84ea77ead6
* remove BOOTMAGIC_ENABLE=lite setting * change keyboard BOOTMAGIC_ENABLE rules Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keyboard BOOTMAGIC_ENABLE inline comments Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite". * change keymap BOOTMAGIC_ENABLE rules Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keymap BOOTMAGIC_ENABLE inline comments Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * change layout/user BOOTMAGIC_ENABLE rules/comments Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/ * remove docs references to Full Bootmagic * convert data-driven Bootmagic Lite instances * remove Bootmagic Lite bodge from data-driven generation * Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a * update docs/ja/config_options.md per mtei * update docs/faq_misc.md per mtei Remove remaining Full Bootmagic reference. |
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combos | ||
dicts/aset | ||
engine | ||
g | ||
gergoplex | ||
readme.md |
gBoards Monorepo
Ever wanted to do some crazy stuff with combos or onboard steno? Here's a big repo for you to include into your keymaps. You may need to do some configuration on your part, for the documentation hit up docs.gboards.ca
Building
You can find all of my keyboards under the k/ folder. Make with
make gboards/k/gergoplex:default:flash
or similar
Configuration
Dictionaries are layered ontop of each other at compile time, you specify these in dicts.def and combos.def respectively. This system allows the easy integration of other users combos and a simple way to break out combos by functionality.
If you have a cool dictionary, please submit a PR against the respective directory!
Combos
This is a set of dicts that templates macros ontop of QMK. Use this for augmenting your current setup with multi-chords! You can browse the available combo lists in combos/
Engine
This is the onboard chording engine for all sorts of fun shenanigans. Be aware that this currently is a bit of a QMK replacement focused on pure chording. Take a look at the configuration in keyboards/ginny for ideas, all these dicts are stored over in dicts/
Installation
You will need to add the following bits to your rules.mk, refer to keyboards/ginny for a working example
VPATH += keyboards/gboards/
And if you're using the chording engine, this as well.
SRC += g/engine.c
For combos, add #include "g/keymap_combos.h"
to keymap.c to compile your combos.def into your keymap
For the chording engine, add #include "g/keymap_engine.h"
to keymap.c compile your dicts.def into your keymap. If you
don't have a config_engine.h file for your keyboard, you will need to create it. (Once again, look at keyboards/ginny/
for a example of how to do this.