mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-22 16:34:38 +00:00
88 lines
2.4 KiB
C
88 lines
2.4 KiB
C
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#pragma once
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#include "quantum.h"
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#include "version.h"
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#include "eeprom.h"
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#include "wrappers.h"
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#include "process_records.h"
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#ifdef TAP_DANCE_ENABLE
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#include "tap_dances.h"
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#define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
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#define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
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#define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
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#define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
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#define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
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#define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
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#endif //!TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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#include "rgb_stuff.h"
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#endif
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#if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
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#include "unicode.h"
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#endif //!UNICODE_ENABLE
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#define MC_BOL LCTL(KC_A) // jump to beginning of line
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#define MC_EOL LCTL(KC_E) // jump to end of line
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#define MC_NW LALT(KC_F) // next word
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#define MC_PW LALT(KC_B) // previous word
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#define MC_DW LCTL(KC_W) // delete word
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/* Define layer names */
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enum userspace_layers {
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_QWERTY = 0,
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_NUMLOCK = 0,
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_COLEMAK,
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_DVORAK,
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_WORKMAN,
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_UNICODE,
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_MODS, /* layer 8 */
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_MACROS,
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_MEDIA,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
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bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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void matrix_init_keymap(void);
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void suspend_power_down_keymap(void);
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void suspend_wakeup_init_keymap(void);
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void matrix_scan_keymap(void);
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layer_state_t layer_state_set_keymap(layer_state_t state);
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layer_state_t default_layer_state_set_keymap(layer_state_t state);
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void led_set_keymap(uint8_t usb_led);
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void eeconfig_init_keymap(void);
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typedef union {
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uint32_t raw;
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struct {
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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uint8_t unicode_mod :4;
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bool swapped_numbers :1;
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};
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} userspace_config_t;
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extern userspace_config_t userspace_config;
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/*
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Custom Keycodes for Diablo 3 layer
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But since TD() doesn't work when tap dance is disabled
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We use custom codes here, so we can substitute the right stuff
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*/
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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