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/*
Copyright 2017 Christopher Courtney < drashna @ live . com > @ drashna
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
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# include "drashna.h"
# include "version.h"
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# include "eeprom.h"
# include "tap_dances.h"
# include "rgb_stuff.h"
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float tone_copy [ ] [ 2 ] = SONG ( SCROLL_LOCK_ON_SOUND ) ;
float tone_paste [ ] [ 2 ] = SONG ( SCROLL_LOCK_OFF_SOUND ) ;
static uint16_t copy_paste_timer ;
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userspace_config_t userspace_config ;
// Helper Functions
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// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
bool send_game_macro ( const char * str , keyrecord_t * record , bool override ) {
if ( ! record - > event . pressed | | override ) {
clear_keyboard ( ) ;
tap ( userspace_config . is_overwatch ? KC_BSPC : KC_ENTER ) ;
wait_ms ( 50 ) ;
send_string ( str ) ;
wait_ms ( 50 ) ;
tap ( KC_ENTER ) ;
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}
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if ( override ) wait_ms ( 3000 ) ;
return false ;
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}
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void tap ( uint16_t keycode ) { register_code ( keycode ) ; unregister_code ( keycode ) ; } ;
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// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
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__attribute__ ( ( weak ) )
void matrix_init_keymap ( void ) { }
__attribute__ ( ( weak ) )
void matrix_scan_keymap ( void ) { }
__attribute__ ( ( weak ) )
bool process_record_keymap ( uint16_t keycode , keyrecord_t * record ) {
return true ;
}
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__attribute__ ( ( weak ) )
bool process_record_secrets ( uint16_t keycode , keyrecord_t * record ) {
return true ;
}
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__attribute__ ( ( weak ) )
uint32_t layer_state_set_keymap ( uint32_t state ) {
return state ;
}
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__attribute__ ( ( weak ) )
void led_set_keymap ( uint8_t usb_led ) { }
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// Call user matrix init, set default RGB colors and then
// call the keymap's init function
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void matrix_init_user ( void ) {
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userspace_config . raw = eeprom_read_byte ( EECONFIG_USERSPACE ) ;
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# ifdef AUDIO_CLICKY
clicky_enable = userspace_config . clicky_enable ;
# endif
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# ifdef BOOTLOADER_CATERINA
DDRD & = ~ ( 1 < < 5 ) ;
PORTD & = ~ ( 1 < < 5 ) ;
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DDRB & = ~ ( 1 < < 0 ) ;
PORTB & = ~ ( 1 < < 0 ) ;
# endif
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# if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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set_unicode_input_mode ( UC_WINC ) ;
# endif //UNICODE_ENABLE
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matrix_init_rgb ( ) ;
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matrix_init_keymap ( ) ;
}
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user ( void ) {
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# ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check ( ) ;
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# endif // TAP_DANCE_ENABLE
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# ifdef RGBLIGHT_ENABLE
matrix_scan_rgb ( ) ;
# endif // RGBLIGHT_ENABLE
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matrix_scan_keymap ( ) ;
}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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// Then runs the _keymap's record handier if not processed here
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bool process_record_user ( uint16_t keycode , keyrecord_t * record ) {
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// If console is enabled, it will print the matrix position and status of each key pressed
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# ifdef KEYLOGGER_ENABLE
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xprintf ( " KL: row: %u, column: %u, pressed: %u \n " , record - > event . key . col , record - > event . key . row , record - > event . pressed ) ;
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# endif //KEYLOGGER_ENABLE
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switch ( keycode ) {
case KC_QWERTY :
if ( record - > event . pressed ) {
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set_single_persistent_default_layer ( _QWERTY ) ;
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}
return false ;
break ;
case KC_COLEMAK :
if ( record - > event . pressed ) {
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set_single_persistent_default_layer ( _COLEMAK ) ;
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}
return false ;
break ;
case KC_DVORAK :
if ( record - > event . pressed ) {
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set_single_persistent_default_layer ( _DVORAK ) ;
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}
return false ;
break ;
case KC_WORKMAN :
if ( record - > event . pressed ) {
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set_single_persistent_default_layer ( _WORKMAN ) ;
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}
return false ;
break ;
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case KC_MAKE : // Compiles the firmware, and adds the flash command based on keyboard bootloader
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if ( ! record - > event . pressed ) {
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SEND_STRING ( " make " QMK_KEYBOARD " : " QMK_KEYMAP
# if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
" :dfu "
# elif defined(BOOTLOADER_HALFKAY)
" :teensy "
# elif defined(BOOTLOADER_CATERINA)
" :avrdude "
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# endif // bootloader options
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SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
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case KC_RESET : // Custom RESET code that sets RGBLights to RED
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if ( ! record - > event . pressed ) {
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# ifdef RGBLIGHT_ENABLE
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rgblight_enable_noeeprom ( ) ;
rgblight_mode_noeeprom ( 1 ) ;
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rgblight_setrgb_red ( ) ;
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# endif // RGBLIGHT_ENABLE
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reset_keyboard ( ) ;
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}
return false ;
break ;
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case EPRM : // Resets EEPROM
if ( record - > event . pressed ) {
eeconfig_init ( ) ;
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default_layer_set ( 1UL < < eeconfig_read_default_layer ( ) ) ;
layer_state_set ( layer_state ) ;
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}
return false ;
break ;
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case VRSN : // Prints firmware version
if ( record - > event . pressed ) {
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SEND_STRING ( QMK_KEYBOARD " / " QMK_KEYMAP " @ " QMK_VERSION " , Built on: " QMK_BUILDDATE ) ;
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}
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return false ;
break ;
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/* Code has been depreciated
case KC_SECRET_1 . . . KC_SECRET_5 : // Secrets! Externally defined strings, not stored in repo
if ( ! record - > event . pressed ) {
clear_oneshot_layer_state ( ONESHOT_OTHER_KEY_PRESSED ) ;
send_string ( decoy_secret [ keycode - KC_SECRET_1 ] ) ;
}
return false ;
break ;
*/
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// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
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# ifdef MACROS_ENABLED
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case KC_OVERWATCH : // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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if ( record - > event . pressed ) { userspace_config . is_overwatch ^ = 1 ; eeprom_update_byte ( EECONFIG_USERSPACE , userspace_config . raw ) ; }
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# ifdef RGBLIGHT_ENABLE
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userspace_config . is_overwatch ? rgblight_mode_noeeprom ( 17 ) : rgblight_mode_noeeprom ( 18 ) ;
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# endif //RGBLIGHT_ENABLE
return false ; break ;
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case KC_SALT :
return send_game_macro ( " Salt, salt, salt... " , record , false ) ;
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case KC_MORESALT :
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return send_game_macro ( " Please sir, can I have some more salt?! " , record , false ) ;
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case KC_SALTHARD :
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return send_game_macro ( " Your salt only makes me harder, and even more aggressive! " , record , false ) ;
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case KC_GOODGAME :
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return send_game_macro ( " Good game, everyone! " , record , false ) ;
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case KC_GLHF :
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return send_game_macro ( " Good luck, have fun!!! " , record , false ) ;
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case KC_SYMM :
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return send_game_macro ( " Left click to win! " , record , false ) ;
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case KC_JUSTGAME :
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return send_game_macro ( " It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \" get good \" have a place to do so without trolls like you throwing games. " , record , false ) ;
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case KC_TORB :
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return send_game_macro ( " That was positively riveting! " , record , false ) ;
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case KC_AIM :
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send_game_macro ( " That aim is absolutely amazing. It's almost like you're a machine! " , record , true ) ;
return send_game_macro ( " Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER! " , record , false ) ;
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case KC_C9 :
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return send_game_macro ( " OMG!!! C9!!! " , record , false ) ;
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case KC_GGEZ :
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return send_game_macro ( " That was a fantastic game, though it was a bit easy. Try harder next time! " , record , false ) ;
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# endif // MACROS_ENABLED
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case KC_DIABLO_CLEAR : // reset all Diablo timers, disabling them
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# ifdef TAP_DANCE_ENABLE
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if ( record - > event . pressed ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
diablo_key_time [ dtime ] = diablo_times [ 0 ] ;
}
}
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# endif // TAP_DANCE_ENABLE#endif
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return false ; break ;
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case KC_CCCV : // One key copy/paste
if ( record - > event . pressed ) {
copy_paste_timer = timer_read ( ) ;
} else {
if ( timer_elapsed ( copy_paste_timer ) > TAPPING_TERM ) { // Hold, copy
register_code ( KC_LCTL ) ;
tap ( KC_C ) ;
unregister_code ( KC_LCTL ) ;
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_copy ) ;
# endif
} else { // Tap, paste
register_code ( KC_LCTL ) ;
tap ( KC_V ) ;
unregister_code ( KC_LCTL ) ;
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_paste ) ;
# endif
}
}
return false ;
break ;
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case CLICKY_TOGGLE :
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# ifdef AUDIO_CLICKY
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userspace_config . clicky_enable = clicky_enable ;
eeprom_update_byte ( EECONFIG_USERSPACE , userspace_config . raw ) ;
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# endif
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break ;
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# ifdef UNICODE_ENABLE
case UC_FLIP : // (╯°□°)╯ ︵ ┻━┻
if ( record - > event . pressed ) {
register_code ( KC_RSFT ) ;
tap ( KC_9 ) ;
unregister_code ( KC_RSFT ) ;
process_unicode ( ( 0x256F | QK_UNICODE ) , record ) ; // Arm
process_unicode ( ( 0x00B0 | QK_UNICODE ) , record ) ; // Eye
process_unicode ( ( 0x25A1 | QK_UNICODE ) , record ) ; // Mouth
process_unicode ( ( 0x00B0 | QK_UNICODE ) , record ) ; // Eye
register_code ( KC_RSFT ) ;
tap ( KC_0 ) ;
unregister_code ( KC_RSFT ) ;
process_unicode ( ( 0x256F | QK_UNICODE ) , record ) ; // Arm
tap ( KC_SPC ) ;
process_unicode ( ( 0x0361 | QK_UNICODE ) , record ) ; // Flippy
tap ( KC_SPC ) ;
process_unicode ( ( 0x253B | QK_UNICODE ) , record ) ; // Table
process_unicode ( ( 0x2501 | QK_UNICODE ) , record ) ; // Table
process_unicode ( ( 0x253B | QK_UNICODE ) , record ) ; // Table
}
return false ;
break ;
# endif // UNICODE_ENABLE
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}
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return process_record_keymap ( keycode , record ) & & process_record_secrets ( keycode , record ) & & process_record_user_rgb ( keycode , record ) ;
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}
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// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
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uint32_t layer_state_set_user ( uint32_t state ) {
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state = update_tri_layer_state ( state , _RAISE , _LOWER , _ADJUST ) ;
# ifdef RGBLIGHT_ENABLE
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state = layer_state_set_rgb ( state ) ;
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# endif // RGBLIGHT_ENABLE
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return layer_state_set_keymap ( state ) ;
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}
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// Any custom LED code goes here.
// So far, I only have keyboard specific code,
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// So nothing goes here.
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void led_set_user ( uint8_t usb_led ) {
led_set_keymap ( usb_led ) ;
}