forked from mirrors/qmk_firmware
b829a1d264
* Add fast_timer_t that is 16-bit or 32-bit based on architecture A 16-bit timer will overflow sooner but be faster to compare on AVR. * Avoid 8-bit timer overflows in debounce algorithms Count down remaining elapsed time instead of trying to do 8-bit timer comparisons. Add a "none" implementation that is automatically used if DEBOUNCE is 0 otherwise it will break the _pk/_pr count down. * Avoid unnecessary polling of the entire matrix in sym_eager_pk The matrix only needs to be updated when a debounce timer expires. * Avoid unnecessary polling of the entire matrix in sym_eager_pr The matrix only needs to be updated when a debounce timer expires. The use of the "needed_update" variable is trying to do what "matrix_need_update" was added to fix but didn't work because it only applied when all keys finished debouncing. * Fix sym_defer_g timing inconsistency compared to other debounce algorithms DEBOUNCE=5 should process the key after 5ms, not 6ms * Add debounce tests
31 lines
1 KiB
C
31 lines
1 KiB
C
/* Copyright 2021 Simon Arlott
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "matrix.h"
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#include "quantum.h"
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#include <stdlib.h>
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void debounce_init(uint8_t num_rows) {}
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void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
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for (int i = 0; i < num_rows; i++) {
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cooked[i] = raw[i];
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}
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}
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bool debounce_active(void) { return false; }
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void debounce_free(void) {}
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