mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-10 18:49:08 +00:00
115 lines
2.8 KiB
C
115 lines
2.8 KiB
C
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#pragma once
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#include "quantum.h"
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///////////////////////////////////////////////////////////////////////////////
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// Keymap definitions
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///////////////////////////////////////////////////////////////////////////////
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// Layer definitions
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// #define L_COLEMAK 0
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// #define L_QWERTY 1
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// #define L_NUM 2
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// #define L_EXTEND 3
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// #define L_FUNC 4
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// #define L_GAMING 5
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// #define L_SYMBOL 6
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// #define L_LL_R 7
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// #define L_LL_S 8
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// #define L_LL_E 9
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// #define L_LL_I 10
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// Keyboard aliases
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#define ooooooo KC_TRNS
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#define MO_FUNC MO(L_FUNC)
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#define TT_NUM TT(L_NUM)
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#define TG_GAME TG(L_GAMING)
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#define OSL_SYM OSL(L_SYMBOL)
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#define OSM_LSF OSM(MOD_LSFT)
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#define OSM_RSF OSM(MOD_RSFT)
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#define KX_CTSF LCTL(KC_LSFT)
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#define KX_STAB LSFT(KC_TAB)
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#define KX_CGR LCTL(KC_GRV)
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#define KX_PAST LCTL(LGUI(LALT(KC_V)))
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#define KX_SRCH LCTL(LGUI(LALT(KC_S)))
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#define KX_BKNM LT(L_NUM, KC_BSPC)
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#define KX_DCTL CTL_T(KC_DEL)
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#define KX_NALT ALT_T(KC_ENT)
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#define KX_ECTL CTL_T(KC_ESC)
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#define KX_SPAC LT(L_EXTEND, KC_SPC)
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#define KX_Z_MT CTL_T(KC_Z)
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#define KX_X_MT GUI_T(KC_X)
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#define KX_C_MT MT(MOD_LCTL | MOD_LALT, KC_C)
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#define KX_D_MT ALT_T(KC_D)
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#define KX_SLMT CTL_T(KC_SLSH)
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#define KX_DOMT GUI_T(KC_DOT)
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#define KX_COMT MT(MOD_LCTL | MOD_LALT, KC_COMM)
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#define KX_H_MT ALT_T(KC_H)
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#ifdef L_LL_R
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#define KC_R_LT LT(L_LL_R, KC_R)
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#else
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#define KC_R_LT KC_R
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#endif
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#ifdef L_LL_S
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#define KC_S_LT LT(L_LL_S, KC_S)
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#else
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#define KC_S_LT KC_S
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#endif
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#ifdef L_LL_E
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#define KC_E_LT LT(L_LL_E, KC_E)
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#else
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#define KC_E_LT KC_E
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#endif
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#ifdef L_LL_I
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#define KC_I_LT LT(L_LL_I, KC_I)
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#else
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#define KC_I_LT KC_I
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#endif
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// "Macro" functions
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enum userspace_custom_keycodes {
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RJ_MAKE = SAFE_RANGE, // QMK make command
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RJ_QMKV, // QMK version
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RJ_EQ, // ==
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RJ_NEQ, // !=
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RJ_GEQ, // >=
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RJ_LEQ, // <=
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RJ_GEQR, // => ("greater than or equal - right")
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RJ_DUND, // $_
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RJ_SELS, // select * (used for PowerShell)
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RJ_MUTE, // Discord mute (GUI+Shift+M)
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RJ_DEAF, // Discord deafen (GUI+Shift+D)
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RJ_DOVR // Toggle Discord overlay (GUI+Shift+O)
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};
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// Mouse keys
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#define M_UP KC_MS_UP
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#define M_DOWN KC_MS_DOWN
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#define M_LEFT KC_MS_LEFT
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#define M_RIGHT KC_MS_RIGHT
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#define M_LCLIK KC_MS_BTN1
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#define M_RCLIK KC_MS_BTN2
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#define M_MCLIK KC_MS_BTN3
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#define M_WHLUP KC_WH_U
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#define M_WHLDN KC_WH_D
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// Used in macro definitions
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#define TAP(code) register_code (code); unregister_code (code);
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// Tap Dance
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#ifdef TAP_DANCE_ENABLE
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#define TD_LAYER_TOGGLE 0
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extern void dance_layer(qk_tap_dance_state_t *state, void *user_data);
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#define TD_LAYR TD(TD_LAYER_TOGGLE)
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#endif // TAP_DANCE_ENABLE
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