forked from mirrors/qmk_firmware
ad01e3c03a
* New keyboard added Zen is a split ortholinear currently in group buy. * remove bad keymap Keymap was throwing errors * remove other bad keymap I should have checked these before haha * small fix to update folder name * renamed temp * renamed to zen * update folder name * Slim down matrix code Suggested by drashna * move KC_NO * Update keymap * change from rev2 to rev1
103 lines
No EOL
5.2 KiB
C
103 lines
No EOL
5.2 KiB
C
#include "zen.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _NAV 2
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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NAV,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. .-----------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |CAPS(NAV)|A | S | D | F | G | | H | J | K | L | ; | " |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt |RGBTOG| NAV |Space |Delete||Enter|Space | NAV | - | = | PGUP | PGDN |
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* `------------------------------------------------''-----------------------------------------------'
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*/
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[_QWERTY] = KEYMAP( \
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
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LT(_NAV, KC_CAPS),KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_NAV), KC_SPC, KC_DEL, KC_ENT, KC_SPACE, MO(_NAV), KC_MINS, KC_EQL, KC_PGUP, KC_PGDN \
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),
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/* NAV
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* ,-----------------------------------------. .-----------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |RGBSAI|RGBVAI|RGBSAD| RESET| [ | | ] | Pgup | Up | Pgdn |Insert| Home |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |RGBHUD|RGBVAD|RGBHUI| | | | | Left | Down | Right|Delete| End |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |Shift | | | | | | | NKRO | | | Pause| Back | Next |
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* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt |RGBMOD| | | || | | | | Mute | VOLUP| VOLDN|
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* `------------------------------------------------''-----------------------------------------------'
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*/
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[_NAV] = KEYMAP( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 , \
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KC_TRNS, RGB_SAI, RGB_VAI, RGB_SAD, RESET, KC_LBRC, KC_RBRC, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_HOME , \
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KC_TRNS, RGB_HUD, RGB_VAD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_END , \
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KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT , \
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KC_LCTL, KC_LGUI, KC_LALT, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLU, KC_VOLD \
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),
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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//case COLEMAK:
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//if (record->event.pressed) {
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//#ifdef AUDIO_ENABLE
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//PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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//#endif
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//persistant_default_layer_set(1UL<<_COLEMAK);
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//}
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//return false;
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//break;
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}
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return true;
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} |