303 lines
16 KiB
C
303 lines
16 KiB
C
#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "version.h"
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#define BASE 0 // default layer
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#define ARRW 1 // function, media, arrow keys
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#define NUMP 2 // numpad
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#define INTL 3 // international symbols
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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// Tap Dance Codes
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enum {
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SLASH,
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WHACK,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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/* layer 0 : default
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | - | = | BCKSPC |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | TAB | Q | W | E | R | T | HOME | | PGUP | Y | U | I | O | P | DELETE |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | NOOP | A | S | D | F | G |------| |------| H | J | K | L | ; | ENTER |
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* |--------+------+------+------+------+------| END | | PGDN |------+------+------+------+------+--------|
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* | (/LSFT | Z | X | C | V | B | | | | N | M | , | . | UP | )/RSFT |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | LCTRL | LGUI | MENU | ' | NOOP | | [ | ] | LEFT | DOWN | RIGHT |
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* `------------------------------------' `------------------------------------'
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* ,-------------. ,-------------.
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* |PRTSCR| ESC | | VOL- | VOL+ |
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* ,------|------|------| |------+------+------.
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* | ALT/ |SLASH/| NUMLK| | MUTE |WHACK/| ALT/ |
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* | SPC |MO(1)/|------| |------|MO(1)/| SPC |
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* | |TG(1) | LAY3 | | LAY2 |TG(1) | |
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* `--------------------' `--------------------'
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*/
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[BASE] = KEYMAP(
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
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XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_END,
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KC_LCTL, KC_LGUI, KC_MENU, KC_QUOT, XXXXXXX,
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KC_INS, KC_ESC,
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KC_NLCK,
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ALT_T(KC_SPC), TD(SLASH), TG(INTL),
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// right hand
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KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER,
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KC_PGDN, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSPC,
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KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_RGHT,
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KC_VOLD, KC_VOLU,
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KC_MUTE,
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TG(NUMP), TD(WHACK), ALT_T(KC_SPC)
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),
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/* layer 1 : functions and arrows
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | UP | | | | | | | | | | | INSERT |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | LEFT | DOWN |RIGHT | |------| |------| LEFT | DOWN | UP | RIGHT| | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | |M_PREV|M_STOP|M_PLPS|M_NEXT| | | | | | | | | PGUP | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | HOME | PGDN | END |
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* `------------------------------------' `------------------------------------'
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* ,-------------. ,-------------.
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* |SYSREQ| PAUSE| | | |
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* ,------|------|------| |------+------+------.
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* | | | SCRLK| | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[ARRW] = KEYMAP(
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// left hand
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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_______, _______, _______, KC_UP, _______, _______, _______,
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_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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KC_SYSREQ, KC_PAUSE,
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KC_SLCK,
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_______, _______, _______,
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// right hand
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
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_______, _______, _______, _______, _______, _______, KC_INS,
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KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
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_______, _______, _______, _______, _______, KC_PGUP, _______,
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_______, _______, KC_HOME, KC_PGDN, KC_END,
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_______, _______,
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_______,
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_______, _______, _______
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),
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/* layer 2 : numberpad
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | | | |
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* `------------------------------------' `------------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[NUMP] = KEYMAP(
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// left hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______,
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_______, _______, _______,
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// right hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______,
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_______, _______, _______
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),
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/* layer 3: International symbols, etc
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | | | |
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* `------------------------------------' `------------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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[INTL] = KEYMAP(
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// left hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______,
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_______, _______, _______,
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// right hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______,
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_______, _______, _______
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),
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};
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// See https://github.com/algernon/ergodox-layout/blob/master/keymap.c
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// When holding the SLASH or WHACK key, the ARRW layer activates while the key is held.
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// Tapping the key produces the / or \ key. Double-tapping it toggles the ARRW layer
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// on until a third tap.
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typedef struct {
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bool layer_toggle;
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bool sticky;
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} td_ta_state_t;
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static void slash_finished (qk_tap_dance_state_t *state, void *user_data) {
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td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
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if (td_ta->sticky) {
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td_ta->sticky = false;
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td_ta->layer_toggle = false;
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layer_off (ARRW);
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return;
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}
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if (state->count == 1 && !state->pressed) {
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register_code (KC_SLSH);
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td_ta->sticky = false;
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td_ta->layer_toggle = false;
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} else {
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td_ta->layer_toggle = true;
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layer_on (ARRW);
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td_ta->sticky = (state->count == 2);
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}
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}
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static void slash_reset (qk_tap_dance_state_t *state, void *user_data) {
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td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
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if (!td_ta->layer_toggle)
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unregister_code (KC_SLSH);
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if (!td_ta->sticky)
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layer_off (ARRW);
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}
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static void whack_finished (qk_tap_dance_state_t *state, void *user_data) {
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td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
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if (td_ta->sticky) {
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td_ta->sticky = false;
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td_ta->layer_toggle = false;
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layer_off (ARRW);
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return;
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}
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if (state->count == 1 && !state->pressed) {
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register_code (KC_BSLS);
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td_ta->sticky = false;
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td_ta->layer_toggle = false;
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} else {
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td_ta->layer_toggle = true;
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layer_on (ARRW);
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td_ta->sticky = (state->count == 2);
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}
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}
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static void whack_reset (qk_tap_dance_state_t *state, void *user_data) {
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td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
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if (!td_ta->layer_toggle)
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unregister_code (KC_BSLS);
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if (!td_ta->sticky)
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layer_off (ARRW);
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[SLASH] = {
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.fn = { NULL, slash_finished, slash_reset },
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.user_data = (void *)&((td_ta_state_t) { false, false })
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},
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[WHACK] = {
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.fn = { NULL, whack_finished, whack_reset },
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.user_data = (void *)&((td_ta_state_t) { false, false })
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}
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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switch (layer) {
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case 1:
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ergodox_right_led_1_on();
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break;
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case 2:
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ergodox_right_led_2_on();
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break;
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case 3:
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ergodox_right_led_3_on();
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break;
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default:
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// none
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break;
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}
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};
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