e4bbe057f2
* Make tap function inline * Use better makefile keyboard detection * Remove Copy-Paste macro * Add F11/F12 to Iris * Minor tweaks to userspace config * Set audio clicky randomness to 1.5 * Set NO_DEBUG to only be set if console is not enabled * Move NO_MUSIC_MODE to userspace config.h * Reduce Ergodox Debounce * Add Planck Light config * Use OSM for ortho 4x12 * Music Mode changes for planck light * Cleanup do to shutdown user and other fixes in Master * Add and use 'shutdown_user' fzunction * Remove global NO_MUSIC_MODE define * Add NO_MUSIC_MODE to individual keymaps * Change layer colors * Remove NO_PRINT and NO_DEBUG from userspace config.h Since these are automatically disabled if the console isn't enabled. * Remove backlight code if backlight isn't enabled * Remove Twinkle from Ergodox * Disable RGB twinkling and enable PSM * Clean up RGB matrix code * Clean up planck light indicators * Clean up tap code * Rules cleanup for ortho 4x12 * Fix up userspace template * Revert "Clean up tap code" This reverts commit 09f64d6d67aa021c3b5ac86a9a739a5ca2b9c1ec. * Organize includes * userspace cleanup * Fix modifier spelling error * Fix userspace rules * Disable Permissive Hold again * Minor clean up * Fix Tap stuff * Viterbi Updates for file size
404 lines
11 KiB
C
404 lines
11 KiB
C
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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#include "tap_dances.h"
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#include "rgb_stuff.h"
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userspace_config_t userspace_config;
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// Helper Functions
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// This block is for all of the gaming macros, as they were all doing
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// the same thing, but with differring text sent.
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bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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if (!record->event.pressed || override) {
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uint16_t keycode;
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if (userspace_config.is_overwatch) {
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keycode = KC_BSPC;
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} else {
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keycode = KC_ENTER;
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}
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clear_keyboard();
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tap(keycode);
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wait_ms(50);
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send_string_with_delay(str, MACRO_TIMER);
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wait_ms(50);
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tap(KC_ENTER);
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}
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if (override) wait_ms(3000);
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return false;
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}
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bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
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static uint16_t this_timer;
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if(pressed) {
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this_timer= timer_read();
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} else {
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if (timer_elapsed(this_timer) < TAPPING_TERM){
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register_code(code);
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unregister_code(code);
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} else {
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register_code(mod_code);
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register_code(code);
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unregister_code(code);
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unregister_code(mod_code);
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}
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}
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return false;
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}
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bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
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if(pressed) {
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this_timer= timer_read();
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} else {
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if (timer_elapsed(this_timer) < TAPPING_TERM){
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register_code(code);
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unregister_code(code);
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} else {
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register_code(mod_code);
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register_code(code);
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unregister_code(code);
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unregister_code(mod_code);
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}
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}
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return false;
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}
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void startup_keymap(void) {}
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__attribute__ ((weak))
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void shutdown_keymap(void) {}
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__attribute__ ((weak))
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void suspend_power_down_keymap(void) {}
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__attribute__ ((weak))
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void suspend_wakeup_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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}
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__attribute__ ((weak))
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uint32_t default_layer_state_set_keymap (uint32_t state) {
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return state;
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}
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__attribute__ ((weak))
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void led_set_keymap(uint8_t usb_led) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
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#ifdef AUDIO_CLICKY
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clicky_enable = userspace_config.clicky_enable;
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#endif
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#ifdef BOOTLOADER_CATERINA
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DDRD &= ~(1<<5);
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PORTD &= ~(1<<5);
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DDRB &= ~(1<<0);
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PORTB &= ~(1<<0);
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#endif
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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set_unicode_input_mode(UC_WINC);
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#endif //UNICODE_ENABLE
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matrix_init_keymap();
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}
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void startup_user (void) {
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#ifdef RGBLIGHT_ENABLE
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matrix_init_rgb();
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#endif //RGBLIGHT_ENABLE
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startup_keymap();
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}
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void shutdown_user (void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable_noeeprom();
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rgblight_mode_noeeprom(1);
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rgblight_setrgb_red();
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#endif // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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rgb_led led;
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for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
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led = g_rgb_leds[i];
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if (led.matrix_co.raw < 0xFF) {
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rgb_matrix_set_color( i, 0xFF, 0x00, 0x00 );
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}
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}
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#endif //RGB_MATRIX_ENABLE
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shutdown_keymap();
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}
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void suspend_power_down_user(void)
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{
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suspend_power_down_keymap();
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}
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void suspend_wakeup_init_user(void)
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{
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suspend_wakeup_init_keymap();
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#ifdef KEYBOARD_ergodox_ez
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wait_ms(10);
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#endif
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}
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user(void) {
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static bool has_ran_yet;
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if (!has_ran_yet) {
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has_ran_yet = true;
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startup_user();
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}
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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#ifdef RGBLIGHT_ENABLE
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matrix_scan_rgb();
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#endif // RGBLIGHT_ENABLE
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matrix_scan_keymap();
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}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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// Then runs the _keymap's record handier if not processed here
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// If console is enabled, it will print the matrix position and status of each key pressed
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#ifdef KEYLOGGER_ENABLE
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xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
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#endif //KEYLOGGER_ENABLE
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switch (keycode) {
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case KC_QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case KC_COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case KC_DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case KC_WORKMAN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_WORKMAN);
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}
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return false;
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break;
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case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
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if (!record->event.pressed) {
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send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP
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#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
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":dfu"
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#elif defined(BOOTLOADER_HALFKAY)
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":teensy"
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#elif defined(BOOTLOADER_CATERINA)
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":avrdude"
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#endif // bootloader options
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SS_TAP(X_ENTER)), 10);
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}
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return false;
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break;
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case EPRM: // Resets EEPROM
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if (record->event.pressed) {
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eeconfig_init();
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default_layer_set(1UL<<eeconfig_read_default_layer());
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layer_state_set(layer_state);
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}
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return false;
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break;
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case VRSN: // Prints firmware version
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if (record->event.pressed) {
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send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
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}
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return false;
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break;
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/* Code has been depreciated
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case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
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if (!record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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send_string(decoy_secret[keycode - KC_SECRET_1]);
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}
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return false;
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break;
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*/
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// These are a serious of gaming macros.
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// Only enables for the viterbi, basically,
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// to save on firmware space, since it's limited.
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#ifdef MACROS_ENABLED
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case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
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#ifdef RGBLIGHT_ENABLE
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userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
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#endif //RGBLIGHT_ENABLE
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return false; break;
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case KC_SALT:
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return send_game_macro("Salt, salt, salt...", record, false);
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case KC_MORESALT:
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return send_game_macro("Please sir, can I have some more salt?!", record, false);
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case KC_SALTHARD:
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return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
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case KC_GOODGAME:
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return send_game_macro("Good game, everyone!", record, false);
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case KC_GLHF:
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return send_game_macro("Good luck, have fun!!!", record, false);
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case KC_SYMM:
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return send_game_macro("Left click to win!", record, false);
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case KC_JUSTGAME:
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return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
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case KC_TORB:
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return send_game_macro("That was positively riveting!", record, false);
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case KC_AIM:
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send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
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return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
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case KC_C9:
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return send_game_macro("OMG!!! C9!!!", record, false);
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case KC_GGEZ:
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return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
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#endif // MACROS_ENABLED
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case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
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#ifdef TAP_DANCE_ENABLE
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if (record->event.pressed) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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diablo_key_time[dtime] = diablo_times[0];
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}
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}
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#endif // TAP_DANCE_ENABLE
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return false; break;
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case CLICKY_TOGGLE:
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#ifdef AUDIO_CLICKY
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userspace_config.clicky_enable = clicky_enable;
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eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
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#endif
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break;
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#ifdef UNICODE_ENABLE
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case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
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if (record->event.pressed) {
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register_code(KC_RSFT);
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tap(KC_9);
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unregister_code(KC_RSFT);
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process_unicode((0x256F | QK_UNICODE), record); // Arm
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process_unicode((0x00B0 | QK_UNICODE), record); // Eye
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process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
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process_unicode((0x00B0 | QK_UNICODE), record); // Eye
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register_code(KC_RSFT);
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tap(KC_0);
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unregister_code(KC_RSFT);
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process_unicode((0x256F | QK_UNICODE), record); // Arm
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tap(KC_SPC);
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process_unicode((0x0361 | QK_UNICODE), record); // Flippy
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tap(KC_SPC);
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process_unicode((0x253B | QK_UNICODE), record); // Table
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process_unicode((0x2501 | QK_UNICODE), record); // Table
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process_unicode((0x253B | QK_UNICODE), record); // Table
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}
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return false;
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break;
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#endif // UNICODE_ENABLE
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}
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return process_record_keymap(keycode, record) &&
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#ifdef RGBLIGHT_ENABLE
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process_record_user_rgb(keycode, record) &&
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#endif // RGBLIGHT_ENABLE
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process_record_secrets(keycode, record);
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}
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// Runs state check and changes underglow color and animation
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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uint32_t layer_state_set_user(uint32_t state) {
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#ifdef RGBLIGHT_ENABLE
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state = layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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return layer_state_set_keymap (state);
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}
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uint32_t default_layer_state_set_kb(uint32_t state) {
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return default_layer_state_set_keymap (state);
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}
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// Any custom LED code goes here.
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// So far, I only have keyboard specific code,
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// So nothing goes here.
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void led_set_user(uint8_t usb_led) {
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led_set_keymap(usb_led);
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}
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