023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
124 lines
4.5 KiB
C
124 lines
4.5 KiB
C
/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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#define BUSY_WAIT
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#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
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#define GPIO_INPUT_PIN_DELAY 10
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/* Touchbar adjustments */
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#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
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#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
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#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
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#define TOUCH_SEGMENTS 3
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/* CRC Configuration */
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#define CRC8_OPTIMIZE_SPEED
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#define CRC8_USE_TABLE
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/* Split Keyboard Configuration */
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#define EE_HANDS
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#define SPLIT_USB_DETECT
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#define SERIAL_USART_TX_PAL_MODE 7
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#define SERIAL_USART_TIMEOUT 5
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#define SERIAL_USART_DRIVER SD1
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//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
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#if SERIAL_USART_FULL_DUPLEX
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#define SERIAL_USART_RX_PIN A10
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#define SERIAL_USART_RX_PAL_MODE 7
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// Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
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#define SERIAL_USART_PIN_SWAP
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#define SERIAL_USART_SPEED (2 * 1024 * 1024)
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#else
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#define SERIAL_USART_SPEED (1 * 1024 * 1024)
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#endif
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/* Split Transport Features */
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#define SPLIT_TRANSPORT_MIRROR
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_LED_STATE_ENABLE
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#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
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#define RGB_MATRIX_LED_COUNT 98
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#define RGB_MATRIX_SPLIT { 49, 49 }
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#define RGB_MATRIX_CENTER { 128, 34 }
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#define RGB_MATRIX_LED_FLUSH_LIMIT 33
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#define RGB_MATRIX_LED_PROCESS_LIMIT 10
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#if RGB_UNLIMITED_POWER
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#define RGBLIGHT_LIMIT_VAL 255
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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#else
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#define RGBLIGHT_LIMIT_VAL 127
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 127
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#endif
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#define WS2812_PWM_DRIVER PWMD3
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#define WS2812_PWM_CHANNEL 2
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#define WS2812_PWM_PAL_MODE 2
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#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
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#define WS2812_DMA_CHANNEL 3
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#define TOUCH_UPDATE_INTERVAL 33
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#define OLED_UPDATE_INTERVAL 33
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#define WEAR_LEVELING_BACKING_SIZE 4096
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#define WEAR_LEVELING_LOGICAL_SIZE 2048
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