qmk_firmware/keyboards/launchpad
James Young 84ea77ead6
Remove BOOTMAGIC_ENABLE = lite option (#15002)
* remove BOOTMAGIC_ENABLE=lite setting

* change keyboard BOOTMAGIC_ENABLE rules

Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keyboard BOOTMAGIC_ENABLE inline comments

Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite".

* change keymap BOOTMAGIC_ENABLE rules

Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keymap BOOTMAGIC_ENABLE inline comments

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* change layout/user BOOTMAGIC_ENABLE rules/comments

Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/

* remove docs references to Full Bootmagic

* convert data-driven Bootmagic Lite instances

* remove Bootmagic Lite bodge from data-driven generation

* Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a

* update docs/ja/config_options.md per mtei

* update docs/faq_misc.md per mtei

Remove remaining Full Bootmagic reference.
2021-11-05 08:18:09 +11:00
..
keymaps Remove BOOTMAGIC_ENABLE = lite option (#15002) 2021-11-05 08:18:09 +11:00
rev1 Merge remote-tracking branch 'upstream/master' into develop 2021-09-12 14:10:26 +10:00
.noci Initial list of keyboards to exclude from CI (#11213) 2020-12-21 15:38:39 +01:00
config.h Change keyboard level include guards to pragma once (#14248) 2021-09-01 19:03:14 +10:00
launchpad.c
launchpad.h Change keyboard level include guards to pragma once (#14248) 2021-09-01 19:03:14 +10:00
readme.md
rules.mk Remove redundant UNICODE_ENABLE = no in keyboard-level rules.mk (#14633) 2021-09-30 08:14:21 +10:00

Launch Pad

Launch Pad

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A budget-minded, 4-8 key macro-pad with built in legs, plate & case.

Supports MX & Alps switches. 2x 1u or 1x 2u supported for each row.

Supports 2u PCB-Mount stabilizers.

Runs off of 1x Pro Micro & 8x diodes (1n4148).

Optional "Reset" switch can be used on the PCB.

A fantastic project for beginners to learn to solder, veteran's of the hobby who want to add an easy macro-pad to their collection, and everyone in between.

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Make example for this keyboard (after setting up your build environment):

make launchpad/rev1:default

See build environment setup then the make instructions for more information.

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Due to PCB tolerance issues outside of our control, the snap-apart legs included on the PCB may need extra padding to prevent a small amount of wobbling once placed properly. We have included small, clear, and semi-permanent "glue dots" in each order (PCB Only -and- Full Kit) to help with this. You may also use plastic wrap, tape, Elmer's glue, hot glue, rubber cement, etc. We advise against using anything more "permanent" in case you wish to make changes to your Launch Pad in the future. It is also best to attach legs after all of your soldering and building is finished, to get the most accurate feel for your Launch Pad.

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