opensteno_qmk/keyboards/rocketboard_16/config.h

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[Keyboard] beta support for the Rocketboard-16 macro/num pad (#10688) * Firmware initial commit, still has a few bugs - mainly rotary encoders do not work and needs cleaning up * Fixed the volume control issue and limited the RGB brightness (can be really bright), added the ability to switch LED mode with left encoder click, and added via support (untested) * Remove define that should go in config.h * Removed define that should be in config.h * Removed LTO_ENABLE as suggested - has issues on ARM Co-authored-by: Drashna Jaelre <drashna@live.com> * Added the correct define for OLED screen size * Applied suggested change to remove description Co-authored-by: Ryan <fauxpark@gmail.com> * Made suggested change to remove backslashes Co-authored-by: Ryan <fauxpark@gmail.com> * Suggested change made to rgblight Co-authored-by: Ryan <fauxpark@gmail.com> * Suggested change made to rgblight Co-authored-by: Ryan <fauxpark@gmail.com> * Suggested change made to remove backslashes Co-authored-by: Ryan <fauxpark@gmail.com> * Suggested change made to rgblight Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/rocketboard_16/rocketboard_16.c Co-authored-by: Ryan <fauxpark@gmail.com> * Added suggested comments Co-authored-by: Ryan <fauxpark@gmail.com> * Made suggested changes to rules file Co-authored-by: Ryan <fauxpark@gmail.com> * Added suggested change to rgblight Co-authored-by: Ryan <fauxpark@gmail.com> * Added info.json for QMK configurator * Update readme.md * This change makes the firmware work... through magic... seriously, no idea - but it works! * Updated dimming step, OLED functionality, and rules for formatting - Changed the dimming step size for smoother dimming with the reduced range - Added lots of OLED functionality - QMK logo and title at top, num/caps/scroll lock status, and backlight brightness level - Updated the rules.mk file to comply more closely with the formatting guidelines * Fixed tab issues Co-authored-by: Ryan <fauxpark@gmail.com> * Updated to use bootmagic lite with the key that usually turns rgb on/off Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
2020-11-01 18:46:00 +00:00
/*
Copyright 2020 Seth Bonner <fl3tching101@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xB034
#define PRODUCT_ID 0xFF16
#define DEVICE_VER 0x0001
#define MANUFACTURER Rocketboard
#define PRODUCT Rocketboard-16
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 4
#define MATRIX_ROW_PINS { A9, B13, B14, B15, B3 }
#define MATRIX_COL_PINS { B8, B9, B10, B11 }
#define DIODE_DIRECTION COL2ROW
/* Bootmagic key - row 4, col 1 */
#define BOOTMAGIC_LITE_ROW 4
#define BOOTMAGIC_LITE_COLUMN 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#define RGBLIGHT_ANIMATIONS
#define RGB_DI_PIN A4
#define RGBLED_NUM 16
#define RGBLIGHT_LIMIT_VAL 128
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
// OLED stuff
#define OLED_DISPLAY_128X64
// Allows for rotary encoder volume control
#define TAP_CODE_DELAY 20
/* Encoder stuff */
#define ENCODERS_PAD_A \
{ A0, A2 }
#define ENCODERS_PAD_B \
{ A1, A3 }
#define LOCKING_SUPPORT_ENABLE
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION