eed3eb0b1d
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
62 lines
2.1 KiB
C
62 lines
2.1 KiB
C
/*
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This is the C configuration file for the keymap
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Copyright 2022 Mark Stosberg (@markstos)
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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// #define MASTER_LEFT
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#define MASTER_RIGHT
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// #define EE_HANDS
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//#define SSD1306OLED
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// By default, when holding a dual-function key shortly after tapping it, the
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// tapped key will begin repeating. This is handy for fast typists when typing
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// words with double letters, such as "happy". If you turn this setting ON, it
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// will be counted as a held modifier instead.
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//#define TAPPING_FORCE_HOLD
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// Customized by markstos
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#define TAPPING_TERM 200
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#define TAPPING_TERM_PER_KEY
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// used for Tapping Term on thumb keys
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#define TAPPING_TERM_THUMB 125
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// If you press a dual-role key, press another key, and then release the
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// dual-role key, all within the tapping term, by default the dual-role key
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// will perform its tap action. If the HOLD_ON_OTHER_KEY_PRESS option is
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// enabled, the dual-role key will perform its hold action instead.
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#define HOLD_ON_OTHER_KEY_PRESS
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// markstos: not sure if these are correct
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// They are intended to beep and flash during flashing
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#define QMK_LED D5
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#define QMK_SPEAKER C6
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// Prevent normal rollover on alphas from accidentally triggering mods.
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#define IGNORE_MOD_TAP_INTERRUPT
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// When enabled, typing a mod-tap plus second within term will register as the mod-combo
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// Ref: https://beta.docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold
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#define PERMISSIVE_HOLD
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#define COMBO_COUNT 2
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// Set the COMBO_TERM so low that I won't type the keys one after each other during normal typing.
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// They would have be held together intentionally to trigger this.
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#define COMBO_TERM 40
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// These mostly affect my one-shot Shift key, providing a CapsLock alternative.
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// I want a relatively low timeout, so if I accidentally type "Shift", I can pause just briefly and move on.
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#define ONESHOT_TAP_TOGGLE 3 /* Tapping this number of times holds the key until tapped once again. */
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#define ONESHOT_TIMEOUT 2000 /* Time (in ms) before the one shot key is released */
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