mirror of
https://akkoma.dev/AkkomaGang/akkoma-fe.git
synced 2024-11-09 01:49:14 +00:00
fixed eslint, made mod
work properly depending on context including in shadows
This commit is contained in:
parent
611da13a4b
commit
38c34b8b51
3 changed files with 49 additions and 34 deletions
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@ -1,6 +1,6 @@
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<template>
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<div class="preview-container">
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<div class="underlay underlay-preview"/>
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<div class="underlay underlay-preview" />
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<div class="panel dummy">
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<div class="panel-heading">
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<div class="title">
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@ -1,6 +1,6 @@
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import { times } from 'lodash'
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import { convert } from 'chromatism'
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import { rgb2hex, hex2rgb, rgba2css, getCssColor } from '../color_convert/color_convert.js'
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import { rgb2hex, hex2rgb, rgba2css, getCssColor, relativeLuminance } from '../color_convert/color_convert.js'
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import { getColors, computeDynamicColor } from '../theme_data/theme_data.service.js'
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// While this is not used anymore right now, I left it in if we want to do custom
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@ -133,8 +133,7 @@ export const generateColors = (themeData) => {
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theme: {
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colors: htmlColors.solid,
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opacity
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},
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mod
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}
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}
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}
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@ -281,7 +280,18 @@ export const DEFAULT_SHADOWS = {
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alpha: 1
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}]
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}
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export const generateShadows = (input, colors, mod) => {
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export const generateShadows = (input, colors) => {
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// TODO this is a small hack for `mod` to work with shadows
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// this is used to get the "context" of shadow, i.e. for `mod` properly depend on background color of element
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const hackContextDict = {
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button: 'btn',
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panel: 'bg',
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top: 'topBar',
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popup: 'popover',
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avatar: 'bg',
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panelHeader: 'panel',
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input: 'input'
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}
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const inputShadows = input.shadows && !input.themeEngineVersion
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? shadows2to3(input.shadows)
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: input.shadows || {}
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@ -289,6 +299,10 @@ export const generateShadows = (input, colors, mod) => {
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...DEFAULT_SHADOWS,
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...inputShadows
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}).reduce((shadowsAcc, [slotName, shadowDefs]) => {
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const slotFirstWord = slotName.replace(/[A-Z].*$/, '')
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const colorSlotName = hackContextDict[slotFirstWord]
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const isLightOnDark = relativeLuminance(convert(colors[colorSlotName]).rgb) < 0.5
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const mod = isLightOnDark ? 1 : -1
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const newShadow = shadowDefs.reduce((shadowAcc, def) => [
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...shadowAcc,
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{
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@ -259,13 +259,34 @@ export const computeDynamicColor = (sourceColor, getColor, mod) => {
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* value and uses inheritance data to figure out color needed for the slot.
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*/
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export const getColors = (sourceColors, sourceOpacity) => SLOT_ORDERED.reduce(({ colors, opacity }, key) => {
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const value = SLOT_INHERITANCE[key]
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const isObject = typeof value === 'object'
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const isString = typeof value === 'string'
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const sourceColor = sourceColors[key]
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const variant = value.variant || value.layer || 'bg'
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const isLightOnDark = relativeLuminance(colors[variant] || sourceColors[variant]) < 0.5
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const value = expandSlotValue(SLOT_INHERITANCE[key])
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const deps = getDependencies(key, SLOT_INHERITANCE)
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const isTextColor = !!value.textColor
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const variant = value.variant || value.layer
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let backgroundColor = null
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if (isTextColor) {
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backgroundColor = alphaBlendLayers(
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{ ...(colors[deps[0]] || convert(sourceColors[key] || '#FF00FF').rgb) },
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getLayers(
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getLayerSlot(key) || 'bg',
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variant || 'bg',
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getOpacitySlot(variant),
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colors,
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opacity
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)
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)
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} else if (variant && variant !== key) {
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backgroundColor = colors[variant] || convert(sourceColors[variant]).rgb
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} else {
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backgroundColor = colors.bg || convert(sourceColors.bg)
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}
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const isLightOnDark = relativeLuminance(backgroundColor) < 0.5
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const mod = isLightOnDark ? 1 : -1
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let outputColor = null
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if (sourceColor) {
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// Color is defined in source color
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@ -280,7 +301,6 @@ export const getColors = (sourceColors, sourceOpacity) => SLOT_ORDERED.reduce(({
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opacity
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).slice(0, -1)
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targetColor = {
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// TODO: try to use alpha-blended background here
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...alphaBlendLayers(
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convert('#FF00FF').rgb,
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layers
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@ -297,43 +317,24 @@ export const getColors = (sourceColors, sourceOpacity) => SLOT_ORDERED.reduce(({
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targetColor = convert(targetColor).rgb
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}
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outputColor = { ...targetColor }
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} else if (isString && value.startsWith('#')) {
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// slot: '#000000' shorthand
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outputColor = convert(value).rgb
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} else if (isObject && value.default) {
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} else if (value.default) {
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// same as above except in object form
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outputColor = convert(value.default).rgb
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} else {
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// calculate color
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const defaultColorFunc = (mod, dep) => ({ ...dep })
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const deps = getDependencies(key, SLOT_INHERITANCE)
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const colorFunc = (isObject && value.color) || defaultColorFunc
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const colorFunc = value.color || defaultColorFunc
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if (value.textColor) {
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// textColor case
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const bg = alphaBlendLayers(
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{ ...colors[deps[0]] },
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getLayers(
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value.layer,
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value.variant || value.layer,
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getOpacitySlot(value.variant || value.layer),
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colors,
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opacity
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)
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)
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const isLightOnDark = relativeLuminance(bg) > 0.5
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const mod = isLightOnDark ? 1 : -1
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if (value.textColor === 'bw') {
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outputColor = contrastRatio(bg).rgb
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outputColor = contrastRatio(backgroundColor).rgb
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} else {
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let color = { ...colors[deps[0]] }
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if (value.color) {
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color = colorFunc(mod, ...deps.map((dep) => ({ ...colors[dep] })))
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}
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outputColor = getTextColor(
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bg,
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backgroundColor,
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{ ...color },
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value.textColor === 'preserve'
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)
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