qmk_firmware/keyboards/rmi_kb/herringbone/pro/config.h
Ramon Imbao df3c9a5401
Rename ramonimbao folder to rmi_kb (#19699)
Co-authored-by: Joel Challis <git@zvecr.com>
2023-02-08 20:05:21 -07:00

68 lines
1.9 KiB
C

/*
Copyright 2020 Ramon Imbao
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 7
#define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { C4, C5, C6, C7, A7, A6, NO_PIN }
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, D6, D5, D1, B0, B1, B2, B3, B4, D7 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Encoder pin assignment */
#define ENCODERS_PAD_A { C3 }
#define ENCODERS_PAD_B { C2 }
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Small QoL improvements */
#define PERMISSIVE_HOLD
#define IGNORE_MOD_TAP_INTERRUPT
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT