qmk_firmware/keyboards/ramonimbao/herringbone/pro/keymaps/via/keymap.c
Ramon Imbao 8657f54f9e
[Keyboard] Add Herringbone Pro, re-organize herringbone folder (#11115)
* Add Herringbone Pro, reorganize herringbone folder

* Finish encoder functionality

* Change image in readme

* Fix info.json

* Flip encoder direction

* Update keyboards/ramonimbao/herringbone/pro/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/ramonimbao/herringbone/pro/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/ramonimbao/herringbone/pro/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/ramonimbao/herringbone/pro/readme.md

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Add OLED support, split space, default folder

* Fix LAYOUT_all in info.json

* Remove WPM feature

* Add readme to top level herringbone folder

* Re-add WPM because now the OLED won't turn back on lol

* Add missing timer_read32

* Add OLED wakeup on knob use

* Update keyboards/ramonimbao/herringbone/v1/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/ramonimbao/herringbone/v1/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/ramonimbao/herringbone/pro/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/ramonimbao/herringbone/pro/rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

* Add small QoL improvments for tapping

* Update keyboards/ramonimbao/herringbone/readme.md

Co-authored-by: Erovia <Erovia@users.noreply.github.com>

* Add bootloader instructions and improve LAYOUT_all a bit

* Update keyboards/ramonimbao/herringbone/pro/pro.h

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/ramonimbao/herringbone/pro/info.json

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/ramonimbao/herringbone/pro/info.json

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/ramonimbao/herringbone/pro/keymaps/iso/keymap.c

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update keyboards/ramonimbao/herringbone/v1/readme.md

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2021-01-10 21:55:32 -08:00

149 lines
6.8 KiB
C

/* Copyright 2020 Ramon Imbao
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "pattern.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_VOLD, KC_MUTE, KC_VOLU,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_NO, KC_SPC, KC_NO, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_all(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
keyevent_t encoder_ccw = {
.key = (keypos_t){.row = 6, .col = 0},
.pressed = false
};
keyevent_t encoder_cw = {
.key = (keypos_t){.row = 6, .col = 1},
.pressed = false
};
void matrix_scan_user(void) {
if (IS_PRESSED(encoder_ccw)) {
encoder_ccw.pressed = false;
encoder_ccw.time = (timer_read() | 1);
action_exec(encoder_ccw);
}
if (IS_PRESSED(encoder_cw)) {
encoder_cw.pressed = false;
encoder_cw.time = (timer_read() | 1);
action_exec(encoder_cw);
}
}
#ifdef OLED_DRIVER_ENABLE
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_frame = 0;
#define FRAME_DURATION 50
void encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
encoder_cw.pressed = true;
encoder_cw.time = (timer_read() | 1);
action_exec(encoder_cw);
anim_sleep = timer_read32();
oled_on();
} else {
encoder_ccw.pressed = true;
encoder_ccw.time = (timer_read() | 1);
action_exec(encoder_ccw);
anim_sleep = timer_read32();
oled_on();
}
}
static void render_pattern(void) {
void animate(void) {
oled_set_cursor(4, 0);
oled_write_raw_P(pattern_a[current_frame], 96);
oled_set_cursor(4, 1);
oled_write_raw_P(pattern_b[current_frame], 96);
oled_set_cursor(4, 2);
oled_write_raw_P(pattern_a[current_frame], 96);
current_frame = (current_frame + 1) % 32;
}
if (get_current_wpm() != 000) {
oled_on();
if (timer_elapsed32(anim_timer) > FRAME_DURATION) {
anim_timer = timer_read32();
animate();
}
anim_sleep = timer_read32();
} else {
if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
oled_on();
if (timer_elapsed32(anim_timer) > FRAME_DURATION) {
anim_timer = timer_read32();
animate();
}
}
}
}
void oled_task_user(void) {
// Render Herringbone pattern
render_pattern();
oled_render();
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_set_cursor(0, 0);
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_set_cursor(0, 1);
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_set_cursor(0, 2);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
oled_render();
}
#endif