opensteno_qmk/keyboards/handwired/p65rgb/p65rgb.h

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[Keyboard] Add p65rgb PCB (#7753) * [Keyboard] Add new keyboard Symmetry60 * Add new keyboard Symmetry60 * Fix Typo * Update keyboards/handwired/symmetry60/config.h * Update keyboards/handwired/symmetry60/readme.md * Update keyboards/handwired/symmetry60/readme.md * Update keyboards/handwired/symmetry60/readme.md * Update keyboards/handwired/symmetry60/rules.mk * Update keyboards/handwired/symmetry60/symmetry60.h * Update keyboards/handwired/symmetry60/symmetry60.h * Update keyboards/handwired/symmetry60/symmetry60.h * Update readme.md * Update keymap.c * Update keymap.c * Update keymap.c * Update rules.mk * Update symmetry60.c * Update keyboards/handwired/symmetry60/rules.mk * Add ColorLice * Update ColorLice - Adjust info.json to support Configurator - Adjust layout name to fit with info.json - Seperate 2 feature: RGB Switch and RGB Underglow * Update new way of control lock leds * Remove #ifndef COLORLICE_H * Update make example * Revert Helix * Revert Helix * Revert Helix * Revert Helix * Update keyboards/handwired/colorlice/colorlice.h * Update keyboards/handwired/colorlice/colorlice.h * Update default keymap * Revert Helix * Update keyboards/handwired/colorlice/readme.md * Update keyboards/handwired/colorlice/rules.mk * Update keyboards/handwired/colorlice/colorlice.c * Update keyboards/handwired/colorlice/colorlice.c * Remove unnecessary function * Update keyboards/handwired/colorlice/colorlice.c * Adjust rules option for working with Configurator - Move RGB_MATRIX_ENABLE and RGBLIGHT_ENABLE to keyboard rule. - Add RGB_DI_PIN in keyboard config * Update keyboards/helix/rev2/keymaps/default/keymap.c * Update keyboards/handwired/colorlice/readme.md * Update keymap for Colorlice * Adjust rules.mk to use space indent * Update ColorLice to work with QMK online configurator - Delete rgb_underglow keymap - Move config from keymap layer to keyboard layer - Tweak a little layout so it can appear default layout on QMK config * Update keyboards/handwired/colorlice/rules.mk * Update keyboards/handwired/colorlice/rules.mk * Add p65rgb * Update keyboards/handwired/p65rgb/config.h * Update p65rgb.c * Update keymap.c * Update rules.mk
2020-01-02 16:57:47 +00:00
/* Copyright 2019 marhalloweenvt
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, k1f, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, K2e, k2f, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3c, k3e, k3f, \
k40, k41, k42, k45, k49, k4a, k4c, k4e, k4f \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, KC_NO }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, KC_NO, k1e, k1f, KC_NO }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, KC_NO, K2e, k2f, KC_NO }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, KC_NO, k3c, KC_NO, k3e, k3f, KC_NO }, \
{ k40, k41, k42, KC_NO, KC_NO, k45, KC_NO, KC_NO, KC_NO, k49, k4a, KC_NO, k4c, KC_NO, k4e, k4f, KC_NO }, \
}