87 lines
3.3 KiB
C
Executable file
87 lines
3.3 KiB
C
Executable file
// Copyright 2022 peepeetee (@peepeetee)
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
|
|
/* key matrix size */
|
|
#define MATRIX_ROWS 6
|
|
#define MATRIX_COLS 5
|
|
|
|
/*
|
|
* Keyboard Matrix Assignments
|
|
*
|
|
* Change this to how you wired your keyboard
|
|
* COLS: AVR pins used for columns, left to right
|
|
* ROWS: AVR pins used for rows, top to bottom
|
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
*/
|
|
#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5, C6 }
|
|
#define MATRIX_COL_PINS { D5, D3, D2, D1, D0 }
|
|
|
|
#define DIODE_DIRECTION ROW2COL
|
|
|
|
#define RGB_DI_PIN B1
|
|
|
|
#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)
|
|
|
|
// The number of LEDs connected
|
|
#define RGB_MATRIX_LED_COUNT 31
|
|
|
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
|
|
|
|
// RGB Matrix Animation modes. Explicitly enabled
|
|
// For full list of effects, see:
|
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
|
/* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
|
|
#define ENABLE_RGB_MATRIX_SOLID_COLOR
|
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
#define ENABLE_RGB_MATRIX_BREATHING
|
|
// #define ENABLE_RGB_MATRIX_BAND_SAT
|
|
// #define ENABLE_RGB_MATRIX_BAND_VAL
|
|
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
#define ENABLE_RGB_MATRIX_RAINDROPS
|
|
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
#define ENABLE_RGB_MATRIX_HUE_BREATHING
|
|
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
|
#define ENABLE_RGB_MATRIX_HUE_WAVE
|
|
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
|
|
|
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
|
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
|
|
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
#define ENABLE_RGB_MATRIX_SPLASH
|
|
// #define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
|
#endif
|