83 lines
2.1 KiB
C
83 lines
2.1 KiB
C
/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2018 MakotoKurauchi
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define QUICK_TAP_TERM 0
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#define OLED_UPDATE_INTERVAL 50
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// Helix keyboard RGB LED support
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// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
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#ifdef RGBLED_BACK
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#define RGBLIGHT_LED_COUNT 32
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#else
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#define RGBLIGHT_LED_COUNT 6
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#endif
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#ifndef IOS_DEVICE_ENABLE
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#if RGBLIGHT_LED_COUNT <= 6
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#define RGBLIGHT_LIMIT_VAL 120
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#endif
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#define RGBLIGHT_VAL_STEP 17
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#else
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#if RGBLIGHT_LED_COUNT <= 6
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#define RGBLIGHT_LIMIT_VAL 90
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#else
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#define RGBLIGHT_LIMIT_VAL 35
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#endif
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#define RGBLIGHT_VAL_STEP 4
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#endif
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#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
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// 120 RGBoff, OLEDoff
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// 120 OLED
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// 330 RGB 6
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// 300 RGB 32
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// 310 OLED & RGB 32
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#define USB_MAX_POWER_CONSUMPTION 400
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#else
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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