forked from mirrors/qmk_firmware
e865cab48e
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> Co-authored-by: Drashna Jael're <drashna@live.com>
280 lines
7.5 KiB
C
Executable file
280 lines
7.5 KiB
C
Executable file
#pragma once
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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#include "eeconfig.h"
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#include "keymap_bepo.h"
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#include "altlocal_keys.h"
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//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
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enum userspace_custom_keycodes {
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// keep the keycodes using the send_key function close to SAFE_RANGE
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// so the array of keycodes remains a reasonbale size.
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DB_1 = SAFE_RANGE, // can always be here
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DB_2,
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DB_3,
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DB_4,
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DB_5,
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DB_6,
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DB_7,
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DB_8,
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DB_9,
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DB_0,
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DB_GRV,
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DB_SCOLON,
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DB_SLASH,
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DB_BACKSLASH,
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DB_EQL,
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DB_DOT,
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DB_COMM,
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DB_QUOT,
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DB_MINUS,
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DB_RPRN,
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DB_LPRN,
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DB_RBRC,
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DB_LBRC,
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// for symbols layer
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DB_HASH,
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DB_LCBR,
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DB_RCBR,
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DB_PIPE,
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DB_TILD,
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DB_CIRC,
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DB_LESS,
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DB_GRTR,
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// End of dvorak on bepo translation keys.
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// BEAKL on Qwerty..
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BQ_DOT,
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BQ_COMM,
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BQ_QUOT,
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// End of beakl on qwerty
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BB_DOT,
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BB_COMM,
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BB_QUOT,
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// End of beakl on Bepo
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EPRM,
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VRSN,
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// Default keyboard layouts - Same order as enum.
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KC_DVORAK,
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KC_QWERTY,
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KC_COLEMAK,
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KC_BEAKL,
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// KC_WORKMAN,
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// KC_NORMAN,
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// KC_MALTRON,
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// KC_EUCALYN,
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// KC_CARPLAX,
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KC_DVORAK_BP,
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KC_BEAKL_BP,
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KC_BEPO,
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KC_LAYERS,
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// Misc.
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KC_MAKE,
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KC_RESET,
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KC_RGB_T,
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RGB_IDL,
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KC_SECRET_1,
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KC_SECRET_2,
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KC_SECRET_3,
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KC_SECRET_4,
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KC_SECRET_5,
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KC_CCCV, // Ctrl-C V in one key.
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BP_CCCV,
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KC_CTCN, // Ctrl-T N in one key.
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BP_CTCN,
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KC_CWCQ, // Ctrl-W Q in one key.
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BP_CWCQ,
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KC_XM_PORD, // Xmonad gui-e, gui-t for the scratchpads or desktops.
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BP_XM_PORD,
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KC_OCPRN, // Open, or open and close, cursor in the middle with hold.
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BP_OCPRN,
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KC_OCBRC,
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BP_OCBRC,
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KC_OCCBR,
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BP_OCCBR,
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KC_OCDQUO,
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BP_OCDQUO,
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KC_OCQUOT,
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BP_OCQUOT,
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KC_OCGRV,
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BP_OCGRV,
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KC_OCLTGT,
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BP_OCLTGT,
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UC_FLIP,
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UC_TABL,
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UC_SHRG,
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UC_DISA,
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KC_SPACETEST,
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NEW_SAFE_RANGE
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};
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#define CTLGUI_T(kc) MT(MOD_LGUI | MOD_LCTL, kc)
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#define SFTGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc)
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#define ALTGUI_T(kc) MT(MOD_LGUI | MOD_LALT, kc)
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#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
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#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
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#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
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#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
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#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
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#define ALGR_SYMB ALGR_T(TG(_SYMB)) // Alt gre or toggle symbol layer
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#define ENT_NAV LT(_NAV, KC_ENT)
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#define ENT_TOPR LT(_TOPROWS, KC_ENT)
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#define ENT_TOPR_BP LT(_TOPROWS_BP, KC_ENT)
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#define ESC_TOPR LT(_TOPROWS, KC_ESC)
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#define ESC_TOPR_BP LT(_TOPROWS_BP, KC_ESC)
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#define ESC_SYMB LT(_SYMB, KC_ESC)
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#define ESC_SYMB_BP LT(_SYMB_BP, KC_ESC)
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#define SPC_NAV LT(_NAV, KC_SPC)
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#define SPC_TOPR LT(_TOPROWS, KC_SPC)
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#define SPC_TOPR_BP LT(_TOPROWS_BP, KC_SPC)
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#define SPC_LAYR LT(_LAYERS, KC_SPC)
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#define SPC_LAYR_BP LT(_LAYERS, KC_SPC)
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#define SPC_ADJ LT(_ADJUST, KC_SPC)
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#define SPC_ADJ_BP LT(_ADJUST, KC_SPC)
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#define BSPC_SYMB LT(_SYMB, KC_BSPC)
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#define BSPC_SYMB_BP LT(_SYMB_BP, KC_BSPC)
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#define BSPC_TOPR LT(_TOPROWS, KC_BSPC)
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#define BSPC_TOPR_BP LT(_TOPROWS_BP, KC_BSPC)
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#define SPC_NUM LT(_KEYPAD, KC_SPC)
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#define SPC_NUM_BP LT(_KEYPAD_BP, KC_SPC)
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#define BSPC_NUM LT(_KEYPAD, KC_BSPC)
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#define BSPC_NUM_BP LT(_KEYPAD_BP, KC_BSPC)
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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#define UC_IRNY UC(0x2E2E)
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#define UC_CLUE UC(0x203D)
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//// TAP DANCE
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typedef struct {
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bool is_press_action;
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int state;
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} tdtap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5, //send two single taps
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TRIPLE_TAP = 6,
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TRIPLE_HOLD = 7
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};
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//Tap Dance Declarations
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enum {
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TD_ESC_CAPS = 0,
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TD_TAB_BKTAB = 1,
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TD_MDIA_SYMB = 2,
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TD_HOME_END = 3,
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TD_XMONAD_ESC = 4,
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TD_DEF_LAYER_SW = 5,
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TD_DEF_OS_LAYER_SW = 6,
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TD_MOUSE_BTNS = 7,
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TD_DVORAK_BEPO = 8,
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TD_UP_HOME = 9,
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TD_DOWN_END = 10,
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TD_RIGHT_TAB = 11,
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TD_LEFT_BACKTAB = 12
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};
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// Tap dance
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#define KC_BKTAB LSFT(KC_TAB)
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#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
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#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
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#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
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#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
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#define HOME_END TD(TD_HOME_END) // home or end tapdance.
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#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
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#define RIGHT_TAB TD(TD_RIGHT_TAB) // Bad idea these 4. Maybe with good timing...
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#define LEFT_BACKTAB TD(TD_LEFT_BACKTAB)
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#define UP_HOME TD(TD_UP_HOME)
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#define DOWN_END TD(TD_DOWN_END) // No! Down Down Not End....
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// HOME ROW LAYER TOGGLE (LT) and Shift.
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// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
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// so pinky fingers are shift when held and the index and second fingers are symbol and
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// media layers when held.
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// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
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// The KC_CCCV key takes care of the last two...
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#define MK_CUT LSFT(KC_DEL) // shift + delete
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#define MK_COPY LCTL(KC_INS) // ctrl + insert
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#define MK_PASTE LSFT(KC_INS) // shift + insert
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#undef ___ //kint defines it as KC_NO
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#define ___ KC_TRNS
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#define XXX KC_NO
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// Blocking keys
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#define _X_ XXX
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#define ___X___ XXX
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#define ___X2___ XXX, XXX
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#define ___X3___ ___X2___, XXX
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#define ___X5___ ___X3___, XXX, XXX
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#define ___X6___ ___X5___, XXX
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#define ___X12___ ___X6___, ___X6___
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#define ___X15___ ___X5___, ___X5___, ___X5___
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// Transparent keys
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#define ___2___ ___, ___
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#define ___3___ ___2___, ___
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#define ___4___ ___3___, ___
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#define ___5___ ___4___, ___
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#define ___6___ ___5___, ___
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#define ___12___ ___6___, ___6___
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#define ___14___ ___5___, ___4___, ___5___
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#define ___15___ ___5___, ___5___, ___5___
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#define ___16___ ___15___, ___
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int on_qwerty(void);
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int get_xmonad_layer(void);
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#ifdef TAP_DANCES_ENABLE
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int cur_dance (qk_tap_dance_state_t *state);
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//for the x tap dance. Put it here so it can be used in any keymap
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void x_finished (qk_tap_dance_state_t *state, void *user_data);
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void x_reset (qk_tap_dance_state_t *state, void *user_data);
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#endif
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