qmk_firmware/users/drashna/drashna.c
Drashna Jaelre 855dd2d218
[Keymap] Drashna Code Cleanup (#10656)
* Add Launchpad keymap

Note: RGB and Audio won't work when using B pins for audio

* Add support for rgb matrix on launchpad

* Update config for launchpag

* Disable wait on layer change

* Update config for ErgoDox EZ

* Fixup rgb light userspace code

* Move Corne layout to community layouts folder

* Update config for corne to support community layouts

* Add license header to files

* Minor cleanup of userspace config

* Update Pimironi Trackball code

* Increase debounce time on ergodox

* Fix keymap handling

* Enable wait for USB for moonlander

* Update/add license headers

* fix review issues
2020-10-17 11:46:57 -07:00

202 lines
5.7 KiB
C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
userspace_config_t userspace_config;
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
static uint16_t this_timer;
if (pressed) {
this_timer = timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM) {
tap_code(code);
} else {
register_code(mod_code);
tap_code(code);
unregister_code(mod_code);
}
}
return false;
}
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
if (pressed) {
this_timer = timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM) {
tap_code(code);
} else {
register_code(mod_code);
tap_code(code);
unregister_code(mod_code);
}
}
return false;
}
void bootmagic_lite(void) {
matrix_scan();
#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
wait_ms(DEBOUNCING_DELAY * 2);
#elif defined(DEBOUNCE) && DEBOUNCE > 0
wait_ms(DEBOUNCE * 2);
#else
wait_ms(30);
#endif
matrix_scan();
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
bootloader_jump();
}
}
__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
void keyboard_pre_init_user(void) {
userspace_config.raw = eeconfig_read_user();
keyboard_pre_init_keymap();
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__((weak)) void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
#if defined(BOOTLOADER_CATERINA) && defined(__AVR__)
DDRD &= ~(1 << 5);
PORTD &= ~(1 << 5);
DDRB &= ~(1 << 0);
PORTB &= ~(1 << 0);
#endif
matrix_init_keymap();
}
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#if defined(RGBLIGHT_ENABLE)
keyboard_post_init_rgb_light();
#endif
#if defined(RGB_MATRIX_ENABLE)
keyboard_post_init_rgb_matrix();
#endif
keyboard_post_init_keymap();
}
__attribute__((weak)) void shutdown_keymap(void) {}
void rgb_matrix_update_pwm_buffers(void);
void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
rgb_matrix_update_pwm_buffers();
#endif // RGB_MATRIX_ENABLE
shutdown_keymap();
}
__attribute__((weak)) void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) { suspend_power_down_keymap(); }
__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); }
__attribute__((weak)) void matrix_scan_keymap(void) {}
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE)
matrix_scan_rgb_light();
#endif // RGBLIGHT_ENABLE
#if defined(RGB_MATRIX_ENABLE)
matrix_scan_rgb_matrix();
#endif
matrix_scan_keymap();
}
__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#if defined(RGBLIGHT_ENABLE)
state = layer_state_set_rgb_light(state);
#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap(state);
}
__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
// Runs state check and changes underglow color and animation
layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
state = default_layer_state_set_rgb(state);
# endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
__attribute__((weak)) void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
eeconfig_init_keymap();
keyboard_init();
}
bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
value &= 0xF;
mask &= 0xF;
return (value & mask) == mask;
}