8d46bb9cab
* Initial Zygomorph 5x6 code Split is not working yet * layout changes implement 4 row config option (not done yet), remove layout comments in layout.c * Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6 Also, info.json *should* be nearly usable for the configurator * temporary fix for pin D5 being broken * show D5 issue comment * add build notes * Pin B7 broken in split why? * remove fix * Fix some pin assignments * begin to fix keymap * Create new 5x6 layout * update key positions * Initial Zygomorph 5x6 code Split is not working yet * layout changes implement 4 row config option (not done yet), remove layout comments in layout.c * Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6 Also, info.json *should* be nearly usable for the configurator * temporary fix for pin D5 being broken * show D5 issue comment * add build notes * Pin B7 broken in split why? * remove fix * Fix some pin assignments * begin to fix keymap * Create new 5x6 layout * Rough first pass at split common conversion. Keymap cleanup to cover just the basics. Broke OLED code out into separate example. * Fix readme * Removal of old encoder / oled driver, fix for layout macros * small update * xulkal zygomorph keymaps * Removed the LED_MIRRORED option as leds are always mirrored on Zygomorph * Xulkal keymaps update * split rgb light support * fix line endings * Apply suggestions from code review Co-Authored-By: zvecr <git@zvecr.com> * More layout and compile fixes from pr review * Cleaning up rules.mk files * Apply suggestions from code review Co-Authored-By: zvecr <git@zvecr.com> * Updating defaults * Apply suggestions from code review Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
168 lines
7.8 KiB
C
168 lines
7.8 KiB
C
#include QMK_KEYBOARD_H
|
|
#include "xulkal.h"
|
|
|
|
#ifdef PROTOCOL_LUFA
|
|
#include "lufa.h"
|
|
#include "split_util.h"
|
|
#endif
|
|
|
|
#ifdef OLED_DRIVER_ENABLE
|
|
#include "oled_driver.h"
|
|
#endif
|
|
|
|
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
|
|
|
|
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
/* Qwerty Layout
|
|
* ,------------------------------------------------. ,------------------------------------------------.
|
|
* | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
|
|
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
|
* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
|
|
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
|
* |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
|
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
|
* | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
|
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
|
* | Ctl- | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctl= |
|
|
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
|
|
* | Space| DEL | | Enter| Space|
|
|
* `-------------' `-------------'
|
|
*/
|
|
[_QWERTY] = EXPAND_LAYOUT( \
|
|
_________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \
|
|
_________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \
|
|
_________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \
|
|
_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
|
|
_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \
|
|
KC_SPC, KC_DEL, KC_ENT, KC_SPC \
|
|
),
|
|
|
|
#ifndef GAMELAYER_DISABLE
|
|
[_GAME] = EXPAND_LAYOUT( \
|
|
___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \
|
|
___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \
|
|
___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \
|
|
___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
|
|
___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \
|
|
KC_SPC, KC_DEL, KC_ENT, KC_SPC \
|
|
),
|
|
#endif
|
|
|
|
[_LOWER] = EXPAND_LAYOUT( \
|
|
__________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
|
|
__________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
|
|
__________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
|
|
__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
|
|
__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
|
|
_______, _______, _______, _______ \
|
|
),
|
|
|
|
[_RAISE] = EXPAND_LAYOUT( \
|
|
__________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
|
|
__________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
|
|
__________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
|
|
__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
|
|
__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
|
|
_______, _______, _______, _______ \
|
|
),
|
|
|
|
#ifdef TRILAYER_ENABLED
|
|
[_RAISE] = EXPAND_LAYOUT( \
|
|
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
|
|
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
|
|
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
|
|
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
|
|
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
|
|
_______, _______, _______, _______ \
|
|
),
|
|
#endif
|
|
};
|
|
|
|
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
|
#ifdef OLED_DRIVER_ENABLE
|
|
|
|
static void render_logo(void) {
|
|
static const char PROGMEM sol_logo[] = {
|
|
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
|
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
|
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
|
|
|
|
oled_write_P(sol_logo, false);
|
|
}
|
|
|
|
|
|
static void render_status(void) {
|
|
// Render to mode icon
|
|
static const char PROGMEM mode_logo[2][3] = {
|
|
{0x97,0x98,0},
|
|
{0xb7,0xb8,0} };
|
|
|
|
oled_write_P(mode_logo[0], false);
|
|
|
|
#if defined(RGB_MATRIX_ENABLE)
|
|
static char buffer[20] = {0};
|
|
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
|
|
oled_write(buffer, false);
|
|
#endif
|
|
|
|
oled_write_P(mode_logo[1], false);
|
|
|
|
#if defined(RGB_MATRIX_ENABLE)
|
|
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
|
|
oled_write(buffer, false);
|
|
#endif
|
|
|
|
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
|
oled_write_P(PSTR("Layer: "), false);
|
|
switch (biton32(layer_state)) {
|
|
case _QWERTY:
|
|
#ifndef GAMELAYER_DISABLE
|
|
switch (biton32(default_layer_state)) {
|
|
case _QWERTY:
|
|
oled_write_P(PSTR("Default\n"), false);
|
|
break;
|
|
case _GAME:
|
|
oled_write_P(PSTR("Game\n"), false);
|
|
break;
|
|
default:
|
|
oled_write_P(PSTR("Undefined\n"), false);
|
|
break;
|
|
}
|
|
#else
|
|
oled_write_P(PSTR("Default\n"), false);
|
|
#endif
|
|
break;
|
|
case _LOWER:
|
|
oled_write_P(PSTR("Lower\n"), false);
|
|
break;
|
|
case _RAISE:
|
|
oled_write_P(PSTR("Raise\n"), false);
|
|
break;
|
|
#ifdef TRILAYER_ENABLED
|
|
case _ADJUST:
|
|
oled_write_P(PSTR("Adjust\n"), false);
|
|
break;
|
|
#endif
|
|
default:
|
|
oled_write_P(PSTR("Undefined\n"), false);
|
|
}
|
|
|
|
// Host Keyboard LED Status
|
|
uint8_t led_usb_state = host_keyboard_leds();
|
|
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
|
|
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
|
|
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
|
|
}
|
|
|
|
void oled_task_user(void) {
|
|
if (is_keyboard_master()) {
|
|
render_status();
|
|
} else {
|
|
render_logo();
|
|
oled_scroll_left();
|
|
}
|
|
}
|
|
|
|
#endif
|