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20 lines
660 B
C
20 lines
660 B
C
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#ifndef NEWGAME40_H
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#define NEWGAME40_H
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#include "quantum.h"
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#define LAYOUT_ortho_4x10( \
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k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
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k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
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k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
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k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
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) \
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{ \
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{k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
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{k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
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{k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
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{k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
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}
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#endif
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