a place to do so without trolls like you throwing games. " SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
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case KC_TORB :
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if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " That was positively riveting! SS_TAP(X_ENTER) " ) ;
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}
return false ;
break ;
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case KC_AIM :
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if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
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SEND_STRING ( " That aim is absolutely amazing. It's almost like you're a machine! " SS_TAP ( X_ENTER ) ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER! " SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
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}
return true ;
}
# ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke ( uint8_t diablo_key ) {
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if ( biton32 ( layer_state ) = = _DIABLO ) {
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switch ( diablo_key ) {
case 0 :
SEND_STRING ( " 1 " ) ;
break ;
case 1 :
SEND_STRING ( " 2 " ) ;
break ;
case 2 :
SEND_STRING ( " 3 " ) ;
break ;
case 3 :
SEND_STRING ( " 4 " ) ;
break ;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check ( void ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
if ( check_dtimer ( dtime ) & & diablo_key_time [ dtime ] ) {
diablo_timer [ dtime ] = timer_read ( ) ;
send_diablo_keystroke ( dtime ) ;
}
}
}
# endif
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void matrix_init_user ( void ) { // Runs boot tasks for keyboard
# ifdef RGBLIGHT_ENABLE
rgblight_enable ( ) ;
rgblight_set_teal ;
rgblight_mode ( 1 ) ;
# endif
} ;
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void matrix_scan_user ( void ) { // runs frequently to update info
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# ifdef TAP_DANCE_ENABLE
// Run Diablo 3 macro checking code.
run_diablo_macro_check ( ) ;
# endif
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} ;
uint32_t layer_state_set_kb ( uint32_t state ) {
# ifdef RGBLIGHT_ENABLE
rgblight_enable ( ) ;
switch ( biton32 ( state ) ) {
case _NUMNAV :
rgblight_set_teal ;
rgblight_mode ( 2 ) ;
break ;
case _MACROS :
rgblight_set_orange ;
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
break ;
case _DIABLO :
rgblight_set_red ;
rgblight_mode ( 5 ) ;
break ;
case _GAMEPAD :
rgblight_set_yellow ;
rgblight_mode ( 1 ) ;
break ;
case _MEDIA :
rgblight_set_blue ;
rgblight_mode ( 1 ) ;
break ;
case _COVECUBE :
rgblight_set_green ;
rgblight_mode ( 2 ) ;
}
# endif
return state ;
}